remove some mono compiler warnings

iar_mods
Justin Clark-Casey (justincc) 2011-11-25 22:19:57 +00:00
parent 0688861aa7
commit b785f204ce
6 changed files with 13 additions and 13 deletions

View File

@ -565,7 +565,7 @@ namespace OpenSim.Framework.Console
/// </summary>
public class CommandConsole : ConsoleBase, ICommandConsole
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ICommands Commands { get; private set; }

View File

@ -294,7 +294,7 @@ namespace OpenSim.Framework
return result;
}
}
catch (Exception e)
catch
{
// don't need to treat this as an error... we're just guessing anyway
// m_log.DebugFormat("[WEB UTIL] couldn't decode <{0}>: {1}",response,e.Message);

View File

@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract class PhysicsScene
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another.

View File

@ -86,7 +86,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private float CAPSULE_RADIUS = 0.37f;
private float CAPSULE_LENGTH = 2.140599f;
private float m_tensor = 3800000f;
private float heightFudgeFactor = 0.52f;
// private float heightFudgeFactor = 0.52f;
private float walkDivisor = 1.3f;
private float runDivisor = 0.8f;
private bool flying = false;
@ -149,7 +149,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public OdeCharacter(
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
float capsule_radius, float tensor, float density, float height_fudge_factor,
float capsule_radius, float tensor, float density,
float walk_divisor, float rundivisor)
{
m_uuid = UUID.Random();
@ -187,7 +187,7 @@ namespace OpenSim.Region.Physics.OdePlugin
CAPSULE_RADIUS = capsule_radius;
m_tensor = tensor;
m_density = density;
heightFudgeFactor = height_fudge_factor;
// heightFudgeFactor = height_fudge_factor;
walkDivisor = walk_divisor;
runDivisor = rundivisor;

View File

@ -156,7 +156,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
private float avDensity = 80f;
private float avHeightFudgeFactor = 0.52f;
// private float avHeightFudgeFactor = 0.52f;
private float avMovementDivisorWalk = 1.3f;
private float avMovementDivisorRun = 0.8f;
private float minimumGroundFlightOffset = 3f;
@ -316,7 +316,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private int m_physicsiterations = 10;
private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
private readonly PhysicsActor PANull = new NullPhysicsActor();
private float step_time = 0.0f;
// private float step_time = 0.0f;
//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
//Ckrinke private int ms = 0;
public IntPtr world;
@ -479,7 +479,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
avDensity = physicsconfig.GetFloat("av_density", 80f);
avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
// avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Physics.OdePlugin
OdeCharacter newAv
= new OdeCharacter(
avName, this, pos, size, avPIDD, avPIDP,
avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor,
avCapRadius, avStandupTensor, avDensity,
avMovementDivisorWalk, avMovementDivisorRun);
newAv.Flying = isFlying;

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@ -507,8 +507,7 @@
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
; will also be affected.
;
;DisableFacelights = "false"
;DisableFacelights = "false(1815)
[ClientStack.LindenCaps]
;; Long list of capabilities taken from
@ -722,7 +721,8 @@
av_density = 80
; use this value to cut 52% of the height the sim gives us
av_height_fudge_factor = 0.52
; Currently unused
; av_height_fudge_factor = 0.52
; Movement. Smaller is faster.