Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
b89d18e6f4
|
@ -75,6 +75,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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[SetUp]
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public void SetUp()
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{
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base.SetUp();
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UUID userId = TestHelpers.ParseTail(0x3);
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J2KDecoderModule j2kdm = new J2KDecoderModule();
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|
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@ -47,10 +47,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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/// <summary>
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private List<Scene> m_Scenelist = new List<Scene>();
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// private Dictionary<UUID, Scene> m_AgentRegions =
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// new Dictionary<UUID, Scene>();
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private IMessageTransferModule m_TransferModule = null;
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private IMessageTransferModule m_TransferModule;
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private bool m_Enabled = true;
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#region Region Module interface
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@ -81,9 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// scene.RegisterModuleInterface<IInventoryTransferModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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// scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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// scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
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}
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public void RegionLoaded(Scene scene)
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@ -96,11 +92,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only");
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m_Enabled = false;
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m_Scenelist.Clear();
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scene.EventManager.OnNewClient -= OnNewClient;
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// scene.EventManager.OnClientClosed -= ClientLoggedOut;
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// m_Scenelist.Clear();
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// scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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// scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
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}
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}
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}
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@ -108,9 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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public void RemoveRegion(Scene scene)
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{
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scene.EventManager.OnNewClient -= OnNewClient;
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// scene.EventManager.OnClientClosed -= ClientLoggedOut;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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// scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
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m_Scenelist.Remove(scene);
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}
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@ -139,11 +131,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// Inventory giving is conducted via instant message
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client.OnInstantMessage += OnInstantMessage;
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}
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// protected void OnSetRootAgentScene(UUID id, Scene scene)
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// {
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// m_AgentRegions[id] = scene;
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// }
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private Scene FindClientScene(UUID agentId)
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{
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@ -188,9 +175,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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UUID folderID = new UUID(im.binaryBucket, 1);
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m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+
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"into agent {1}'s inventory",
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folderID, new UUID(im.toAgentID));
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m_log.DebugFormat(
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"[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory",
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folderID, new UUID(im.toAgentID));
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InventoryFolderBase folderCopy
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= scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
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@ -213,7 +200,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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user.ControllingClient.SendBulkUpdateInventory(folderCopy);
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// HACK!!
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im.imSessionID = folderID.Guid;
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// Insert the ID of the copied folder into the IM so that we know which item to move to trash if it
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// is rejected.
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// XXX: This is probably a misuse of the session ID slot.
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im.imSessionID = copyID.Guid;
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}
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else
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{
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@ -243,7 +233,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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user.ControllingClient.SendBulkUpdateInventory(itemCopy);
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// HACK!!
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im.imSessionID = itemID.Guid;
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// Insert the ID of the copied item into the IM so that we know which item to move to trash if it
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// is rejected.
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// XXX: This is probably a misuse of the session ID slot.
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im.imSessionID = copyID.Guid;
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}
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im.offline = 0;
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@ -419,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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folder = new InventoryFolderBase(inventoryID, client.AgentId);
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folder = invService.GetFolder(folder);
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if (folder != null & trashFolder != null)
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{
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previousParentFolderID = folder.ParentID;
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@ -471,70 +464,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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}
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}
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// public bool NeedSceneCacheClear(UUID agentID, Scene scene)
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// {
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// if (!m_AgentRegions.ContainsKey(agentID))
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// {
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// // Since we can get here two ways, we need to scan
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// // the scenes here. This is somewhat more expensive
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// // but helps avoid a nasty bug
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// //
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//
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// foreach (Scene s in m_Scenelist)
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// {
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// ScenePresence presence;
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//
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// if (s.TryGetScenePresence(agentID, out presence))
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// {
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// // If the agent is in this scene, then we
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// // are being called twice in a single
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// // teleport. This is wasteful of cycles
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// // but harmless due to this 2nd level check
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// //
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// // If the agent is found in another scene
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// // then the list wasn't current
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// //
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// // If the agent is totally unknown, then what
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// // are we even doing here??
