moved vehicle from SOG to SOP
parent
736fb0b41d
commit
b77d354e6d
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@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.Framework.Scenes
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namespace OpenSim.Region.Framework.Scenes
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{
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{
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public class SOGVehicle
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public class SOPVehicle
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{
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{
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public VehicleData vd;
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public VehicleData vd;
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@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes
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get { return vd.m_type; }
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get { return vd.m_type; }
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}
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}
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public SOGVehicle()
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public SOPVehicle()
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{
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{
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vd = new VehicleData();
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vd = new VehicleData();
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ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
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ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
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@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
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vd.m_bankingEfficiency = 0;
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vd.m_bankingEfficiency = 0;
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vd.m_bankingMix = 1;
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vd.m_bankingMix = 1;
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vd.m_bankingTimescale = 1000;
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vd.m_bankingTimescale = 1000;
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vd.m_verticalAttractionEfficiency = 0;
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vd.m_verticalAttractionEfficiency = 0;
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vd.m_verticalAttractionTimescale = 1000;
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vd.m_verticalAttractionTimescale = 1000;
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vd.m_flags = (VehicleFlag)0;
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vd.m_flags = (VehicleFlag)0;
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@ -115,90 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_suspendUpdates;
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private bool m_suspendUpdates;
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private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
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private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
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private SOGVehicle m_vehicle = null;
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public int VehicleType
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{
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get
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{
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if (m_vehicle == null)
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return (int)Vehicle.TYPE_NONE;
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else
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return (int)m_vehicle.Type;
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}
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set
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{
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m_vehicle = null;
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if (value == (int)Vehicle.TYPE_NONE)
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{
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if (RootPart.PhysActor != null)
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RootPart.PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
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return;
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}
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m_vehicle = new SOGVehicle();
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m_vehicle.ProcessTypeChange((Vehicle)value);
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{
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if (RootPart.PhysActor != null)
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RootPart.PhysActor.VehicleType = value;
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return;
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}
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}
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}
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public void SetVehicleFlags(int param, bool remove)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessVehicleFlags(param, remove);
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if (RootPart.PhysActor != null)
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{
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RootPart.PhysActor.VehicleFlags(param, remove);
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}
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}
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public void SetVehicleFloatParam(int param, float value)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value);
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if (RootPart.PhysActor != null)
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{
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RootPart.PhysActor.VehicleFloatParam(param, value);
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}
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}
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public void SetVehicleVectorParam(int param, Vector3 value)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value);
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if (RootPart.PhysActor != null)
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{
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RootPart.PhysActor.VehicleVectorParam(param, value);
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}
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}
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public void SetVehicleRotationParam(int param, Quaternion rotation)
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{
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if (m_vehicle == null)
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return;
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m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation);
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if (RootPart.PhysActor != null)
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{
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RootPart.PhysActor.VehicleRotationParam(param, rotation);
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}
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}
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public bool areUpdatesSuspended
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public bool areUpdatesSuspended
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{
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{
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get
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get
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@ -1782,8 +1698,6 @@ namespace OpenSim.Region.Framework.Scenes
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// ResetChildPrimPhysicsPositions();
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// ResetChildPrimPhysicsPositions();
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if (m_rootPart.PhysActor != null)
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if (m_rootPart.PhysActor != null)
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{
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{
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if (m_vehicle != null)
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m_vehicle.SetVehicle(m_rootPart.PhysActor);
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m_rootPart.PhysActor.Building = false;
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m_rootPart.PhysActor.Building = false;
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}
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}
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}
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}
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@ -1791,10 +1705,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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// Apply physics to the root prim
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// Apply physics to the root prim
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
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if (m_rootPart.PhysActor != null && m_vehicle != null)
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{
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m_vehicle.SetVehicle(m_rootPart.PhysActor);
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}
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}
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}
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}
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}
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@ -310,6 +310,9 @@ namespace OpenSim.Region.Framework.Scenes
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private UUID m_collisionSound;
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private UUID m_collisionSound;
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private float m_collisionSoundVolume;
