minor: fix bug in throttle logging where arguments were mismatched

ghosts
Justin Clark-Casey (justincc) 2014-10-06 23:34:27 +01:00
parent 5cb3b87b21
commit b7f78bf0f7
1 changed files with 1 additions and 1 deletions

View File

@ -435,7 +435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (ThrottleDebugLevel > 0)
m_log.DebugFormat(
"[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}",
"[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}",
AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset);
// Update the token buckets with new throttle values