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// //
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// if (s == scene)
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// {
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// //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName);
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// return true;
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// }
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// else
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// {
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// //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName);
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// return false;
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// }
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// }
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// }
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// //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName);
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// return true;
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// }
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//
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// // The agent is left in current Scene, so we must be
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// // going to another instance
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// //
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// if (m_AgentRegions[agentID] == scene)
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// {
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// //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName);
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// m_AgentRegions.Remove(agentID);
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// return true;
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// }
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//
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// // Another region has claimed the agent
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// //
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// //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName);
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// return false;
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// }
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//
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// public void ClientLoggedOut(UUID agentID, Scene scene)
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// {
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// if (m_AgentRegions.ContainsKey(agentID))
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// m_AgentRegions.Remove(agentID);
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// }
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/// <summary>
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///
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/// </summary>
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@ -0,0 +1,449 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net.Config;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
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{
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[TestFixture]
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public class InventoryTransferModuleTests : OpenSimTestCase
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{
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protected TestScene m_scene;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Messaging");
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config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, config, new InventoryTransferModule());
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}
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[Test]
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public void TestAcceptGivenItem()
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{
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// TestHelpers.EnableLogging();
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UUID initialSessionId = TestHelpers.ParseTail(0x10);
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UUID itemId = TestHelpers.ParseTail(0x100);
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UUID assetId = TestHelpers.ParseTail(0x200);
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UserAccount ua1
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= UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
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UserAccount ua2
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= UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
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ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
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TestClient giverClient = (TestClient)giverSp.ControllingClient;
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ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
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TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
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// Create the object to test give
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InventoryItemBase originalItem
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= UserInventoryHelpers.CreateInventoryItem(
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m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
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byte[] giveImBinaryBucket = new byte[17];
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byte[] itemIdBytes = itemId.GetBytes();
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Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
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GridInstantMessage giveIm
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= new GridInstantMessage(
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m_scene,
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giverSp.UUID,
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giverSp.Name,
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receiverSp.UUID,
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(byte)InstantMessageDialog.InventoryOffered,
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false,
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"inventory offered msg",
|
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initialSessionId,
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false,
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Vector3.Zero,
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giveImBinaryBucket,
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true);
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giverClient.HandleImprovedInstantMessage(giveIm);
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// These details might not all be correct.
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GridInstantMessage acceptIm
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= new GridInstantMessage(
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m_scene,
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receiverSp.UUID,
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receiverSp.Name,
|
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giverSp.UUID,
|
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(byte)InstantMessageDialog.InventoryAccepted,
|
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false,
|
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"inventory accepted msg",
|
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initialSessionId,
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false,
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Vector3.Zero,
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null,
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true);
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receiverClient.HandleImprovedInstantMessage(acceptIm);
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// Test for item remaining in the giver's inventory (here we assume a copy item)
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// TODO: Test no-copy items.
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InventoryItemBase originalItemAfterGive
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= UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
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Assert.That(originalItemAfterGive, Is.Not.Null);
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Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
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// Test for item successfully making it into the receiver's inventory
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InventoryItemBase receivedItem
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= UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Objects/givenObj");
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|
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Assert.That(receivedItem, Is.Not.Null);
|
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Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
|
||||
|
||||
// Test that on a delete, item still exists and is accessible for the giver.
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m_scene.InventoryService.DeleteItems(receiverSp.UUID, new List<UUID>() { receivedItem.ID });
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|
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InventoryItemBase originalItemAfterDelete
|
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= UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
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Assert.That(originalItemAfterDelete, Is.Not.Null);
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// TODO: Test scenario where giver deletes their item first.
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}
|
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/// <summary>
|
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/// Test user rejection of a given item.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A rejected item still ends up in the user's trash folder.
