Fixes mantis #4622.

soprefactor
Diva Canto 2010-05-16 09:01:27 -07:00
parent 49f4becdae
commit b7e6b58857
1 changed files with 14 additions and 23 deletions

View File

@ -3355,7 +3355,6 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void RegisterCommsEvents() public void RegisterCommsEvents()
{ {
m_sceneGridService.OnExpectUser += HandleNewUserConnection;
m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
//m_eventManager.OnRegionUp += OtherRegionUp; //m_eventManager.OnRegionUp += OtherRegionUp;
@ -3376,7 +3375,6 @@ namespace OpenSim.Region.Framework.Scenes
//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
//m_eventManager.OnRegionUp -= OtherRegionUp; //m_eventManager.OnRegionUp -= OtherRegionUp;
m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
m_sceneGridService.OnGetLandData -= GetLandData; m_sceneGridService.OnGetLandData -= GetLandData;
@ -3388,22 +3386,6 @@ namespace OpenSim.Region.Framework.Scenes
m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
} }
/// <summary>
/// A handler for the SceneCommunicationService event, to match that events return type of void.
/// Use NewUserConnection() directly if possible so the return type can refuse connections.
/// At the moment nothing actually seems to use this event,
/// as everything is switching to calling the NewUserConnection method directly.
///
/// Now obsoleting this because it doesn't handle teleportFlags propertly
///
/// </summary>
/// <param name="agent"></param>
[Obsolete("Please call NewUserConnection directly.")]
public void HandleNewUserConnection(AgentCircuitData agent)
{
string reason;
NewUserConnection(agent, 0, out reason);
}
/// <summary> /// <summary>
/// Do the work necessary to initiate a new user connection for a particular scene. /// Do the work necessary to initiate a new user connection for a particular scene.
@ -3465,13 +3447,22 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence sp = GetScenePresence(agent.AgentID); ScenePresence sp = GetScenePresence(agent.AgentID);
if (sp != null) if (sp != null)
{ {
m_log.DebugFormat( if (sp.IsChildAgent)
"[SCENE]: Adjusting known seeds for existing agent {0} in {1}", {
agent.AgentID, RegionInfo.RegionName); m_log.DebugFormat(
"[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
agent.AgentID, RegionInfo.RegionName);
sp.AdjustKnownSeeds(); sp.AdjustKnownSeeds();
return true; return true;
}
else
{
// We have a zombie from a crashed session. Kill it.
m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
sp.ControllingClient.Close();
}
} }
CapsModule.AddCapsHandler(agent.AgentID); CapsModule.AddCapsHandler(agent.AgentID);