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private float m_collisionSoundVolume;
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private SOPVehicle m_vehicle = null;
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#endregion Fields
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#endregion Fields
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// ~SceneObjectPart()
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// ~SceneObjectPart()
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@ -1556,8 +1559,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
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PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
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PhysActor.SetMaterial(Material);
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PhysActor.SetMaterial(Material);
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// if root part apply vehicle
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if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId)
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m_vehicle.SetVehicle(PhysActor);
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DoPhysicsPropertyUpdate(RigidBody, true);
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DoPhysicsPropertyUpdate(RigidBody, true);
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PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
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PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
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if (!building)
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if (!building)
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PhysActor.Building = false;
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PhysActor.Building = false;
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}
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}
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@ -3168,39 +3177,90 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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public int VehicleType
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{
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get
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{
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if (m_vehicle == null)
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return (int)Vehicle.TYPE_NONE;
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else
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return (int)m_vehicle.Type;
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}
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set
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{
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SetVehicleType(value);
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}
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}
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public void SetVehicleType(int type)
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public void SetVehicleType(int type)
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{
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{
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if (ParentGroup.IsDeleted)
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m_vehicle = null;
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return;
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if (type == (int)Vehicle.TYPE_NONE)
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ParentGroup.VehicleType = type;
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{
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if (_parentID ==0 && PhysActor != null)
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PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
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return;
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}
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m_vehicle = new SOPVehicle();
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m_vehicle.ProcessTypeChange((Vehicle)type);
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{
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if (_parentID ==0 && PhysActor != null)
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PhysActor.VehicleType = type;
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return;
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}
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}
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}
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public void SetVehicleFlags(int param, bool remove)
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public void SetVehicleFlags(int param, bool remove)
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{
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{
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if (ParentGroup.IsDeleted)
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if (m_vehicle == null)
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return;
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return;
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ParentGroup.SetVehicleFlags(param, remove);
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m_vehicle.ProcessVehicleFlags(param, remove);
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if (_parentID ==0 && PhysActor != null)
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{
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PhysActor.VehicleFlags(param, remove);
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}
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}
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}
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public void SetVehicleFloatParam(int param, float value)
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public void SetVehicleFloatParam(int param, float value)
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{
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{
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if (ParentGroup.IsDeleted)
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if (m_vehicle == null)
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return;
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return;
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ParentGroup.SetVehicleFloatParam(param, value);
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m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value);
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if (_parentID == 0 && PhysActor != null)
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{
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PhysActor.VehicleFloatParam(param, value);
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}
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}
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}
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public void SetVehicleVectorParam(int param, Vector3 value)
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public void SetVehicleVectorParam(int param, Vector3 value)
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{
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{
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if (ParentGroup.IsDeleted)
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if (m_vehicle == null)
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return;
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return;
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ParentGroup.SetVehicleVectorParam(param, value);
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m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value);
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if (_parentID == 0 && PhysActor != null)
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{
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PhysActor.VehicleVectorParam(param, value);
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}
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}
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}
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public void SetVehicleRotationParam(int param, Quaternion rotation)
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public void SetVehicleRotationParam(int param, Quaternion rotation)
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{
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{
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if (ParentGroup.IsDeleted)
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if (m_vehicle == null)
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return;
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return;
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ParentGroup.SetVehicleRotationParam(param, rotation);
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m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation);
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if (_parentID == 0 && PhysActor != null)
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{
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PhysActor.VehicleRotationParam(param, rotation);
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -4380,6 +4440,11 @@ namespace OpenSim.Region.Framework.Scenes
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m_localId);
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m_localId);
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PhysActor.SetMaterial(Material);
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PhysActor.SetMaterial(Material);
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// if root part apply vehicle
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if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId)
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m_vehicle.SetVehicle(PhysActor);
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DoPhysicsPropertyUpdate(UsePhysics, true);
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DoPhysicsPropertyUpdate(UsePhysics, true);
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if (!ParentGroup.IsDeleted)
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if (!ParentGroup.IsDeleted)
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