Adding it again.
Revert "Reverting this for now, but this needs to go in again."
This reverts commit c0d9ab941d
.
prebuild-update
parent
c0d9ab941d
commit
b7f1288361
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@ -701,9 +701,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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ScriptInstance instance = null;
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lock (m_Scripts)
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{
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ScriptInstance instance = null;
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// Create the object record
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if ((!m_Scripts.ContainsKey(itemID)) ||
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@ -786,28 +786,29 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_Scripts[itemID] = instance;
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}
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lock (m_PrimObjects)
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{
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if (!m_PrimObjects.ContainsKey(localID))
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m_PrimObjects[localID] = new List<UUID>();
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if (!m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Add(itemID);
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}
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if (!m_Assemblies.ContainsKey(assetID))
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m_Assemblies[assetID] = assembly;
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lock (m_AddingAssemblies)
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{
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m_AddingAssemblies[assembly]--;
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}
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if (instance!=null)
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instance.Init();
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}
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lock (m_PrimObjects)
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{
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if (!m_PrimObjects.ContainsKey(localID))
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m_PrimObjects[localID] = new List<UUID>();
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if (!m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Add(itemID);
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}
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if (!m_Assemblies.ContainsKey(assetID))
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m_Assemblies[assetID] = assembly;
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lock (m_AddingAssemblies)
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{
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m_AddingAssemblies[assembly]--;
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}
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if (instance != null)
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instance.Init();
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return true;
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}
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@ -1007,26 +1008,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public bool PostObjectEvent(uint localID, EventParams p)
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{
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bool result = false;
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List<UUID> uuids = null;
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lock (m_PrimObjects)
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{
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if (!m_PrimObjects.ContainsKey(localID))
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return false;
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foreach (UUID itemID in m_PrimObjects[localID])
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uuids = m_PrimObjects[localID];
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}
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foreach (UUID itemID in uuids)
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{
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IScriptInstance instance = null;
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try
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{
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if (m_Scripts.ContainsKey(itemID))
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{
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IScriptInstance instance = m_Scripts[itemID];
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if (instance != null)
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{
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instance.PostEvent(p);
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result = true;
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}
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}
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instance = m_Scripts[itemID];
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}
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catch { /* ignore race conditions */ }
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if (instance != null)
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{
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instance.PostEvent(p);
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result = true;
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}
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}
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return result;
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}
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