change child agents creation/notification. As before this assumes that
sending regions close out of view connections.avinationmerge
parent
f9588730cf
commit
b7708b9d1f
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@ -1875,9 +1875,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
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sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
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//foreach (ulong h in agent.ChildrenCapSeeds.Keys)
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// m_log.DebugFormat("[XXX] --> {0}", h);
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//m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle);
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agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
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if (sp.Scene.CapsModule != null)
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@ -1920,6 +1917,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <param name="sp"></param>
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public void EnableChildAgents(ScenePresence sp)
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{
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// assumes that out of view range regions are disconnected by the previus region
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List<GridRegion> neighbours = new List<GridRegion>();
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RegionInfo m_regionInfo = sp.Scene.RegionInfo;
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@ -1952,8 +1951,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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List<ulong> newneighbours = new List<ulong>();
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List<AgentCircuitData> cagents = new List<AgentCircuitData>();
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List<GridRegion> newneighbours = new List<GridRegion>();
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ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle;
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@ -1961,9 +1960,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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ulong handler = neighbour.RegionHandle;
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if (previousRegionNeighbourHandles.Contains(handler))
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{
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// agent already knows this region
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previousRegionNeighbourHandles.Remove(handler);
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continue;
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}
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if (handler == currentRegionHandler)
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continue;
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// a new region to add
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AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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@ -1982,58 +1989,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.Id0 = currentAgentCircuit.Id0;
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}
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if (previousRegionNeighbourHandles.Contains(handler))
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{
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previousRegionNeighbourHandles.Remove(handler);
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agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, handler);
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}
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else
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{
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newneighbours.Add(handler);
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newneighbours.Add(neighbour);
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agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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sp.AddNeighbourRegion(handler, agent.CapsPath);
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seeds.Add(handler, agent.CapsPath);
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}
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cagents.Add(agent);
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}
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//sp.DropOldNeighbours(previousRegionNeighbourHandles);
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foreach (ulong handle in previousRegionNeighbourHandles)
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{
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sp.RemoveNeighbourRegion(handle);
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Scene.CapsModule.DropChildSeed(sp.UUID, handle);
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}
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if (previousRegionNeighbourHandles.Contains(currentRegionHandler))
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previousRegionNeighbourHandles.Remove(currentRegionHandler);
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// previousRegionNeighbourHandles now contains regions to forget
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foreach (uint handler in previousRegionNeighbourHandles)
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seeds.Remove(handler);
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/// Update all child agent with everyone's seeds
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foreach (AgentCircuitData a in cagents)
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{
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a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
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}
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if (sp.Scene.CapsModule != null)
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{
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sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds);
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}
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sp.KnownRegions = seeds;
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//avatar.Scene.DumpChildrenSeeds(avatar.UUID);
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//avatar.DumpKnownRegions();
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if (newneighbours.Count > 0)
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{
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Util.FireAndForget(delegate
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{
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Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
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int count = 0;
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bool newagent;
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foreach (GridRegion neighbour in neighbours)
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foreach (GridRegion neighbour in newneighbours)
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{
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try
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{
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newagent = newneighbours.Contains(neighbour.RegionHandle);
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InformClientOfNeighbourAsync(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newagent);
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InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
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neighbour.ExternalEndPoint, true);
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count++;
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}
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catch (ArgumentOutOfRangeException)
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{
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m_log.ErrorFormat(
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@ -2059,10 +2051,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
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// throw e;
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}
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count++;
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}
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});
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}
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}
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Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
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{
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@ -2094,10 +2086,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <param name="endPoint"></param>
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private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg,
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IPEndPoint endPoint, bool newAgent)
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{
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if (newAgent)
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{
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Scene scene = sp.Scene;
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if (!newAgent)
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return;
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
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@ -2109,7 +2102,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
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if (regionAccepted && newAgent)
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if (regionAccepted)
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{
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// give time for createAgent to finish, since it is async and does grid services access
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Thread.Sleep(500);
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@ -2127,7 +2120,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " +
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"and EstablishAgentCommunication with seed cap {8}", LogHeader,
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scene.RegionInfo.RegionName, sp.Name,
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reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY , capsPath);
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reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY, capsPath);
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m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY);
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m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY);
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@ -2147,6 +2140,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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reg.RegionName, sp.Name, sp.UUID, reason);
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}
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}
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/// <summary>
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/// Gets the range considered in view of this megaregion (assuming this is a megaregion).
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/// </summary>
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@ -2203,6 +2198,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
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int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
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if (startX < 0) startX = 0;
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if (startY < 0) startY = 0;
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List<GridRegion> neighbours =
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avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
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@ -2227,7 +2225,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return neighbours;
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}
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}
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/* not in use
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private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
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{
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return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
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@ -2238,20 +2236,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
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// }
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private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
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{
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return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
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}
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// private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
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// {
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// return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
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// }
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private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
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{
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List<ulong> handles = new List<ulong>();
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foreach (GridRegion reg in neighbours)
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{
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handles.Add(reg.RegionHandle);
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}
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return handles;
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}
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// private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
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// {
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// List<ulong> handles = new List<ulong>();
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// foreach (GridRegion reg in neighbours)
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// {
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// handles.Add(reg.RegionHandle);
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// }
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// return handles;
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// }
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// private void Dump(string msg, List<ulong> handles)
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// {
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@ -2265,7 +2263,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// m_log.InfoFormat("({0}, {1})", x, y);
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// }
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// }
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*/
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#endregion
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#region Agent Arrived
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@ -4082,13 +4082,13 @@ namespace OpenSim.Region.Framework.Scenes
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"[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
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acd.AgentID, RegionInfo.RegionName);
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sp.AdjustKnownSeeds();
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if (CapsModule != null)
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{
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CapsModule.SetAgentCapsSeeds(acd);
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CapsModule.CreateCaps(acd.AgentID, acd.circuitcode);
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}
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sp.AdjustKnownSeeds();
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}
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}
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