a few more changes on Multiregion control file load
parent
a6187db2a7
commit
b80cbf5060
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@ -1150,7 +1150,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.InfoFormat("[ARCHIVER]: Loading OAR with version {0}", version);
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}
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if (xtr.Name.ToString() == "datetime")
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else if (xtr.Name.ToString() == "datetime")
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{
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int value;
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if (Int32.TryParse(xtr.ReadElementContentAsString(), out value))
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@ -1169,7 +1169,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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string id = xtr.ReadElementContentAsString();
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dearchivedScenes.DefaultOriginalID = id;
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if (multiRegion)
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if(multiRegion)
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dearchivedScenes.SetRegionOriginalID(id);
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}
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else if (xtr.Name.ToString() == "dir")
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@ -1183,21 +1183,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (Vector3.TryParse(size, out value))
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{
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m_incomingRegionSize = value;
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dearchivedScenes.SetRegionSize(m_incomingRegionSize);
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m_log.DebugFormat("[ARCHIVER]: Found region_size info {0}", m_incomingRegionSize.ToString());
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if(multiRegion)
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dearchivedScenes.SetRegionSize(m_incomingRegionSize);
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m_log.DebugFormat("[ARCHIVER]: Found region_size info {0}",
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m_incomingRegionSize.ToString());
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}
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}
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}
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}
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dearchivedScenes.MultiRegionFormat = multiRegion;
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if (!multiRegion && dearchivedScenes.GetScenesCount() == 0)
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if (!multiRegion)
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{
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// Add the single scene
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dearchivedScenes.StartRow();
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dearchivedScenes.StartRegion();
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dearchivedScenes.SetRegionOriginalID(dearchivedScenes.DefaultOriginalID);
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dearchivedScenes.SetRegionDirectory("");
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dearchivedScenes.SetRegionSize(m_incomingRegionSize);
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}
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ControlFileLoaded = true;
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@ -129,20 +129,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void SetRegionOriginalID(string id)
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{
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m_curRegion = new RegionInfo();
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m_curRegion.Location = new Point((int)m_curX, (int)m_curY);
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int x = (int)((m_curX == null) ? 0 : m_curX);
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int y = (int)((m_curY == null) ? 0 : m_curY);
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m_curRegion.Location = new Point(x, y);
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m_curRegion.OriginalID = id;
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// 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called
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}
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public void SetRegionDirectory(string directory)
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{
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m_curRegion.Directory = directory;
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m_directory2region[directory] = m_curRegion;
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if(m_curRegion != null)
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{
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m_curRegion.Directory = directory;
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m_directory2region[directory] = m_curRegion;
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}
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}
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public void SetRegionSize(Vector3 size)
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{
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m_curRegion.RegionSize = size;
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if(m_curRegion != null)
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m_curRegion.RegionSize = size;
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}
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/// <summary>
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