diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 51016c2117..a0f9129148 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs @@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain private String m_InitialTerrain = "pinhead-island"; // If true, send terrain patch updates to clients based on their view distance - private bool m_sendTerrainUpdatesByViewDistance = false; + private bool m_sendTerrainUpdatesByViewDistance = true; // Class to keep the per client collection of terrain patches that must be sent. // A patch is set to 'true' meaning it should be sent to the client. Once the diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 7ccc5fc623..3f0be2e212 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1770,7 +1770,7 @@ ; If 'true' each avatar is only sent terrain patches within their view distance ; This also changes the region terrain loading from 'lawn mower' to ordered around ; the avatar outward. - SendTerrainUpdatesByViewDistance = False + SendTerrainUpdatesByViewDistance = True ;; ;; If you are using a simian grid frontend you can enable