Add a version of osNpcSay that takes a channel number Mantis 5747

osNpcSay(UUID npc, string message) left untouched

New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
integration
Talun 2012-04-24 21:54:13 +01:00 committed by BlueWall
parent 679da63da6
commit b8114d2b67
6 changed files with 144 additions and 10 deletions

View File

@ -134,6 +134,36 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
bool Say(UUID agentID, Scene scene, string text);
/// <summary>
/// Get the NPC to say something.
/// </summary>
/// <param name="agentID">The UUID of the NPC</param>
/// <param name="scene"></param>
/// <param name="text"></param>
/// <param name="channel"></param>
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
bool Say(UUID agentID, Scene scene, string text, int channel);
/// <summary>
/// Get the NPC to shout something.
/// </summary>
/// <param name="agentID">The UUID of the NPC</param>
/// <param name="scene"></param>
/// <param name="text"></param>
/// <param name="channel"></param>
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
bool Shout(UUID agentID, Scene scene, string text, int channel);
/// <summary>
/// Get the NPC to whisper something.
/// </summary>
/// <param name="agentID">The UUID of the NPC</param>
/// <param name="scene"></param>
/// <param name="text"></param>
/// <param name="channel"></param>
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
bool Whisper(UUID agentID, Scene scene, string text, int channel);
/// <summary>
/// Sit the NPC.
/// </summary>

View File

@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void Say(string message)
{
SendOnChatFromClient(message, ChatTypeEnum.Say);
SendOnChatFromClient(0, message, ChatTypeEnum.Say);
}
public void Shout(string message)
public void Say(int channel, string message)
{
SendOnChatFromClient(message, ChatTypeEnum.Shout);
SendOnChatFromClient(channel, message, ChatTypeEnum.Say);
}
public void Whisper(string message)
public void Shout(int channel, string message)
{
SendOnChatFromClient(message, ChatTypeEnum.Whisper);
SendOnChatFromClient(channel, message, ChatTypeEnum.Shout);
}
public void Whisper(int channel, string message)
{
SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper);
}
public void Broadcast(string message)
{
SendOnChatFromClient(message, ChatTypeEnum.Broadcast);
SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast);
}
public void GiveMoney(UUID target, int amount)
@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
#region Internal Functions
private void SendOnChatFromClient(string message, ChatTypeEnum chatType)
private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType)
{
OSChatMessage chatFromClient = new OSChatMessage();
chatFromClient.Channel = 0;
chatFromClient.Channel = channel;
chatFromClient.From = Name;
chatFromClient.Message = message;
chatFromClient.Position = StartPos;

View File

@ -211,6 +211,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
public bool Say(UUID agentID, Scene scene, string text)
{
return Say(agentID, scene, text, 0);
}
public bool Say(UUID agentID, Scene scene, string text, int channel)
{
lock (m_avatars)
{
@ -219,7 +224,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Say(text);
m_avatars[agentID].Say(channel, text);
return true;
}
}
return false;
}
public bool Shout(UUID agentID, Scene scene, string text, int channel)
{
lock (m_avatars)
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Shout(channel, text);
return true;
}
@ -246,6 +269,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
return false;
}
public bool Whisper(UUID agentID, Scene scene, string text, int channel)
{
lock (m_avatars)
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Whisper(channel, text);
return true;
}
}
return false;
}
public bool Stand(UUID agentID, Scene scene)
{
lock (m_avatars)

View File

@ -2530,6 +2530,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
public void osNpcSay(LSL_Key npc, string message)
{
osNpcSay(npc, 0, message);
}
public void osNpcSay(LSL_Key npc, int channel, string message)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSay");
m_host.AddScriptLPS(1);
@ -2542,7 +2547,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Say(npcId, World, message);
module.Say(npcId, World, message, channel);
}
}
public void osNpcShout(LSL_Key npc, int channel, string message)
{
CheckThreatLevel(ThreatLevel.High, "osNpcShout");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Shout(npcId, World, message, channel);
}
}
@ -2627,6 +2649,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void osNpcWhisper(LSL_Key npc, int channel, string message)
{
CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Whisper(npcId, World, message, channel);
}
}
/// <summary>
/// Save the current appearance of the script owner permanently to the named notecard.
/// </summary>

View File

@ -203,11 +203,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osNpcSetRot(LSL_Key npc, rotation rot);
void osNpcStopMoveToTarget(LSL_Key npc);
void osNpcSay(key npc, string message);
void osNpcSay(key npc, int channel, string message);
void osNpcShout(key npc, int channel, string message);
void osNpcSit(key npc, key target, int options);
void osNpcStand(LSL_Key npc);
void osNpcRemove(key npc);
void osNpcPlayAnimation(LSL_Key npc, string animation);
void osNpcStopAnimation(LSL_Key npc, string animation);
void osNpcWhisper(key npc, int channel, string message);
LSL_Key osOwnerSaveAppearance(string notecard);
LSL_Key osAgentSaveAppearance(key agentId, string notecard);

View File

@ -569,6 +569,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osNpcSay(npc, message);
}
public void osNpcSay(key npc, int channel, string message)
{
m_OSSL_Functions.osNpcSay(npc, channel, message);
}
public void osNpcShout(key npc, int channel, string message)
{
m_OSSL_Functions.osNpcShout(npc, channel, message);
}
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
{
m_OSSL_Functions.osNpcSit(npc, target, options);
@ -594,6 +605,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osNpcStopAnimation(npc, animation);
}
public void osNpcWhisper(key npc, int channel, string message)
{
m_OSSL_Functions.osNpcWhisper(npc, channel, message);
}
public LSL_Key osOwnerSaveAppearance(string notecard)
{
return m_OSSL_Functions.osOwnerSaveAppearance(notecard);