Add a version of osNpcSay that takes a channel number Mantis 5747
osNpcSay(UUID npc, string message) left untouched New functions:- osNpcSay(UUID npc, int channel, string message) osNpcShout(UUID npc, int channel, string message) osNpcWhisper(UUID npc, int channel, string message) Signed-off-by: BlueWall <jamesh@bluewallgroup.com>integration
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679da63da6
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b8114d2b67
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@ -134,6 +134,36 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool Say(UUID agentID, Scene scene, string text);
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/// <summary>
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/// Get the NPC to say something.
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/// </summary>
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="scene"></param>
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/// <param name="text"></param>
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/// <param name="channel"></param>
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool Say(UUID agentID, Scene scene, string text, int channel);
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/// <summary>
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/// Get the NPC to shout something.
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/// </summary>
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="scene"></param>
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/// <param name="text"></param>
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/// <param name="channel"></param>
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool Shout(UUID agentID, Scene scene, string text, int channel);
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/// <summary>
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/// Get the NPC to whisper something.
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/// </summary>
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="scene"></param>
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/// <param name="text"></param>
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/// <param name="channel"></param>
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool Whisper(UUID agentID, Scene scene, string text, int channel);
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/// <summary>
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/// Sit the NPC.
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/// </summary>
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@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void Say(string message)
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{
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SendOnChatFromClient(message, ChatTypeEnum.Say);
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SendOnChatFromClient(0, message, ChatTypeEnum.Say);
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}
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public void Shout(string message)
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public void Say(int channel, string message)
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{
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SendOnChatFromClient(message, ChatTypeEnum.Shout);
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SendOnChatFromClient(channel, message, ChatTypeEnum.Say);
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}
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public void Whisper(string message)
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public void Shout(int channel, string message)
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{
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SendOnChatFromClient(message, ChatTypeEnum.Whisper);
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SendOnChatFromClient(channel, message, ChatTypeEnum.Shout);
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}
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public void Whisper(int channel, string message)
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{
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SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper);
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}
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public void Broadcast(string message)
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{
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SendOnChatFromClient(message, ChatTypeEnum.Broadcast);
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SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast);
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}
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public void GiveMoney(UUID target, int amount)
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@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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#region Internal Functions
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private void SendOnChatFromClient(string message, ChatTypeEnum chatType)
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private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType)
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{
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OSChatMessage chatFromClient = new OSChatMessage();
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chatFromClient.Channel = 0;
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chatFromClient.Channel = channel;
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chatFromClient.From = Name;
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chatFromClient.Message = message;
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chatFromClient.Position = StartPos;
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@ -211,6 +211,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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}
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public bool Say(UUID agentID, Scene scene, string text)
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{
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return Say(agentID, scene, text, 0);
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}
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public bool Say(UUID agentID, Scene scene, string text, int channel)
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{
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lock (m_avatars)
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{
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@ -219,7 +224,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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ScenePresence sp;
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scene.TryGetScenePresence(agentID, out sp);
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m_avatars[agentID].Say(text);
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m_avatars[agentID].Say(channel, text);
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return true;
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}
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}
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return false;
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}
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public bool Shout(UUID agentID, Scene scene, string text, int channel)
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{
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lock (m_avatars)
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{
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if (m_avatars.ContainsKey(agentID))
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{
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ScenePresence sp;
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scene.TryGetScenePresence(agentID, out sp);
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m_avatars[agentID].Shout(channel, text);
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return true;
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}
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@ -246,6 +269,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return false;
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}
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public bool Whisper(UUID agentID, Scene scene, string text, int channel)
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{
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lock (m_avatars)
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{
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if (m_avatars.ContainsKey(agentID))
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{
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ScenePresence sp;
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scene.TryGetScenePresence(agentID, out sp);
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m_avatars[agentID].Whisper(channel, text);
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return true;
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}
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}
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return false;
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}
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public bool Stand(UUID agentID, Scene scene)
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{
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lock (m_avatars)
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@ -2530,6 +2530,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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public void osNpcSay(LSL_Key npc, string message)
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{
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osNpcSay(npc, 0, message);
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}
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public void osNpcSay(LSL_Key npc, int channel, string message)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSay");
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m_host.AddScriptLPS(1);
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@ -2542,7 +2547,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (!module.CheckPermissions(npcId, m_host.OwnerID))
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return;
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module.Say(npcId, World, message);
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module.Say(npcId, World, message, channel);
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}
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}
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public void osNpcShout(LSL_Key npc, int channel, string message)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcShout");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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UUID npcId = new UUID(npc.m_string);
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if (!module.CheckPermissions(npcId, m_host.OwnerID))
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return;
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module.Shout(npcId, World, message, channel);
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}
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}
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@ -2627,6 +2649,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void osNpcWhisper(LSL_Key npc, int channel, string message)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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UUID npcId = new UUID(npc.m_string);
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if (!module.CheckPermissions(npcId, m_host.OwnerID))
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return;
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module.Whisper(npcId, World, message, channel);
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}
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}
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/// <summary>
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/// Save the current appearance of the script owner permanently to the named notecard.
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/// </summary>
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@ -203,11 +203,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcSetRot(LSL_Key npc, rotation rot);
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void osNpcStopMoveToTarget(LSL_Key npc);
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void osNpcSay(key npc, string message);
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void osNpcSay(key npc, int channel, string message);
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void osNpcShout(key npc, int channel, string message);
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void osNpcSit(key npc, key target, int options);
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void osNpcStand(LSL_Key npc);
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void osNpcRemove(key npc);
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void osNpcPlayAnimation(LSL_Key npc, string animation);
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void osNpcStopAnimation(LSL_Key npc, string animation);
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void osNpcWhisper(key npc, int channel, string message);
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LSL_Key osOwnerSaveAppearance(string notecard);
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LSL_Key osAgentSaveAppearance(key agentId, string notecard);
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@ -569,6 +569,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcSay(npc, message);
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}
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public void osNpcSay(key npc, int channel, string message)
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{
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m_OSSL_Functions.osNpcSay(npc, channel, message);
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}
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public void osNpcShout(key npc, int channel, string message)
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{
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m_OSSL_Functions.osNpcShout(npc, channel, message);
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}
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public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
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{
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m_OSSL_Functions.osNpcSit(npc, target, options);
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@ -594,6 +605,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcStopAnimation(npc, animation);
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}
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public void osNpcWhisper(key npc, int channel, string message)
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{
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m_OSSL_Functions.osNpcWhisper(npc, channel, message);
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}
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public LSL_Key osOwnerSaveAppearance(string notecard)
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{
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return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
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