change child agents creation/notification. As before this assumes that

sending regions close out of view connections.
avinationmerge
UbitUmarov 2014-10-18 18:27:38 +01:00
parent f9588730cf
commit b7708b9d1f
2 changed files with 120 additions and 122 deletions

View File

@ -1875,9 +1875,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
//m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count); //m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath); sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
//foreach (ulong h in agent.ChildrenCapSeeds.Keys)
// m_log.DebugFormat("[XXX] --> {0}", h);
//m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle);
agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath); agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
if (sp.Scene.CapsModule != null) if (sp.Scene.CapsModule != null)
@ -1920,6 +1917,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// <param name="sp"></param> /// <param name="sp"></param>
public void EnableChildAgents(ScenePresence sp) public void EnableChildAgents(ScenePresence sp)
{ {
// assumes that out of view range regions are disconnected by the previus region
List<GridRegion> neighbours = new List<GridRegion>(); List<GridRegion> neighbours = new List<GridRegion>();
RegionInfo m_regionInfo = sp.Scene.RegionInfo; RegionInfo m_regionInfo = sp.Scene.RegionInfo;
@ -1952,8 +1951,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
List<ulong> newneighbours = new List<ulong>();
List<AgentCircuitData> cagents = new List<AgentCircuitData>(); List<AgentCircuitData> cagents = new List<AgentCircuitData>();
List<GridRegion> newneighbours = new List<GridRegion>();
ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle; ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle;
@ -1961,9 +1960,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{ {
ulong handler = neighbour.RegionHandle; ulong handler = neighbour.RegionHandle;
if (previousRegionNeighbourHandles.Contains(handler))
{
// agent already knows this region
previousRegionNeighbourHandles.Remove(handler);
continue;
}
if (handler == currentRegionHandler) if (handler == currentRegionHandler)
continue; continue;
// a new region to add
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero; agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero; agent.InventoryFolder = UUID.Zero;
@ -1982,86 +1989,71 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.Id0 = currentAgentCircuit.Id0; agent.Id0 = currentAgentCircuit.Id0;
} }
if (previousRegionNeighbourHandles.Contains(handler)) newneighbours.Add(neighbour);
{ agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
previousRegionNeighbourHandles.Remove(handler); seeds.Add(handler, agent.CapsPath);
agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, handler);
}
else
{
newneighbours.Add(handler);
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
sp.AddNeighbourRegion(handler, agent.CapsPath);
seeds.Add(handler, agent.CapsPath);
}
cagents.Add(agent); cagents.Add(agent);
} }
//sp.DropOldNeighbours(previousRegionNeighbourHandles); if (previousRegionNeighbourHandles.Contains(currentRegionHandler))
foreach (ulong handle in previousRegionNeighbourHandles) previousRegionNeighbourHandles.Remove(currentRegionHandler);
{
sp.RemoveNeighbourRegion(handle); // previousRegionNeighbourHandles now contains regions to forget
Scene.CapsModule.DropChildSeed(sp.UUID, handle); foreach (uint handler in previousRegionNeighbourHandles)
} seeds.Remove(handler);
/// Update all child agent with everyone's seeds /// Update all child agent with everyone's seeds
foreach (AgentCircuitData a in cagents) foreach (AgentCircuitData a in cagents)
{
a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
}
if (sp.Scene.CapsModule != null) if (sp.Scene.CapsModule != null)
{
sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds); sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds);
}
sp.KnownRegions = seeds; sp.KnownRegions = seeds;
//avatar.Scene.DumpChildrenSeeds(avatar.UUID);
//avatar.DumpKnownRegions();
Util.FireAndForget(delegate if (newneighbours.Count > 0)
{ {
Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start Util.FireAndForget(delegate
int count = 0;
bool newagent;
foreach (GridRegion neighbour in neighbours)
{ {
try Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
{ int count = 0;
newagent = newneighbours.Contains(neighbour.RegionHandle);
InformClientOfNeighbourAsync(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newagent);
}
catch (ArgumentOutOfRangeException) foreach (GridRegion neighbour in newneighbours)
{ {
m_log.ErrorFormat( try
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", {
neighbour.ExternalHostName, InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
neighbour.RegionHandle, neighbour.ExternalEndPoint, true);
neighbour.RegionLocX, count++;
neighbour.RegionLocY); }
} catch (ArgumentOutOfRangeException)
catch (Exception e) {
{ m_log.ErrorFormat(
m_log.ErrorFormat( "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
"[ENTITY TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}", neighbour.ExternalHostName,
neighbour.ExternalHostName, neighbour.RegionHandle,
neighbour.RegionHandle,
neighbour.RegionLocX, neighbour.RegionLocX,
neighbour.RegionLocY, neighbour.RegionLocY);
e); }
catch (Exception e)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY,
e);
