change llScaleByFactor (sorry Mandarinka).
parent
e45245d267
commit
b82a41d260
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@ -4161,6 +4161,103 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public bool GroupResize(double fscale)
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{
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// m_log.DebugFormat(
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// "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, fscale);
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if (Scene == null || IsDeleted || inTransit || fscale < 0)
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return false;
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// ignore lsl restrictions. let them be done a LSL
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PhysicsActor pa = m_rootPart.PhysActor;
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if(RootPart.KeyframeMotion != null)
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RootPart.KeyframeMotion.Suspend();
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float minsize = Scene.m_minNonphys;
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float maxsize = Scene.m_maxNonphys;
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// assuming physics is more restrictive
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if (pa != null && pa.IsPhysical)
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{
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minsize = Scene.m_minPhys;
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maxsize = Scene.m_maxPhys;
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}
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SceneObjectPart[] parts = m_parts.GetArray();
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float tmp;
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// check scaling factor so parts don't violate dimensions
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for(int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart obPart = parts[i];
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Vector3 oldSize = new Vector3(obPart.Scale);
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tmp = (float)(oldSize.X * fscale);
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if(tmp > maxsize)
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return false;
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if(tmp < minsize)
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return false;
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tmp = (float)(oldSize.Y * fscale);
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if(tmp > maxsize)
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return false;
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if(tmp < minsize)
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return false;
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tmp = (float)(oldSize.Z * fscale);
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if(tmp > maxsize)
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return false;
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if(tmp < minsize)
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return false;
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}
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Vector3 newSize = RootPart.Scale;
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newSize.X = (float)(newSize.X * fscale);
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newSize.Y = (float)(newSize.Y * fscale);
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newSize.Z = (float)(newSize.Z * fscale);
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if(pa != null)
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pa.Building = true;
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RootPart.Scale = newSize;
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Vector3 currentpos;
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart obPart = parts[i];
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if (obPart.UUID != m_rootPart.UUID)
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{
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currentpos = obPart.OffsetPosition;
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currentpos.X = (float)(currentpos.X * fscale);
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currentpos.Y = (float)(currentpos.Y * fscale);
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currentpos.Z = (float)(currentpos.Z * fscale);
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newSize = obPart.Scale;
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newSize.X = (float)(newSize.X * fscale);
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newSize.Y = (float)(newSize.Y * fscale);
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newSize.Z = (float)(newSize.Z * fscale);
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obPart.Scale = newSize;
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obPart.UpdateOffSet(currentpos);
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}
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}
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if(pa != null)
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pa.Building = false;
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InvalidBoundsRadius();
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HasGroupChanged = true;
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m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
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ScheduleGroupForFullUpdate();
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if(RootPart.KeyframeMotion != null)
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RootPart.KeyframeMotion.Resume();
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return true;
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}
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#endregion
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#region Position
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@ -1808,45 +1808,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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SceneObjectGroup group = m_host.ParentGroup;
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if(scaling_factor < 1e-6)
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return ScriptBaseClass.FALSE;
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if(scaling_factor > 1e6)
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return ScriptBaseClass.FALSE;
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if (group == null || group.IsDeleted || group.inTransit)
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return ScriptBaseClass.FALSE;
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if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
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return ScriptBaseClass.FALSE;
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if (group.RootPart.KeyframeMotion != null)
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return ScriptBaseClass.FALSE;
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List<SceneObjectPart> prims = GetLinkParts(ScriptBaseClass.LINK_SET);
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if (prims.Count > 0)
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{
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foreach (SceneObjectPart prim in prims)
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{
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LSL_Vector size = new LSL_Vector(prim.Scale.X, prim.Scale.Y, prim.Scale.Z);
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LSL_Vector new_size = new LSL_Vector(scaling_factor * size);
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new_size.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, new_size.x));
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new_size.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, new_size.y));
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new_size.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, new_size.z));
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if (new_size.x != scaling_factor * size.x || new_size.y != scaling_factor * size.y || new_size.z != scaling_factor * size.z)
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return ScriptBaseClass.FALSE;
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LSL_Vector position = new LSL_Vector(GetPartLocalPos(prim));
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if (!prim.IsRoot)
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{
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position = GetSetPosTarget(prim, scaling_factor * position, position, true);
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prim.OffsetPosition = position;
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prim.ScheduleTerseUpdate();
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}
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SetScale(prim, new_size);
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}
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if(group.GroupResize(scaling_factor))
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return ScriptBaseClass.TRUE;
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}
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else
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{
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return ScriptBaseClass.FALSE;
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}
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}
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public void llSetScale(LSL_Vector scale)
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