|
||||
/// </remarks>
|
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[Test]
|
||||
public void TestRejectGivenItem()
|
||||
{
|
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// TestHelpers.EnableLogging();
|
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|
||||
UUID initialSessionId = TestHelpers.ParseTail(0x10);
|
||||
UUID itemId = TestHelpers.ParseTail(0x100);
|
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UUID assetId = TestHelpers.ParseTail(0x200);
|
||||
|
||||
UserAccount ua1
|
||||
= UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
|
||||
UserAccount ua2
|
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= UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
|
||||
|
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ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
|
||||
TestClient giverClient = (TestClient)giverSp.ControllingClient;
|
||||
|
||||
ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
|
||||
TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
|
||||
|
||||
// Create the object to test give
|
||||
InventoryItemBase originalItem
|
||||
= UserInventoryHelpers.CreateInventoryItem(
|
||||
m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
|
||||
|
||||
GridInstantMessage receivedIm = null;
|
||||
receiverClient.OnReceivedInstantMessage += im => receivedIm = im;
|
||||
|
||||
byte[] giveImBinaryBucket = new byte[17];
|
||||
byte[] itemIdBytes = itemId.GetBytes();
|
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Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
|
||||
|
||||
GridInstantMessage giveIm
|
||||
= new GridInstantMessage(
|
||||
m_scene,
|
||||
giverSp.UUID,
|
||||
giverSp.Name,
|
||||
receiverSp.UUID,
|
||||
(byte)InstantMessageDialog.InventoryOffered,
|
||||
false,
|
||||
"inventory offered msg",
|
||||
initialSessionId,
|
||||
false,
|
||||
Vector3.Zero,
|
||||
giveImBinaryBucket,
|
||||
true);
|
||||
|
||||
giverClient.HandleImprovedInstantMessage(giveIm);
|
||||
|
||||
// These details might not all be correct.
|
||||
// Session ID is now the created item ID (!)
|
||||
GridInstantMessage rejectIm
|
||||
= new GridInstantMessage(
|
||||
m_scene,
|
||||
receiverSp.UUID,
|
||||
receiverSp.Name,
|
||||
giverSp.UUID,
|
||||
(byte)InstantMessageDialog.InventoryDeclined,
|
||||
false,
|
||||
"inventory declined msg",
|
||||
new UUID(receivedIm.imSessionID),
|
||||
false,
|
||||
Vector3.Zero,
|
||||
null,
|
||||
true);
|
||||
|
||||
receiverClient.HandleImprovedInstantMessage(rejectIm);
|
||||
|
||||
// Test for item remaining in the giver's inventory (here we assume a copy item)
|
||||
// TODO: Test no-copy items.
|
||||
InventoryItemBase originalItemAfterGive
|
||||
= UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
|
||||
|
||||
Assert.That(originalItemAfterGive, Is.Not.Null);
|
||||
Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
|
||||
|
||||
// Test for item successfully making it into the receiver's inventory
|
||||
InventoryItemBase receivedItem
|
||||
= UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj");
|
||||
|
||||
InventoryFolderBase trashFolder
|
||||
= m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder);
|
||||
|
||||
Assert.That(receivedItem, Is.Not.Null);
|
||||
Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
|
||||
Assert.That(receivedItem.Folder, Is.EqualTo(trashFolder.ID));
|
||||
|
||||
// Test that on a delete, item still exists and is accessible for the giver.
|
||||
m_scene.InventoryService.PurgeFolder(trashFolder);
|
||||
|
||||
InventoryItemBase originalItemAfterDelete
|
||||
= UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
|
||||
|
||||
Assert.That(originalItemAfterDelete, Is.Not.Null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAcceptGivenFolder()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
UUID initialSessionId = TestHelpers.ParseTail(0x10);
|
||||
UUID folderId = TestHelpers.ParseTail(0x100);
|
||||
|
||||
UserAccount ua1
|
||||
= UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
|
||||
UserAccount ua2
|
||||
= UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
|
||||
|
||||
ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
|
||||
TestClient giverClient = (TestClient)giverSp.ControllingClient;
|
||||
|
||||
ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
|
||||
TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
|
||||
|
||||
InventoryFolderBase originalFolder
|
||||
= UserInventoryHelpers.CreateInventoryFolder(
|
||||
m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
|
||||
|
||||
byte[] giveImBinaryBucket = new byte[17];
|
||||
giveImBinaryBucket[0] = (byte)AssetType.Folder;
|
||||
byte[] itemIdBytes = folderId.GetBytes();
|
||||
Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
|
||||
|
||||
GridInstantMessage giveIm
|
||||
= new GridInstantMessage(
|
||||
m_scene,
|
||||
giverSp.UUID,
|
||||
giverSp.Name,
|
||||
receiverSp.UUID,
|
||||
(byte)InstantMessageDialog.InventoryOffered,
|
||||
false,
|
||||
"inventory offered msg",
|
||||
initialSessionId,
|
||||
false,
|
||||
Vector3.Zero,
|
||||
giveImBinaryBucket,
|
||||
true);
|
||||
|
||||
giverClient.HandleImprovedInstantMessage(giveIm);
|
||||
|
||||
// These details might not all be correct.
