diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 1137ad82a9..a073862d29 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int PSYS_PART_TARGET_POS_MASK = 64; public const int PSYS_PART_TARGET_LINEAR_MASK = 128; public const int PSYS_PART_EMISSIVE_MASK = 256; + public const int PSYS_PART_RIBBON_MASK = 1024; public const int PSYS_PART_FLAGS = 0; public const int PSYS_PART_START_COLOR = 1; public const int PSYS_PART_START_ALPHA = 2; @@ -129,6 +130,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int PSYS_SRC_OMEGA = 21; public const int PSYS_SRC_ANGLE_BEGIN = 22; public const int PSYS_SRC_ANGLE_END = 23; + public const int PSYS_PART_BLEND_FUNC_SOURCE = 24; + public const int PSYS_PART_BLEND_FUNC_DEST = 25; + public const int PSYS_PART_START_GLOW = 26; + public const int PSYS_PART_END_GLOW = 27; + public const int PSYS_PART_BF_ONE = 0; + public const int PSYS_PART_BF_ZERO = 1; + public const int PSYS_PART_BF_DEST_COLOR = 2; + public const int PSYS_PART_BF_SOURCE_COLOR = 3; + public const int PSYS_PART_BF_ONE_MINUS_DEST_COLOR = 4; + public const int PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR = 5; + public const int PSYS_PART_BF_SOURCE_ALPHA = 7; + public const int PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA = 9; public const int PSYS_SRC_PATTERN_DROP = 1; public const int PSYS_SRC_PATTERN_EXPLODE = 2; public const int PSYS_SRC_PATTERN_ANGLE = 4;