Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client.
parent
39b388a094
commit
b8178f5a50
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@ -688,12 +688,10 @@ namespace OpenSim.Region.Framework.Scenes
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itemCopy.SalePrice = item.SalePrice;
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itemCopy.SalePrice = item.SalePrice;
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itemCopy.SaleType = item.SaleType;
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itemCopy.SaleType = item.SaleType;
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if (AddInventoryItem(itemCopy))
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{
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IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
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IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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if (invAccess != null)
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invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
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invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
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}
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AddInventoryItem(itemCopy);
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if (!Permissions.BypassPermissions())
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if (!Permissions.BypassPermissions())
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{
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{
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