|
||||
GridInstantMessage acceptIm
|
||||
= new GridInstantMessage(
|
||||
m_scene,
|
||||
receiverSp.UUID,
|
||||
receiverSp.Name,
|
||||
giverSp.UUID,
|
||||
(byte)InstantMessageDialog.InventoryAccepted,
|
||||
false,
|
||||
"inventory accepted msg",
|
||||
initialSessionId,
|
||||
false,
|
||||
Vector3.Zero,
|
||||
null,
|
||||
true);
|
||||
|
||||
receiverClient.HandleImprovedInstantMessage(acceptIm);
|
||||
|
||||
// Test for item remaining in the giver's inventory (here we assume a copy item)
|
||||
// TODO: Test no-copy items.
|
||||
InventoryFolderBase originalFolderAfterGive
|
||||
= UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
|
||||
|
||||
Assert.That(originalFolderAfterGive, Is.Not.Null);
|
||||
Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
|
||||
|
||||
// Test for item successfully making it into the receiver's inventory
|
||||
InventoryFolderBase receivedFolder
|
||||
= UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1");
|
||||
|
||||
Assert.That(receivedFolder, Is.Not.Null);
|
||||
Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));
|
||||
|
||||
// Test that on a delete, item still exists and is accessible for the giver.
|
||||
m_scene.InventoryService.DeleteFolders(receiverSp.UUID, new List<UUID>() { receivedFolder.ID });
|
||||
|
||||
InventoryFolderBase originalFolderAfterDelete
|
||||
= UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
|
||||
|
||||
Assert.That(originalFolderAfterDelete, Is.Not.Null);
|
||||
|
||||
// TODO: Test scenario where giver deletes their item first.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test user rejection of a given item.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A rejected item still ends up in the user's trash folder.
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void TestRejectGivenFolder()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
UUID initialSessionId = TestHelpers.ParseTail(0x10);
|
||||
UUID folderId = TestHelpers.ParseTail(0x100);
|
||||
|
||||
UserAccount ua1
|
||||
= UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
|
||||
UserAccount ua2
|
||||
= UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
|
||||
|
||||
ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
|
||||
TestClient giverClient = (TestClient)giverSp.ControllingClient;
|
||||
|
||||
ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
|
||||
TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
|
||||
|
||||
// Create the folder to test give
|
||||
InventoryFolderBase originalFolder
|
||||
= UserInventoryHelpers.CreateInventoryFolder(
|
||||
m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
|
||||
|
||||
GridInstantMessage receivedIm = null;
|
||||
receiverClient.OnReceivedInstantMessage += im => receivedIm = im;
|
||||
|
||||
byte[] giveImBinaryBucket = new byte[17];
|
||||
giveImBinaryBucket[0] = (byte)AssetType.Folder;
|
||||
byte[] itemIdBytes = folderId.GetBytes();
|
||||
Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
|
||||
|
||||
GridInstantMessage giveIm
|
||||
= new GridInstantMessage(
|
||||
m_scene,
|
||||
giverSp.UUID,
|
||||
giverSp.Name,
|
||||
receiverSp.UUID,
|
||||
(byte)InstantMessageDialog.InventoryOffered,
|
||||
false,
|
||||
"inventory offered msg",
|
||||
initialSessionId,
|
||||
false,
|
||||
Vector3.Zero,
|
||||
giveImBinaryBucket,
|
||||
true);
|
||||
|
||||
giverClient.HandleImprovedInstantMessage(giveIm);
|
||||
|
||||
// These details might not all be correct.
|
||||
// Session ID is now the created item ID (!)
|
||||
GridInstantMessage rejectIm
|
||||
= new GridInstantMessage(
|
||||
m_scene,
|
||||
receiverSp.UUID,
|
||||
receiverSp.Name,
|
||||
giverSp.UUID,
|
||||
(byte)InstantMessageDialog.InventoryDeclined,
|
||||
false,
|
||||
"inventory declined msg",
|
||||
new UUID(receivedIm.imSessionID),
|
||||
false,
|
||||
Vector3.Zero,
|
||||
null,
|
||||
true);
|
||||
|
||||
receiverClient.HandleImprovedInstantMessage(rejectIm);
|
||||
|
||||
// Test for item remaining in the giver's inventory (here we assume a copy item)
|
||||
// TODO: Test no-copy items.
