default colisionVolume is 0, use it only for user specified sound
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7cbc54d92a
commit
b743835f9e
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@ -2661,10 +2661,13 @@ namespace OpenSim.Region.Framework.Scenes
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bool IsNotVolumeDtc = !VolumeDetectActive;
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if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSoundVolume > 0.0f && CollisionSound != invalidCollisionSoundUUID)
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if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSound != invalidCollisionSoundUUID)
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{
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if(CollisionSound != UUID.Zero)
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SendCollisionSound(CollisionSound, CollisionSoundVolume);
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if (CollisionSound != UUID.Zero)
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{
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if (CollisionSoundVolume > 0.0f)
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SendCollisionSound(CollisionSound, CollisionSoundVolume);
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}
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else
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{
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CollisionSounds.PartCollisionSound(this, startedColliders);
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