* Working towards notifying the client if the inventory service has failed, rather than simply returning 0 items.

* This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner.  Also, this only applies to the 1.19.1.4 client onwards
* Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
0.6.0-stable
Justin Clarke Casey 2008-04-14 18:43:23 +00:00
parent e21886eea0
commit b7ae8701ce
5 changed files with 70 additions and 15 deletions

View File

@ -340,7 +340,7 @@ namespace OpenSim.Framework.Communications.Cache
/// <param name="fetchFolders"></param> /// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param> /// <param name="fetchItems"></param>
/// <param name="sortOrder"></param> /// <param name="sortOrder"></param>
/// <returns></returns> /// <returns>null if the inventory look up failed</returns>
public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID, public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder) bool fetchFolders, bool fetchItems, int sortOrder)
{ {
@ -403,7 +403,7 @@ namespace OpenSim.Framework.Communications.Cache
{ {
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID.ToString()); m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID.ToString());
return new List<InventoryItemBase>(); ; return null;
} }
} }
else else
@ -412,7 +412,7 @@ namespace OpenSim.Framework.Communications.Cache
"[USER CACHE]: HandleFetchInventoryDescendentsCAPS() Could not find user profile for {0}", "[USER CACHE]: HandleFetchInventoryDescendentsCAPS() Could not find user profile for {0}",
agentID); agentID);
return new List<InventoryItemBase>(); return null;
} }
// If we've reached this point then we couldn't find the folder, even though the client thinks // If we've reached this point then we couldn't find the folder, even though the client thinks

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@ -56,6 +56,13 @@ namespace OpenSim.Region.Capabilities
public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID, public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder); bool fetchFolders, bool fetchItems, int sortOrder);
/// <summary>
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
/// to just pass the whole Scene into CAPS.
/// </summary>
public delegate IClientAPI GetClientDelegate(LLUUID agentID);
public class Caps public class Caps
{ {
@ -99,8 +106,8 @@ namespace OpenSim.Region.Capabilities
public NewInventoryItem AddNewInventoryItem = null; public NewInventoryItem AddNewInventoryItem = null;
public ItemUpdatedCallback ItemUpdatedCall = null; public ItemUpdatedCallback ItemUpdatedCall = null;
public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null; public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
//
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null; public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
public GetClientDelegate GetClient = null;
public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
LLUUID agent, bool dumpAssetsToFile) LLUUID agent, bool dumpAssetsToFile)
@ -240,7 +247,7 @@ namespace OpenSim.Region.Capabilities
LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents(); LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
LLSDHelpers.DeserialiseLLSDMap(inventoryhash, llsdRequest); LLSDHelpers.DeserialiseLLSDMap(inventoryhash, llsdRequest);
LLSDInventoryDescendents reply = FetchInventory(llsdRequest); LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", ""); inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
@ -265,7 +272,7 @@ namespace OpenSim.Region.Capabilities
return response; return response;
} }
private LLSDInventoryDescendents FetchInventory(LLSDFetchInventoryDescendents invFetch) private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
{ {
LLSDInventoryDescendents reply = new LLSDInventoryDescendents(); LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents(); LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
@ -289,6 +296,7 @@ namespace OpenSim.Region.Capabilities
{ {
itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order); itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order);
} }
if (itemList != null) if (itemList != null)
{ {
foreach (InventoryItemBase invItem in itemList) foreach (InventoryItemBase invItem in itemList)
@ -296,6 +304,27 @@ namespace OpenSim.Region.Capabilities
contents.items.Array.Add(ConvertInventoryItem(invItem)); contents.items.Array.Add(ConvertInventoryItem(invItem));
} }
} }
else
{
IClientAPI client = GetClient(m_agentID);
// We're going to both notify the client of inventory service failure and send back a 'no folder contents' response.
// If we don't send back the response,
// the client becomes unhappy (see Teravus' comment in FetchInventoryRequest())
if (client != null)
{
client.SendAgentAlertMessage(
"AGIN0001E: The inventory service has either failed or is not responding. Your inventory will not function properly for the rest of this session. Please clear your cache and relog.",
true);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not lookup controlling client for {0} in order to notify them of the inventory service failure",
m_agentID);
}
}
contents.descendents = contents.items.Array.Count; contents.descendents = contents.items.Array.Count;
return reply; return reply;
} }

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@ -1576,7 +1576,8 @@ namespace OpenSim.Region.ClientStack
} }
/// <summary> /// <summary>
/// /// Send an alert message to the client. On the Linden client (tested 1.19.1.4), this pops up a brief duration
/// blue information box in the bottom right hand corner.
/// </summary> /// </summary>
/// <param name="message"></param> /// <param name="message"></param>
public void SendAlertMessage(string message) public void SendAlertMessage(string message)
@ -1587,10 +1588,12 @@ namespace OpenSim.Region.ClientStack
} }
/// <summary> /// <summary>
/// /// Send an agent alert message to the client.
/// </summary> /// </summary>
/// <param name="message"></param> /// <param name="message"></param>
/// <param name="modal"></param> /// <param name="modal">On the linden client, if this true then it displays a one button text box placed in the
/// middle of the window. If false, the message is displayed in a brief duration blue information box (as for
/// the AlertMessage packet).</param>
public void SendAgentAlertMessage(string message, bool modal) public void SendAgentAlertMessage(string message, bool modal)
{ {
AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);

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@ -618,6 +618,28 @@ namespace OpenSim.Region.Environment.Scenes
return result; return result;
} }
/// <summary>
/// Get the controlling client for the given avatar, if there is one.
///
/// FIXME: The only user of the method right now is Caps.cs, in order to resolve a client API since it can't
/// use the ScenePresence. This could be better solved in a number of ways - we could establish an
/// OpenSim.Framework.IScenePresence, or move the caps code into a region package (which might be the more
/// suitable solution).
/// </summary>
/// <param name="agentId"></param>
/// <returns>null if either the avatar wasn't in the scene, or they do not have a controlling client</returns>
public IClientAPI GetControllingClient(LLUUID agentId)
{
ScenePresence presence = GetScenePresence(agentId);
if (presence != null)
{
return presence.ControllingClient;
}
return null;
}
/// <summary> /// <summary>
/// Request a filtered list of m_scenePresences in this World /// Request a filtered list of m_scenePresences in this World
@ -640,16 +662,17 @@ namespace OpenSim.Region.Environment.Scenes
} }
/// <summary> /// <summary>
/// Request a Avatar by UUID /// Request a scene presence by UUID
/// </summary> /// </summary>
/// <param name="avatarID"></param> /// <param name="avatarID"></param>
/// <returns></returns> /// <returns>null if the agent was not found</returns>
public ScenePresence GetScenePresence(LLUUID avatarID) public ScenePresence GetScenePresence(LLUUID agentID)
{ {
if (ScenePresences.ContainsKey(avatarID)) if (ScenePresences.ContainsKey(agentID))
{ {
return ScenePresences[avatarID]; return ScenePresences[agentID];
} }
return null; return null;
} }

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@ -1884,7 +1884,7 @@ namespace OpenSim.Region.Environment.Scenes
cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS;
cap.GetClient = m_innerScene.GetControllingClient;
m_capsHandlers[agentId] = cap; m_capsHandlers[agentId] = cap;
} }