Remove the script engine identifier tag, so the compiler just sees
the language specifier. Makes language specifiers work again with script engine specifiers.0.6.0-stable
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			@ -204,6 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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                if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
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                {
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                    engine = firstline.Substring(2, colon-2);
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                    script = "//" + script.Substring(script.IndexOf(':')+1);
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                }
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            }
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			@ -351,6 +351,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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                if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
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                {
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                    engine = firstline.Substring(2, colon-2);
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                    script = "//" + script.Substring(script.IndexOf(':')+1);
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                }
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            }
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