Comment out the uuid gatherer lines that I accidentally left in.
parent
c2272a755f
commit
b868328d51
|
@ -244,21 +244,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="assetUuids">Dictionary in which to record the references</param>
|
||||
private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids)
|
||||
{
|
||||
m_log.DebugFormat("[ASSET GATHERER]: Getting assets for asset {0}", embeddingAssetId);
|
||||
// m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId);
|
||||
|
||||
AssetBase embeddingAsset = GetAsset(embeddingAssetId);
|
||||
|
||||
if (null != embeddingAsset)
|
||||
{
|
||||
string script = Utils.BytesToString(embeddingAsset.Data);
|
||||
m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
|
||||
// m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
|
||||
MatchCollection uuidMatches = Util.PermissiveUUIDPattern.Matches(script);
|
||||
m_log.DebugFormat("[ARCHIVER]: Found {0} matches in text", uuidMatches.Count);
|
||||
// m_log.DebugFormat("[ARCHIVER]: Found {0} matches in text", uuidMatches.Count);
|
||||
|
||||
foreach (Match uuidMatch in uuidMatches)
|
||||
{
|
||||
UUID uuid = new UUID(uuidMatch.Value);
|
||||
m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
|
||||
// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
|
||||
|
||||
// Assume AssetIDs embedded are textures.
|
||||
assetUuids[uuid] = AssetType.Texture;
|
||||
|
|
Loading…
Reference in New Issue