|
||||
InventoryFolderBase originalFolderAfterGive
|
||||
= UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
|
||||
|
||||
Assert.That(originalFolderAfterGive, Is.Not.Null);
|
||||
Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
|
||||
|
||||
// Test for folder successfully making it into the receiver's inventory
|
||||
InventoryFolderBase receivedFolder
|
||||
= UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1");
|
||||
|
||||
InventoryFolderBase trashFolder
|
||||
= m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder);
|
||||
|
||||
Assert.That(receivedFolder, Is.Not.Null);
|
||||
Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));
|
||||
Assert.That(receivedFolder.ParentID, Is.EqualTo(trashFolder.ID));
|
||||
|
||||
// Test that on a delete, item still exists and is accessible for the giver.
|
||||
m_scene.InventoryService.PurgeFolder(trashFolder);
|
||||
|
||||
InventoryFolderBase originalFolderAfterDelete
|
||||
= UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
|
||||
|
||||
Assert.That(originalFolderAfterDelete, Is.Not.Null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -97,6 +97,9 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
|
||||
CollisionCollection = new CollisionEventUpdate();
|
||||
CollisionsLastReported = CollisionCollection;
|
||||
CollisionsLastTick = new CollisionEventUpdate();
|
||||
CollisionsLastTickStep = -1;
|
||||
|
||||
SubscribedEventsMs = 0;
|
||||
CollidingStep = 0;
|
||||
CollidingGroundStep = 0;
|
||||
|
|
|
@ -171,11 +171,6 @@ namespace OpenSim.Server.Base
|
|||
|
||||
m_console = MainConsole.Instance;
|
||||
|
||||
// Configure the appenders for log4net
|
||||
//
|
||||
OpenSimAppender consoleAppender = null;
|
||||
FileAppender fileAppender = null;
|
||||
|
||||
if (logConfig != null)
|
||||
{
|
||||
FileInfo cfg = new FileInfo(logConfig);
|
||||
|
|
|
@ -217,13 +217,38 @@ namespace OpenSim.Tests.Common
|
|||
/// </returns>
|
||||
public static InventoryFolderBase CreateInventoryFolder(
|
||||
IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders)
|
||||
{
|
||||
return CreateInventoryFolder(inventoryService, userId, UUID.Random(), path, useExistingFolders);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create inventory folders starting from the user's root folder.
|
||||
/// </summary>
|
||||
/// <param name="inventoryService"></param>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="folderId"></param>
|
||||
/// <param name="path">
|
||||
/// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
|
||||
/// </param>
|
||||
/// <param name="useExistingFolders">
|
||||
/// If true, then folders in the path which already the same name are
|
||||
/// used. This applies to the terminal folder as well.
|
||||
/// If false, then all folders in the path are created, even if there is already a folder at a particular
|
||||
/// level with the same name.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The folder created. If the path contains multiple folders then the last one created is returned.
|
||||
/// Will return null if the root folder could not be found.
|
||||
/// </returns>
|
||||
public static InventoryFolderBase CreateInventoryFolder(
|
||||
IInventoryService inventoryService, UUID userId, UUID folderId, string path, bool useExistingFolders)
|
||||
{
|
||||
InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
|
||||
|
||||
if (null == rootFolder)
|
||||
return null;
|
||||
|
||||
return CreateInventoryFolder(inventoryService, rootFolder, path, useExistingFolders);
|
||||
return CreateInventoryFolder(inventoryService, folderId, rootFolder, path, useExistingFolders);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -235,6 +260,7 @@ namespace OpenSim.Tests.Common
|
|||
/// TODO: May need to make it an option to create duplicate folders.
|
||||
/// </remarks>
|
||||
/// <param name="inventoryService"></param>
|
||||
/// <param name="folderId">ID of the folder to create</param>
|
||||
/// <param name="parentFolder"></param>
|
||||
/// <param name="path">
|
||||
/// The folder to create.
