refactor: camel case AttachmentPoint method arg as per code standards

bulletsim
Justin Clark-Casey (justincc) 2011-08-27 00:20:15 +01:00
parent 33a894f3d2
commit b7700428ec
1 changed files with 4 additions and 4 deletions

View File

@ -363,22 +363,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="att"></param>
/// <param name="sp"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <param name="attachmentPoint"></param>
/// <returns></returns>
private UUID ShowAttachInUserInventory(
SceneObjectGroup att, ScenePresence sp, UUID itemID, uint AttachmentPt)
SceneObjectGroup att, ScenePresence sp, UUID itemID, uint attachmentPoint)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} {2} (item ID {3}) at {4}",
// sp.Name, att.Name, att.LocalId, itemID, AttachmentPt);
if (!att.IsDeleted)
AttachmentPt = att.AttachmentPoint;
attachmentPoint = att.AttachmentPoint;
InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
item = m_scene.InventoryService.GetItem(item);
bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
bool changed = sp.Appearance.SetAttachment((int)attachmentPoint, itemID, item.AssetID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);