* Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call.
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f5eac12a88
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@ -275,7 +275,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (m_frame % m_update_physics == 0)
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if (m_frame % m_update_physics == 0)
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UpdatePhysics(
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UpdatePhysics(
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Math.Min(SinceLastFrame.TotalSeconds, m_timespan)
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Math.Max(SinceLastFrame.TotalSeconds, m_timespan)
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);
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);
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if (m_frame % m_update_entities == 0)
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if (m_frame % m_update_entities == 0)
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