|
||||
|
@ -249,7 +275,7 @@ namespace OpenSim.Tests.Common
|
|||
/// The folder created. If the path contains multiple folders then the last one created is returned.
|
||||
/// </returns>
|
||||
public static InventoryFolderBase CreateInventoryFolder(
|
||||
IInventoryService inventoryService, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
|
||||
IInventoryService inventoryService, UUID folderId, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
|
||||
{
|
||||
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||
|
||||
|
@ -262,9 +288,16 @@ namespace OpenSim.Tests.Common
|
|||
{
|
||||
// Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name);
|
||||
|
||||
UUID folderIdForCreate;
|
||||
|
||||
if (components.Length > 1)
|
||||
folderIdForCreate = UUID.Random();
|
||||
else
|
||||
folderIdForCreate = folderId;
|
||||
|
||||
folder
|
||||
= new InventoryFolderBase(
|
||||
UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
|
||||
folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
|
||||
|
||||
inventoryService.AddFolder(folder);
|
||||
}
|
||||
|
@ -274,7 +307,7 @@ namespace OpenSim.Tests.Common
|
|||
// }
|
||||
|
||||
if (components.Length > 1)
|
||||
return CreateInventoryFolder(inventoryService, folder, components[1], useExistingFolders);
|
||||
return CreateInventoryFolder(inventoryService, folderId, folder, components[1], useExistingFolders);
|
||||
else
|
||||
return folder;
|
||||
}
|
||||
|
|
|
@ -61,6 +61,7 @@ namespace OpenSim.Tests.Common.Mock
|
|||
// Test client specific events - for use by tests to implement some IClientAPI behaviour.
|
||||
public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
|
||||
public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
|
||||
public event Action<GridInstantMessage> OnReceivedInstantMessage;
|
||||
|
||||
// disable warning: public events, part of the public API
|
||||
#pragma warning disable 67
|
||||
|
@ -487,6 +488,18 @@ namespace OpenSim.Tests.Common.Mock
|
|||
OnCompleteMovementToRegion(this, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Emulate sending an IM from the viewer to the simulator.
|
||||
/// </summary>
|
||||
/// <param name='im'></param>
|
||||
public void HandleImprovedInstantMessage(GridInstantMessage im)
|
||||
{
|
||||
ImprovedInstantMessage handlerInstantMessage = OnInstantMessage;
|
||||
|
||||
if (handlerInstantMessage != null)
|
||||
handlerInstantMessage(this, im);
|
||||
}
|
||||
|
||||
public virtual void ActivateGesture(UUID assetId, UUID gestureId)
|
||||
{
|
||||
}
|
||||
|
@ -547,7 +560,8 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
public void SendInstantMessage(GridInstantMessage im)
|
||||
{
|
||||
|
||||
if (OnReceivedInstantMessage != null)
|
||||
OnReceivedInstantMessage(im);
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, UUID invoice, List<string> message)
|
||||
|
|
|
@ -53,6 +53,9 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
|
||||
{
|
||||
// Console.WriteLine(
|
||||
// "Requesting folders, fields {0}, vals {1}", string.Join(",", fields), string.Join(",", vals));
|
||||
|
||||
List<XInventoryFolder> origFolders
|
||||
= Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
|
||||
|
||||
|
@ -104,7 +107,30 @@ namespace OpenSim.Tests.Common.Mock
|
|||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
|
||||
public bool MoveFolder(string id, string newParent) { throw new NotImplementedException(); }
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
// Don't use GetFolders() here - it takes a clone!
|
||||
XInventoryFolder folder = m_allFolders[new UUID(id)];
|
||||
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
folder.parentFolderID = new UUID(newParent);
|
||||
|
||||
XInventoryFolder[] newParentFolders
|
||||
= GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() });
|
||||
|
||||
// Console.WriteLine(
|
||||
// "Moved folder {0} {1}, to {2} {3}",
|
||||
// folder.folderName, folder.folderID, newParentFolders[0].folderName, folder.parentFolderID);
|
||||
|
||||
// TODO: Really need to implement folder version incrementing, though this should be common code anyway,
|
||||
// not reimplemented in each db plugin.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
|
||||
}
|
||||
|
|
|
@ -3180,6 +3180,7 @@
|
|||
<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Inventory/Transfer/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue