Prevent a nullref if a recipient of a group message gas left the scene
parent
28aa8010b2
commit
b7f1fc116e
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@ -164,19 +164,22 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
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List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
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"POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
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"POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
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foreach (GridInstantMessage im in msglist)
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if (msglist != null)
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{
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{
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// client.SendInstantMessage(im);
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foreach (GridInstantMessage im in msglist)
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{
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// client.SendInstantMessage(im);
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// Send through scene event manager so all modules get a chance
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// Send through scene event manager so all modules get a chance
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// to look at this message before it gets delivered.
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// to look at this message before it gets delivered.
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//
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//
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// Needed for proper state management for stored group
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// Needed for proper state management for stored group
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// invitations
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// invitations
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//
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//
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Scene s = FindScene(client.AgentId);
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Scene s = FindScene(client.AgentId);
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if (s != null)
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if (s != null)
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s.EventManager.TriggerIncomingInstantMessage(im);
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s.EventManager.TriggerIncomingInstantMessage(im);
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}
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}
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}
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}
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}
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