On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.xassetservice
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d03e878d53
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@ -308,7 +308,9 @@ namespace OpenSim.Framework.Servers
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// clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
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// the clr version number doesn't match the project version number under Mono.
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//m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
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m_log.Info("[STARTUP]: Operating system version: " + Environment.OSVersion + Environment.NewLine);
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m_log.InfoFormat(
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"[STARTUP]: Operating system version: {0}, .NET platform {1}, {2}-bit\n",
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Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32");
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StartupSpecific();
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@ -35,7 +35,8 @@ using System.IO;
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using System.IO.Compression;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Security.Cryptography;
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@ -375,6 +376,20 @@ namespace OpenSim.Framework
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}
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return sb.ToString();
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}
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/// <summary>
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/// Is the platform Windows?
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/// </summary>
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/// <returns>true if so, false otherwise</returns>
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public static bool IsWindows()
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{
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PlatformID platformId = Environment.OSVersion.Platform;
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return (platformId == PlatformID.Win32NT
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|| platformId == PlatformID.Win32S
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|| platformId == PlatformID.Win32Windows
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|| platformId == PlatformID.WinCE);
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}
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public static bool IsEnvironmentSupported(ref string reason)
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@ -1457,6 +1472,27 @@ namespace OpenSim.Framework
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}
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return data;
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}
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/// <summary>
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/// Used to trigger an early library load on Windows systems.
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/// </summary>
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/// <remarks>
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/// Required to get 32-bit and 64-bit processes to automatically use the
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/// appropriate native library.
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/// </remarks>
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/// <param name="dllToLoad"></param>
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/// <returns></returns>
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[DllImport("kernel32.dll")]
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public static extern IntPtr LoadLibrary(string dllToLoad);
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/// <summary>
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/// Determine whether the current process is 64 bit
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/// </summary>
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/// <returns>true if so, false if not</returns>
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public static bool Is64BitProcess()
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{
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return IntPtr.Size == 8;
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}
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#region FireAndForget Threading Pattern
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@ -30,7 +30,8 @@ using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using log4net;
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using OpenSim.Framework;
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namespace OpenSim.Region.Physics.Manager
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{
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@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </summary>
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public class OdePlugin : IPhysicsPlugin
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{
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//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private OdeScene m_scene;
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@ -59,13 +59,33 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (m_scene == null)
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{
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// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
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// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
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// will find it already loaded later on.
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//
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// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
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// controlled in Ode.NET.dll.config
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if (Util.IsWindows())
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{
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string nativeLibraryPath;
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if (Util.Is64BitProcess())
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nativeLibraryPath = "lib64/ode.dll";
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else
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nativeLibraryPath = "lib32/ode.dll";
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m_log.DebugFormat("[ODE PLUGIN]: Loading native Windows ODE library at {0}", nativeLibraryPath);
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Util.LoadLibrary(nativeLibraryPath);
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}
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// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
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// http://opensimulator.org/mantis/view.php?id=2750).
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d.InitODE();
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m_scene = new OdeScene(sceneIdentifier);
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}
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return (m_scene);
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return m_scene;
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}
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public string GetName()
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Loading…
Reference in New Issue