llGetPrimitiveParams fix prim hollow/hole shape value
parent
dcb4b2de09
commit
b80dfb6572
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@ -7650,7 +7650,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case ScriptBaseClass.PRIM_TYPE_BOX:
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case ScriptBaseClass.PRIM_TYPE_CYLINDER:
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case ScriptBaseClass.PRIM_TYPE_PRISM:
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res.Add(new LSL_Integer(Shape.ProfileCurve));
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res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble.
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res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
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res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
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res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
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@ -7659,7 +7659,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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case ScriptBaseClass.PRIM_TYPE_SPHERE:
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res.Add(new LSL_Integer(Shape.ProfileCurve));
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res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble.
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res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0));
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res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
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res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
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@ -7675,7 +7675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case ScriptBaseClass.PRIM_TYPE_TUBE:
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case ScriptBaseClass.PRIM_TYPE_TORUS:
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// holeshape
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res.Add(new LSL_Integer(Shape.ProfileCurve));
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res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble.
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// cut
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res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0));
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@ -27,11 +27,13 @@
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.Framework.Scenes;
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using Nini.Config;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenMetaverse;
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using System;
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using OpenSim.Tests.Common.Mock;
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@ -47,6 +49,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
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private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
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private const double FLOAT_ACCURACY = 0.00005d;
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private LSL_Api m_lslApi;
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[SetUp]
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@ -165,6 +168,178 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.Less(eulerCalc.z, eulerCheck.z + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z upper bounds check fail");
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}
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[Test]
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// llSetPrimitiveParams and llGetPrimitiveParams test.
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public void TestllSetPrimitiveParams()
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{
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// Create Prim1.
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Scene scene = SceneHelpers.SetupScene();
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string obj1Name = "Prim1";
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UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
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SceneObjectPart part1 =
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new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
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Vector3.Zero, Quaternion.Identity,
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Vector3.Zero) { Name = obj1Name, UUID = objUuid };
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Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
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// Test a sphere.
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CheckllSetPrimitiveParams(
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"test 1", // Prim test identification string
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new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
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ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
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ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
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new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
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0.80d, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(0.32d, 0.76d, 0.0d)); // Prim dimple
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// Test a prism.
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CheckllSetPrimitiveParams(
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"test 2", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
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ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.90d, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear
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// Test a box.
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CheckllSetPrimitiveParams(
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"test 3", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
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ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.90d, // Prim hollow
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new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear
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// Test a tube.
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CheckllSetPrimitiveParams(
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"test 4", // Prim test identification string
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new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
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ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
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ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.00d, // Prim hollow
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new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(1.0d, 0.5d, 0.0d), // Prim hole size
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
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new LSL_Types.Vector3(-1.0d, 1.0d, 0.0d), // Prim taper
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1.0d, // Prim revolutions
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1.0d, // Prim radius
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0.0d); // Prim skew
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}
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// Set prim params for a box, cylinder or prism and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
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primCut, primHollow, primTwist, primTaper, primShear));
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// Get params for prim to validate settings.
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LSL_Types.list primParams =
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m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
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// Validate settings.
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CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
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Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
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"TestllSetPrimitiveParams " + primTest + " prim type check fail");
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Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
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CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
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}
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// Set prim params for a sphere and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
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primCut, primHollow, primTwist, primDimple));
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// Get params for prim to validate settings.
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LSL_Types.list primParams =
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m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
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// Validate settings.
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CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
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Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
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"TestllSetPrimitiveParams " + primTest + " prim type check fail");
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Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
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}
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// Set prim params for a torus, tube or ring and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
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LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
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double primRev, double primRadius, double primSkew)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
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primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
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primTaper, primRev, primRadius, primSkew));
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// Get params for prim to validate settings.
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LSL_Types.list primParams =
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m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
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// Valdate settings.
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CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
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Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
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"TestllSetPrimitiveParams " + primTest + " prim type check fail");
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Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
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CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
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CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut");
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CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper");
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Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim revolution fail");
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Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim radius fail");
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Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim skew fail");
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}
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public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
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{
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// Check each vector component against expected result.
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Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
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"TestllSetPrimitiveParams " + msg + " vector check fail on x component");
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Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
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"TestllSetPrimitiveParams " + msg + " vector check fail on y component");
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Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
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"TestllSetPrimitiveParams " + msg + " vector check fail on z component");
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}
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[Test]
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// llVecNorm test.
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public void TestllVecNorm()
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@ -3146,6 +3146,7 @@
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<Reference name="OpenSim.Region.OptionalModules"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
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<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
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<Reference name="OpenSim.Services.Interfaces"/>
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<Reference name="OpenSim.Tests.Common"/>
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