Removed excessive call to UpdateMovementAnimations which prevented GroundSit; Corrected cause of 'sit on roof'.
parent
49dbae65c9
commit
b8b4517211
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@ -670,7 +670,6 @@ namespace OpenSim.Region.Framework.Scenes
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AdjustKnownSeeds();
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Animator.TrySetMovementAnimation("STAND");
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// we created a new ScenePresence (a new child agent) in a fresh region.
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// Request info about all the (root) agents in this region
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@ -1691,7 +1690,6 @@ namespace OpenSim.Region.Framework.Scenes
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SetHeight(m_avHeight);
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}
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}
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Animator.TrySetMovementAnimation("STAND");
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}
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@ -1858,15 +1856,15 @@ namespace OpenSim.Region.Framework.Scenes
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(offset * partRot);
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}
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Console.WriteLine(" ");
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Console.WriteLine("link number ={0}", part.LinkNum);
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Console.WriteLine("Prim offset ={0}", part.OffsetPosition );
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Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset);
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Console.WriteLine("Click offst ={0}", offset);
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Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation());
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Console.WriteLine("offsetr ={0}", offsetr);
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Console.WriteLine("Camera At ={0}", cameraAtOffset);
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Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
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//Console.WriteLine(" ");
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//Console.WriteLine("link number ={0}", part.LinkNum);
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//Console.WriteLine("Prim offset ={0}", part.OffsetPosition );
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//Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset);
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//Console.WriteLine("Click offst ={0}", offset);
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//Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation());
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//Console.WriteLine("offsetr ={0}", offsetr);
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//Console.WriteLine("Camera At ={0}", cameraAtOffset);
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//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
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ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
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m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
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@ -2218,7 +2216,7 @@ Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
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m_avUnscriptedSitPos; // adds click offset, if any
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//Set up raytrace to find top surface of prim
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Vector3 size = part.Scale;
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float mag = 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z));
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float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z));
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Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag);
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Vector3 down = new Vector3(0f, 0f, -1f);
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//Console.WriteLine("st={0} do={1} ma={2}", start, down, mag);
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@ -2267,7 +2265,7 @@ Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
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Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction
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//Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset);
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m_pos += offset;
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ControllingClient.SendClearFollowCamProperties(part.UUID);
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// ControllingClient.SendClearFollowCamProperties(part.UUID);
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}
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} // End SitAltitudeCallback KF.
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@ -3349,19 +3347,19 @@ Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
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// Event called by the physics plugin to tell the avatar about a collision.
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private void PhysicsCollisionUpdate(EventArgs e)
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{
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if (m_updateCount > 0) //KF: Update Anims for a short period. Many Anim
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{ // changes are very asynchronous.
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Animator.UpdateMovementAnimations();
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m_updateCount--;
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}
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if (e == null)
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return;
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// The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
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// The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents(
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// as of this comment the interval is set in AddToPhysicalScene
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if (Animator!=null)
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{
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if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper,
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{ // else its will lock out other animation changes, like ground sit.
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Animator.UpdateMovementAnimations();
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m_updateCount--;
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}
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}
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CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
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Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
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@ -3370,7 +3368,7 @@ Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
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if (m_lastColCount != coldata.Count)
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{
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m_updateCount = 10;
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m_updateCount = UPDATE_COUNT;
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m_lastColCount = coldata.Count;
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}
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