* Minor MRM Cleanup

* Interfaces now live in Interfaces subdirectory. 
* Namespace does not yet reflect this change.
* Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
0.6.5-rc1
Adam Frisby 2009-04-11 10:21:04 +00:00
parent 988737b182
commit b8619386eb
14 changed files with 662 additions and 614 deletions

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@ -1,39 +1,39 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IAvatar : IEntity
{
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IAvatar : IEntity
{
}
}

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@ -1,69 +1,69 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IHeightmap
{
/// <summary>
/// Returns [or sets] the heightmap value at specified coordinates.
/// </summary>
/// <param name="x">X Coordinate</param>
/// <param name="y">Y Coordinate</param>
/// <returns>A value in meters representing height. Can be negative. Value correlates with Z parameter in world coordinates</returns>
/// <example>
/// double heightVal = World.Heightmap[128,128];
/// World.Heightmap[128,128] *= 5.0;
/// World.Heightmap[128,128] = 25;
/// </example>
double this[int x, int y]
{
get;
set;
}
/// <summary>
/// The maximum length of the region (Y axis), exclusive. (eg Height = 256, max Y = 255). Minimum is always 0 inclusive.
/// </summary>
/// <example>
/// Host.Console.Info("The terrain length of this region is " + World.Heightmap.Length);
/// </example>
int Length { get; }
/// <summary>
/// The maximum width of the region (X axis), exclusive. (eg Width = 256, max X = 255). Minimum is always 0 inclusive.
/// </summary>
/// <example>
/// Host.Console.Info("The terrain width of this region is " + World.Heightmap.Width);
/// </example>
int Width { get; }
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IHeightmap
{
/// <summary>
/// Returns [or sets] the heightmap value at specified coordinates.
/// </summary>
/// <param name="x">X Coordinate</param>
/// <param name="y">Y Coordinate</param>
/// <returns>A value in meters representing height. Can be negative. Value correlates with Z parameter in world coordinates</returns>
/// <example>
/// double heightVal = World.Heightmap[128,128];
/// World.Heightmap[128,128] *= 5.0;
/// World.Heightmap[128,128] = 25;
/// </example>
double this[int x, int y]
{
get;
set;
}
/// <summary>
/// The maximum length of the region (Y axis), exclusive. (eg Height = 256, max Y = 255). Minimum is always 0 inclusive.
/// </summary>
/// <example>
/// Host.Console.Info("The terrain length of this region is " + World.Heightmap.Length);
/// </example>
int Length { get; }
/// <summary>
/// The maximum width of the region (X axis), exclusive. (eg Width = 256, max X = 255). Minimum is always 0 inclusive.
/// </summary>
/// <example>
/// Host.Console.Info("The terrain width of this region is " + World.Heightmap.Width);
/// </example>
int Width { get; }
}
}

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@ -1,41 +1,41 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using log4net;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IHost
{
IObject Object { get; }
ILog Console { get; }
IGraphics Graphics { get; }
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using log4net;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IHost
{
IObject Object { get; }
ILog Console { get; }
IGraphics Graphics { get; }
}
}