// FIXME: Okay, even though we've failed, we're still going to throw the exception on, // FIXME: Okay, even though we've failed, we're still going to throw the exception on,
// since I don't know what will happen if we just let the client continue // since I don't know what will happen if we just let the client continue
// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
// throw e; // throw e;
}
} }
count++; });
} }
});
} }
Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
@ -2095,56 +2087,59 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg, private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg,
IPEndPoint endPoint, bool newAgent) IPEndPoint endPoint, bool newAgent)
{ {
Scene scene = sp.Scene;
if (!newAgent)
return;
m_log.DebugFormat( if (newAgent)
"[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
string reason = String.Empty;
bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
if (regionAccepted && newAgent)
{ {
// give time for createAgent to finish, since it is async and does grid services access Scene scene = sp.Scene;
Thread.Sleep(500);
if (m_eqModule != null) m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
string reason = String.Empty;
bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
if (regionAccepted)
{ {
#region IP Translation for NAT // give time for createAgent to finish, since it is async and does grid services access
IClientIPEndpoint ipepClient; Thread.Sleep(500);
if (sp.ClientView.TryGet(out ipepClient))
if (m_eqModule != null)
{ {
endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); #region IP Translation for NAT
IClientIPEndpoint ipepClient;
if (sp.ClientView.TryGet(out ipepClient))
{
endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
}
#endregion
m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " +
"and EstablishAgentCommunication with seed cap {8}", LogHeader,
scene.RegionInfo.RegionName, sp.Name,
reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY, capsPath);
m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY);
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY);
}
else
{
sp.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
// TODO: make Event Queue disablable!
} }
#endregion
m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " + m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
"and EstablishAgentCommunication with seed cap {8}", LogHeader,
scene.RegionInfo.RegionName, sp.Name,
reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY , capsPath);
m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY);
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY);
}
else
{
sp.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
// TODO: make Event Queue disablable!
} }
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint); if (!regionAccepted)
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
reg.RegionName, sp.Name, sp.UUID, reason);
} }
if (!regionAccepted)
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
reg.RegionName, sp.Name, sp.UUID, reason);
} }
/// <summary> /// <summary>
@ -2203,6 +2198,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
if (startX < 0) startX = 0;
if (startY < 0) startY = 0;
List<GridRegion> neighbours = List<GridRegion> neighbours =
avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
@ -2227,7 +2225,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return neighbours; return neighbours;
} }
} }
/* not in use
private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
{ {
return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); }); return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
@ -2238,20 +2236,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); }); // return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
// } // }
private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) // private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
{ // {
return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); }); // return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
} // }
private List<ulong> NeighbourHandles(List<GridRegion> neighbours) // private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
{ // {
List<ulong> handles = new List<ulong>(); // List<ulong> handles = new List<ulong>();
foreach (GridRegion reg in neighbours) // foreach (GridRegion reg in neighbours)
{ // {
handles.Add(reg.RegionHandle); // handles.Add(reg.RegionHandle);
} // }
return handles; // return handles;
} // }
// private void Dump(string msg, List<ulong> handles) // private void Dump(string msg, List<ulong> handles)
// { // {
@ -2265,7 +2263,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// m_log.InfoFormat("({0}, {1})", x, y); // m_log.InfoFormat("({0}, {1})", x, y);
// } // }
// } // }
*/
#endregion #endregion
#region Agent Arrived #region Agent Arrived

View File

@ -4082,13 +4082,13 @@ namespace OpenSim.Region.Framework.Scenes
"[SCENE]: Adjusting known seeds for existing agent {0} in {1}", "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
acd.AgentID, RegionInfo.RegionName); acd.AgentID, RegionInfo.RegionName);
sp.AdjustKnownSeeds();
if (CapsModule != null) if (CapsModule != null)
{ {
CapsModule.SetAgentCapsSeeds(acd); CapsModule.SetAgentCapsSeeds(acd);
CapsModule.CreateCaps(acd.AgentID, acd.circuitcode); CapsModule.CreateCaps(acd.AgentID, acd.circuitcode);
} }
sp.AdjustKnownSeeds();
} }
} }