refactor: Move existing code to generate report information on the threadpool to the ServerBase rather than being in Util
parent
c0a00cd7fd
commit
b7c9dee033
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@ -667,7 +667,68 @@ namespace OpenSim.Framework.Servers
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sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
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sb.Append("Main threadpool (excluding script engine pools)\n");
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sb.Append(Util.GetThreadPoolReport());
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sb.Append(GetThreadPoolReport());
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return sb.ToString();
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}
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/// <summary>
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/// Get a thread pool report.
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/// </summary>
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/// <returns></returns>
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public static string GetThreadPoolReport()
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{
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string threadPoolUsed = null;
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int maxThreads = 0;
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int minThreads = 0;
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int allocatedThreads = 0;
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int inUseThreads = 0;
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int waitingCallbacks = 0;
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int completionPortThreads = 0;
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StringBuilder sb = new StringBuilder();
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if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
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{
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STPInfo stpi = Util.GetSmartThreadPoolInfo();
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// ROBUST currently leaves this the FireAndForgetMethod but never actually initializes the threadpool.
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if (stpi != null)
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{
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threadPoolUsed = "SmartThreadPool";
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maxThreads = stpi.MaxThreads;
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minThreads = stpi.MinThreads;
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inUseThreads = stpi.InUseThreads;
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allocatedThreads = stpi.ActiveThreads;
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waitingCallbacks = stpi.WaitingCallbacks;
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}
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}
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else if (
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Util.FireAndForgetMethod == FireAndForgetMethod.QueueUserWorkItem
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|| Util.FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem)
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{
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threadPoolUsed = "BuiltInThreadPool";
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ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads);
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ThreadPool.GetMinThreads(out minThreads, out completionPortThreads);
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int availableThreads;
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ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads);
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inUseThreads = maxThreads - availableThreads;
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allocatedThreads = -1;
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waitingCallbacks = -1;
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}
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if (threadPoolUsed != null)
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{
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sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed);
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sb.AppendFormat("Max threads : {0}\n", maxThreads);
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sb.AppendFormat("Min threads : {0}\n", minThreads);
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sb.AppendFormat("Allocated threads : {0}\n", allocatedThreads < 0 ? "not applicable" : allocatedThreads.ToString());
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sb.AppendFormat("In use threads : {0}\n", inUseThreads);
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sb.AppendFormat("Work items waiting : {0}\n", waitingCallbacks < 0 ? "not available" : waitingCallbacks.ToString());
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}
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else
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{
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sb.AppendFormat("Thread pool not used\n");
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}
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return sb.ToString();
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}
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@ -88,10 +88,31 @@ namespace OpenSim.Framework
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Thread,
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}
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/// <summary>
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/// Class for delivering SmartThreadPool statistical information
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/// </summary>
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/// <remarks>
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/// We do it this way so that we do not directly expose STP.
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/// </remarks>
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public class STPInfo
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{
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public string Name { get; set; }
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public STPStartInfo STPStartInfo { get; set; }
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public WIGStartInfo WIGStartInfo { get; set; }
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public bool IsIdle { get; set; }
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public bool IsShuttingDown { get; set; }
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public int MaxThreads { get; set; }
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public int MinThreads { get; set; }
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public int InUseThreads { get; set; }
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public int ActiveThreads { get; set; }
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public int WaitingCallbacks { get; set; }
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public int MaxConcurrentWorkItems { get; set; }
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}
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/// <summary>
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/// Miscellaneous utility functions
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/// </summary>
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public class Util
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public static class Util
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -1852,73 +1873,30 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// Get a thread pool report.
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/// Get information about the current state of the smart thread pool.
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/// </summary>
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/// <returns></returns>
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public static string GetThreadPoolReport()
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/// <returns>
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/// null if this isn't the pool being used for non-scriptengine threads.
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/// </returns>
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public static STPInfo GetSmartThreadPoolInfo()
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{
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string threadPoolUsed = null;
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int maxThreads = 0;
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int minThreads = 0;
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int allocatedThreads = 0;
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int inUseThreads = 0;
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int waitingCallbacks = 0;
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int completionPortThreads = 0;
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if (m_ThreadPool == null)
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return null;
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StringBuilder sb = new StringBuilder();
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if (FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
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{
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// ROBUST currently leaves this the FireAndForgetMethod but never actually initializes the threadpool.
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if (m_ThreadPool != null)
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{
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threadPoolUsed = "SmartThreadPool";
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maxThreads = m_ThreadPool.MaxThreads;
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minThreads = m_ThreadPool.MinThreads;
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inUseThreads = m_ThreadPool.InUseThreads;
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allocatedThreads = m_ThreadPool.ActiveThreads;
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waitingCallbacks = m_ThreadPool.WaitingCallbacks;
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}
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}
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else if (
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FireAndForgetMethod == FireAndForgetMethod.QueueUserWorkItem
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|| FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem)
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{
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threadPoolUsed = "BuiltInThreadPool";
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ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads);
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ThreadPool.GetMinThreads(out minThreads, out completionPortThreads);
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int availableThreads;
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ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads);
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inUseThreads = maxThreads - availableThreads;
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allocatedThreads = -1;
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waitingCallbacks = -1;
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}
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STPInfo stpi = new STPInfo();
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stpi.Name = m_ThreadPool.Name;
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stpi.STPStartInfo = m_ThreadPool.STPStartInfo;
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stpi.IsIdle = m_ThreadPool.IsIdle;
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stpi.IsShuttingDown = m_ThreadPool.IsShuttingdown;
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stpi.MaxThreads = m_ThreadPool.MaxThreads;
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stpi.MinThreads = m_ThreadPool.MinThreads;
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stpi.InUseThreads = m_ThreadPool.InUseThreads;
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stpi.ActiveThreads = m_ThreadPool.ActiveThreads;
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stpi.WaitingCallbacks = m_ThreadPool.WaitingCallbacks;
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stpi.MaxConcurrentWorkItems = m_ThreadPool.Concurrency;
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if (threadPoolUsed != null)
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{
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sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed);
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sb.AppendFormat("Max threads : {0}\n", maxThreads);
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sb.AppendFormat("Min threads : {0}\n", minThreads);
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sb.AppendFormat("Allocated threads : {0}\n", allocatedThreads < 0 ? "not applicable" : allocatedThreads.ToString());
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sb.AppendFormat("In use threads : {0}\n", inUseThreads);
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sb.AppendFormat("Work items waiting : {0}\n", waitingCallbacks < 0 ? "not available" : waitingCallbacks.ToString());
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return stpi;
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}
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else
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{
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sb.AppendFormat("Thread pool not used\n");
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}
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return sb.ToString();
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}
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// private static object SmartThreadPoolCallback(object o)
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// {
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// object[] array = (object[])o;
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// WaitCallback callback = (WaitCallback)array[0];
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// object obj = array[1];
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//
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// callback(obj);
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// return null;
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// }
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#endregion FireAndForget Threading Pattern
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