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@ -1,223 +1,223 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
using OpenMetaverse;
using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class TouchEventArgs : EventArgs
{
public IAvatar Avatar;
public Vector3 TouchBiNormal;
public Vector3 TouchNormal;
public Vector3 TouchPosition;
public Vector2 TouchUV;
public Vector2 TouchST;
public int TouchMaterialIndex;
}
public delegate void OnTouchDelegate(IObject sender, TouchEventArgs e);
public interface IObject : IEntity
{
#region Events
event OnTouchDelegate OnTouch;
#endregion
/// <summary>
/// Returns whether or not this object is still in the world.
/// Eg, if you store an IObject reference, however the object
/// is deleted before you use it, it will throw a NullReference
/// exception. 'Exists' allows you to check the object is still
/// in play before utilizing it.
/// </summary>
/// <example>
/// IObject deleteMe = World.Objects[0];
///
/// if (deleteMe.Exists) {
/// deleteMe.Say("Hello, I still exist!");
/// }
///
/// World.Objects.Remove(deleteMe);
///
/// if (!deleteMe.Exists) {
/// Host.Console.Info("I was deleted");
/// }
/// </example>
/// <remarks>
/// Objects should be near-guarunteed to exist for any event which
/// passes them as an argument. Storing an object for a longer period
/// of time however will limit their reliability.
///
/// It is a good practice to use Try/Catch blocks handling for
/// NullReferenceException, when accessing remote objects.
/// </remarks>
bool Exists { get; }
/// <summary>
/// The local region-unique ID for this object.
/// </summary>
uint LocalID { get; }
/// <summary>
/// The description assigned to this object.
/// </summary>
String Description { get; set; }
/// <summary>
/// Returns the root object of a linkset. If this object is the root, it will return itself.
/// </summary>
IObject Root { get; }
/// <summary>
/// Returns a collection of objects which are linked to the current object. Does not include the root object.
/// </summary>
IObject[] Children { get; }
/// <summary>
/// Returns a list of materials attached to this object. Each may contain unique texture
/// and other visual information. For primitive based objects, this correlates with
/// Object Faces. For mesh based objects, this correlates with Materials.
/// </summary>
IObjectMaterial[] Materials { get; }
/// <summary>
/// The bounding box of the object. Primitive and Mesh objects alike are scaled to fit within these bounds.
/// </summary>
Vector3 Scale { get; set; }
/// <summary>
/// The rotation of the object relative to the Scene
/// </summary>
Quaternion WorldRotation { get; set; }
/// <summary>
/// The rotation of the object relative to a parent object
/// If root, works the same as WorldRotation
/// </summary>
Quaternion OffsetRotation { get; set; }
/// <summary>
/// The position of the object relative to a parent object
/// If root, works the same as WorldPosition
/// </summary>
Vector3 OffsetPosition { get; set; }
Vector3 SitTarget { get; set; }
String SitTargetText { get; set; }
String TouchText { get; set; }
/// <summary>
/// Text to be associated with this object, in the
/// Second Life(r) viewer, this is shown above the
/// object.
/// </summary>
String Text { get; set; }
bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X)
bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y)
bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z)
bool IsSandboxed { get; set; } // SetStatus(SANDBOX)
bool IsImmotile { get; set; } // SetStatus(BLOCK_GRAB)
bool IsAlwaysReturned { get; set; } // SetStatus(!DIE_AT_EDGE)
bool IsTemporary { get; set; } // TEMP_ON_REZ
bool IsFlexible { get; set; }
PrimType PrimShape { get; set; }
// TODO:
// PrimHole
// Repeats, Offsets, Cut/Dimple/ProfileCut
// Hollow, Twist, HoleSize,
// Taper[A+B], Shear[A+B], Revolutions,
// RadiusOffset, Skew
PhysicsMaterial PhysicsMaterial { get; set; }
IObjectPhysics Physics { get; }
/// <summary>
/// Causes the object to speak to its surroundings,
/// equivilent to LSL/OSSL llSay
/// </summary>
/// <param name="msg">The message to send to the user</param>
void Say(string msg);
}
public enum PhysicsMaterial
{
Default,
Glass,
Metal,
Plastic,
Wood,
Rubber,
Stone,
Flesh
}
public enum PrimType
{
NotPrimitive = 255,
Box = 0,
Cylinder = 1,
Prism = 2,
Sphere = 3,
Torus = 4,
Tube = 5,
Ring = 6,
Sculpt = 7
}
public enum TextureMapping
{
Default,
Planar
}
public interface IObjectMaterial
{
Color Color { get; set; }
UUID Texture { get; set; }
TextureMapping Mapping { get; set; } // SetPrimParms(PRIM_TEXGEN)
bool Bright { get; set; } // SetPrimParms(FULLBRIGHT)
double Bloom { get; set; } // SetPrimParms(GLOW)
bool Shiny { get; set; } // SetPrimParms(SHINY)
bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?]
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
using OpenMetaverse;
using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class TouchEventArgs : EventArgs
{
public IAvatar Avatar;
public Vector3 TouchBiNormal;
public Vector3 TouchNormal;
public Vector3 TouchPosition;
public Vector2 TouchUV;
public Vector2 TouchST;
public int TouchMaterialIndex;
}
public delegate void OnTouchDelegate(IObject sender, TouchEventArgs e);
public interface IObject : IEntity
{
#region Events
event OnTouchDelegate OnTouch;
#endregion
/// <summary>
/// Returns whether or not this object is still in the world.
/// Eg, if you store an IObject reference, however the object
/// is deleted before you use it, it will throw a NullReference
/// exception. 'Exists' allows you to check the object is still
/// in play before utilizing it.
/// </summary>
/// <example>
/// IObject deleteMe = World.Objects[0];
///
/// if (deleteMe.Exists) {
/// deleteMe.Say("Hello, I still exist!");
/// }
///
/// World.Objects.Remove(deleteMe);
///
/// if (!deleteMe.Exists) {
/// Host.Console.Info("I was deleted");
/// }
/// </example>
/// <remarks>
/// Objects should be near-guarunteed to exist for any event which
/// passes them as an argument. Storing an object for a longer period
/// of time however will limit their reliability.
///
/// It is a good practice to use Try/Catch blocks handling for
/// NullReferenceException, when accessing remote objects.
/// </remarks>
bool Exists { get; }
/// <summary>
/// The local region-unique ID for this object.
/// </summary>
uint LocalID { get; }
/// <summary>
/// The description assigned to this object.
/// </summary>
String Description { get; set; }
/// <summary>
/// Returns the root object of a linkset. If this object is the root, it will return itself.
/// </summary>
IObject Root { get; }
/// <summary>
/// Returns a collection of objects which are linked to the current object. Does not include the root object.
/// </summary>
IObject[] Children { get; }
/// <summary>
/// Returns a list of materials attached to this object. Each may contain unique texture
/// and other visual information. For primitive based objects, this correlates with
/// Object Faces. For mesh based objects, this correlates with Materials.
/// </summary>
IObjectMaterial[] Materials { get; }
/// <summary>
/// The bounding box of the object. Primitive and Mesh objects alike are scaled to fit within these bounds.
/// </summary>
Vector3 Scale { get; set; }
/// <summary>
/// The rotation of the object relative to the Scene
/// </summary>
Quaternion WorldRotation { get; set; }
/// <summary>
/// The rotation of the object relative to a parent object
/// If root, works the same as WorldRotation
/// </summary>
Quaternion OffsetRotation { get; set; }
/// <summary>
/// The position of the object relative to a parent object
/// If root, works the same as WorldPosition
/// </summary>
Vector3 OffsetPosition { get; set; }
Vector3 SitTarget { get; set; }
String SitTargetText { get; set; }
String TouchText { get; set; }
/// <summary>
/// Text to be associated with this object, in the
/// Second Life(r) viewer, this is shown above the
/// object.
/// </summary>
String Text { get; set; }
bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X)
bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y)
bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z)
bool IsSandboxed { get; set; } // SetStatus(SANDBOX)
bool IsImmotile { get; set; } // SetStatus(BLOCK_GRAB)
bool IsAlwaysReturned { get; set; } // SetStatus(!DIE_AT_EDGE)
bool IsTemporary { get; set; } // TEMP_ON_REZ
bool IsFlexible { get; set; }
PrimType PrimShape { get; set; }
// TODO:
// PrimHole
// Repeats, Offsets, Cut/Dimple/ProfileCut
// Hollow, Twist, HoleSize,
// Taper[A+B], Shear[A+B], Revolutions,
// RadiusOffset, Skew
PhysicsMaterial PhysicsMaterial { get; set; }
IObjectPhysics Physics { get; }
/// <summary>
/// Causes the object to speak to its surroundings,
/// equivilent to LSL/OSSL llSay
/// </summary>
/// <param name="msg">The message to send to the user</param>
void Say(string msg);
}
public enum PhysicsMaterial
{
Default,
Glass,
Metal,
Plastic,
Wood,
Rubber,
Stone,
Flesh
}
public enum PrimType
{
NotPrimitive = 255,
Box = 0,
Cylinder = 1,
Prism = 2,
Sphere = 3,
Torus = 4,
Tube = 5,
Ring = 6,
Sculpt = 7
}
public enum TextureMapping
{
Default,
Planar
}
public interface IObjectMaterial
{
Color Color { get; set; }
UUID Texture { get; set; }
TextureMapping Mapping { get; set; } // SetPrimParms(PRIM_TEXGEN)
bool Bright { get; set; } // SetPrimParms(FULLBRIGHT)
double Bloom { get; set; } // SetPrimParms(GLOW)
bool Shiny { get; set; } // SetPrimParms(SHINY)
bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?]
}
}

