Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
b798b32b19
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@ -51,10 +51,12 @@ namespace OpenSim.Framework
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protected object m_senderObject;
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protected ChatTypeEnum m_type;
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protected UUID m_fromID;
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protected UUID m_toID;
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public OSChatMessage()
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{
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m_position = new Vector3();
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m_toID = UUID.Zero;
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}
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/// <summary>
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@ -102,6 +104,15 @@ namespace OpenSim.Framework
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set { m_from = value; }
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}
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/// <summary>
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/// The name of the sender (needed for scripts)
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/// </summary>
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public string To
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{
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get { return m_from; }
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set { m_from = value; }
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}
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#region IEventArgs Members
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/// TODO: Sender and SenderObject should just be Sender and of
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@ -131,6 +142,15 @@ namespace OpenSim.Framework
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set { m_fromID = value; }
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}
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/// <summary>
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/// The single recipient or all if not set.
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/// </summary>
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public UUID TargetUUID
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{
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get { return m_toID; }
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set { m_toID = value; }
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}
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/// <summary>
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///
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/// </summary>
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@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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string fromName = c.From;
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UUID fromID = UUID.Zero;
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UUID targetID = c.TargetUUID;
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string message = c.Message;
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IScene scene = c.Scene;
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Vector3 fromPos = c.Position;
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@ -221,23 +222,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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message = message.Substring(0, 1000);
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// m_log.DebugFormat(
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// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
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// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
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// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
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// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
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HashSet<UUID> receiverIDs = new HashSet<UUID>();
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foreach (Scene s in m_scenes)
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{
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if (targetID == UUID.Zero)
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{
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// This should use ForEachClient, but clients don't have a position.
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// If camera is moved into client, then camera position can be used
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s.ForEachRootScenePresence(
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delegate(ScenePresence presence)
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{
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if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
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if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
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receiverIDs.Add(presence.UUID);
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}
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);
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}
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else
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{
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// This is a send to a specific client eg from llRegionSayTo
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// no need to check distance etc, jand send is as say
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ScenePresence presence = s.GetScenePresence(targetID);
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if (presence != null && !presence.IsChildAgent)
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{
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if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true))
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receiverIDs.Add(presence.UUID);
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}
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}
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}
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(scene as Scene).EventManager.TriggerOnChatToClients(
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fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
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@ -315,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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/// precondition</returns>
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protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
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UUID fromAgentID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src)
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string message, ChatSourceType src, bool ignoreDistance)
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{
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// don't send stuff to child agents
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if (presence.IsChildAgent) return false;
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@ -327,12 +342,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
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if (!ignoreDistance)
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{
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if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
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type == ChatTypeEnum.Say && dis > m_saydistance ||
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type == ChatTypeEnum.Shout && dis > m_shoutdistance)
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{
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return false;
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}
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}
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// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
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@ -308,24 +308,29 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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/// <param name='msg'>
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/// Message.
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/// </param>
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public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
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public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg)
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{
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error = null;
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// Is id an avatar?
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ScenePresence sp = m_scene.GetScenePresence(target);
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if (sp != null)
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{
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// Send message to avatar
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// ignore if a child agent this is restricted to inside one region
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if (sp.IsChildAgent)
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return;
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// Send message to the avatar.
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// Channel zero only goes to the avatar
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// non zero channel messages only go to the attachments
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if (channel == 0)
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{
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m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
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m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false);
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}
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else
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{
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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if (attachments.Count == 0)
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return true;
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return;
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// Get uuid of attachments
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List<UUID> targets = new List<UUID>();
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@ -347,17 +352,12 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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if (targets.Contains(li.GetHostID()))
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QueueMessage(new ListenerInfo(li, name, id, msg));
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}
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return true;
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}
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// Need to toss an error here
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if (channel == 0)
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{
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error = "Cannot use llRegionSayTo to message objects on channel 0";
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return false;
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return;
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}
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// No avatar found so look for an object
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foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
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{
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// Dont process if this message is from yourself!
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@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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}
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}
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return true;
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return;
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}
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protected void QueueMessage(ListenerInfo li)
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@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name='msg'>
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/// Message.
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/// </param>
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bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
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void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
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/// <summary>
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/// Are there any listen events ready to be dispatched?
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@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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public partial class Scene
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{
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protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
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UUID fromID, bool fromAgent, bool broadcast)
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UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
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{
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OSChatMessage args = new OSChatMessage();
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@ -63,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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args.From = fromName;
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//args.
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args.TargetUUID = targetID;
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if (broadcast)
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EventManager.TriggerOnChatBroadcast(this, args);
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@ -71,6 +72,12 @@ namespace OpenSim.Region.Framework.Scenes
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EventManager.TriggerOnChatFromWorld(this, args);
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}
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protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
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UUID fromID, bool fromAgent, bool broadcast)
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{
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SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
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}
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/// <summary>
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///
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/// </summary>
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@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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/// <param name="targetID"></param>
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public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
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{
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SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
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}
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/// <summary>
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/// Invoked when the client requests a prim.
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@ -839,13 +839,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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if (channel == ScriptBaseClass.DEBUG_CHANNEL)
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{
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return;
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}
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UUID TargetID;
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UUID.TryParse(target, out TargetID);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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if (wComm != null)
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if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
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LSLError(error);
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wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg);
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}
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public LSL_Integer llListen(int channelID, string name, string ID, string msg)
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