same in a few more spots

avinationmerge
UbitUmarov 2014-09-22 14:44:47 +01:00
parent fe3c1b9e98
commit b7fca5bcac
1 changed files with 10 additions and 3 deletions

View File

@ -296,13 +296,15 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
bool ret = AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
if (attachToBackup && (!alreadyPersisted)) if (attachToBackup && (!alreadyPersisted))
{ {
sceneObject.ForceInventoryPersistence(); sceneObject.ForceInventoryPersistence();
sceneObject.HasGroupChanged = true; sceneObject.HasGroupChanged = true;
} }
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); return ret;
} }
/// <summary> /// <summary>
@ -319,12 +321,17 @@ namespace OpenSim.Region.Framework.Scenes
/// </returns> /// </returns>
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{ {
bool ret = AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
// Ensure that we persist this new scene object if it's not an // Ensure that we persist this new scene object if it's not an
// attachment // attachment
if (attachToBackup) if (attachToBackup)
sceneObject.HasGroupChanged = true; sceneObject.HasGroupChanged = true;
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); return ret;
} }
/// <summary> /// <summary>