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@ -1,39 +1,39 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IObjectAccessor : ICollection<IObject>
{
IObject this[int index] { get; }
IObject this[uint index] { get; }
IObject this[UUID index] { get; }
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IObjectAccessor : ICollection<IObject>
{
IObject this[int index] { get; }
IObject this[uint index] { get; }
IObject this[UUID index] { get; }
}
}

View File

@ -1,42 +1,42 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IParcel
{
string Name { get; set; }
string Description { get; set; }
ISocialEntity Owner { get; set; }
bool[,] Bitmap { get; }
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IParcel
{
string Name { get; set; }
string Description { get; set; }
ISocialEntity Owner { get; set; }
bool[,] Bitmap { get; }
}
}

View File

@ -1,56 +1,56 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
interface IPersistence
{
T Get<T>(Guid storageID);
T Get<T>();
/// <summary>
/// Stores 'data' into the persistence system
/// associated with this object, however saved
/// under the ID 'storageID'. This data may
/// be accessed by other scripts however.
/// </summary>
/// <param name="storageID"></param>
/// <param name="data"></param>
void Put<T>(Guid storageID, T data);
/// <summary>
/// Stores 'data' into the persistence system
/// using the default ID for this script.
/// </summary>
/// <param name="data"></param>
void Put<T>(T data);
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
interface IPersistence
{
T Get<T>(Guid storageID);
T Get<T>();
/// <summary>
/// Stores 'data' into the persistence system
/// associated with this object, however saved
/// under the ID 'storageID'. This data may
/// be accessed by other scripts however.
/// </summary>
/// <param name="storageID"></param>
/// <param name="data"></param>
void Put<T>(Guid storageID, T data);
/// <summary>
/// Stores 'data' into the persistence system
/// using the default ID for this script.
/// </summary>
/// <param name="data"></param>
void Put<T>(T data);
}
}

View File

@ -0,0 +1,43 @@
using System;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
interface IScheduler
{
/// <summary>
/// Schedule an event callback to occur
/// when 'time' is elapsed.
/// </summary>
/// <param name="time">The period to wait before executing</param>
void RunIn(TimeSpan time);
/// <summary>
/// Schedule an event callback to fire
/// every "time". Equivilent to a repeating
/// timer.
/// </summary>
/// <param name="time">The period to wait between executions</param>
void RunAndRepeat(TimeSpan time);
/// <summary>
/// Fire this scheduler only when the region has
/// a user in it.
/// </summary>
bool WhenRegionOccupied { get; set; }
/// <summary>
/// Fire this event only when the region is visible
/// to a child agent, or there is a full agent
/// in this region.
/// </summary>
bool WhenRegionVisible { get; set; }
/// <summary>
/// Determines whether this runs in the master scheduler thread, or a new thread
/// is spawned to handle your request. Running in scheduler may mean that your
/// code does not execute perfectly on time, however will result in a lower
/// processor cost to running your code.
/// </summary>
bool Schedule { get; set; }
}
}

View File

@ -1,41 +1,41 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface ISocialEntity
{
UUID GlobalID { get; }
string Name { get; }
bool IsUser { get; }
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface ISocialEntity
{
UUID GlobalID { get; }
string Name { get; }
bool IsUser { get; }
}
}

View File

@ -1,57 +1,57 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class NewUserEventArgs : EventArgs
{
public IAvatar Avatar;
}
public delegate void OnNewUserDelegate(IWorld sender, NewUserEventArgs e);
public class ChatEventArgs : EventArgs
{
public string Text;
public IEntity Sender;
}
public delegate void OnChatDelegate(IWorld sender, ChatEventArgs e);
public interface IWorld
{
IObjectAccessor Objects { get; }
IAvatar[] Avatars { get; }
IParcel[] Parcels { get; }
IHeightmap Terrain { get; }
event OnChatDelegate OnChat;
event OnNewUserDelegate OnNewUser;
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class NewUserEventArgs : EventArgs
{
public IAvatar Avatar;
}
public delegate void OnNewUserDelegate(IWorld sender, NewUserEventArgs e);
public class ChatEventArgs : EventArgs
{
public string Text;
public IEntity Sender;
}
public delegate void OnChatDelegate(IWorld sender, ChatEventArgs e);
public interface IWorld
{
IObjectAccessor Objects { get; }
IAvatar[] Avatars { get; }
IParcel[] Parcels { get; }
IHeightmap Terrain { get; }
event OnChatDelegate OnChat;
event OnNewUserDelegate OnNewUser;
}
}

View File

@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.Drawing;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;

View File

@ -38,13 +38,21 @@ namespace OpenSim
void World_OnChat(IWorld sender, ChatEventArgs e)
{
if(!e.Text.Contains("hic!"))
if (e.Sender is IAvatar)
{
e.Text = e.Text.Replace("s", "sh");
e.Text = e.Text.Replace("S", "Sh");
e.Text += " ...hic!";
if (!e.Text.Contains("hic!"))
{
e.Text = e.Text.Replace("s", "sh");
e.Text = e.Text.Replace("S", "Sh");
e.Text += " ...hic!";
Host.Object.Say(e.Text);
Host.Object.Say(e.Text);
}
}
if(e.Sender is IObject)
{
// Ignore
}
}