diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 5745048972..e5cc795951 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -244,24 +244,6 @@ namespace OpenSim Debug(cmdparams); break; - case "scene-debug": - if (cmdparams.Length == 3) - { - if (m_sceneManager.CurrentScene == null) - { - m_console.Error("CONSOLE", "Please use 'change-region ' first"); - } - else - { - m_sceneManager.CurrentScene.SetSceneCoreDebug(!Convert.ToBoolean(cmdparams[0]), !Convert.ToBoolean(cmdparams[1]), !Convert.ToBoolean(cmdparams[2])); - } - } - else - { - m_console.Error("scene-debug (where inside <> is true/false)"); - } - break; - case "help": m_console.Notice("alert - send alert to a designated user or all users."); m_console.Notice(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive."); @@ -273,8 +255,8 @@ namespace OpenSim m_console.Notice("change-region [name] - sets the region that many of these commands affect."); m_console.Notice("command-script [filename] - Execute command in a file."); m_console.Notice("debug - debugging commands"); - m_console.Notice(" packet 0..255 - print incoming/outgoing packets (0=off)"); - m_console.Notice("scene-debug [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False"); + m_console.Notice(" debug packet 0..255 - print incoming/outgoing packets (0=off)"); + m_console.Notice(" debug scene [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False"); m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim"); m_console.Notice("export-map [filename] - save image of world map"); m_console.Notice("force-update - force an update of prims in the scene"); @@ -628,6 +610,34 @@ namespace OpenSim break; + case "scene": + if (args.Length == 4) + { + if (m_sceneManager.CurrentScene == null) + { + m_console.Error("CONSOLE", "Please use 'change-region ' first"); + } + else + { + bool scriptingOn = !Convert.ToBoolean(args[1]); + bool collisionsOn = !Convert.ToBoolean(args[2]); + bool physicsOn = !Convert.ToBoolean(args[3]); + m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn); + + m_console.Notice( + "CONSOLE", + String.Format( + "Set debug scene scripting = {0}, collisions = {1}, physics = {2}", + !scriptingOn, !collisionsOn, !physicsOn)); + } + } + else + { + m_console.Error("debug scene (where inside <> is true/false)"); + } + + break; + default: m_console.Error("Unknown debug"); break;