Create a new random when needed using normal time based seed instead of

reusing a shared one than may not be valid
avinationmerge
UbitUmarov 2012-11-02 17:40:17 +00:00
parent e36a700eb0
commit b8c19fe1a9
1 changed files with 5 additions and 2 deletions

View File

@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Scenes
private long timeLastChanged = 0;
private long m_maxPersistTime = 0;
private long m_minPersistTime = 0;
private Random m_rand;
// private Random m_rand;
private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
/// <summary>
@ -130,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (value)
{
if (m_isBackedUp)
{
m_scene.SceneGraph.FireChangeBackup(this);
@ -139,13 +140,15 @@ namespace OpenSim.Region.Framework.Scenes
timeFirstChanged = DateTime.Now.Ticks;
if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
{
/*
if (m_rand == null)
{
byte[] val = new byte[16];
m_rootPart.UUID.ToBytes(val, 0);
m_rand = new Random(BitConverter.ToInt32(val, 0));
}
*/
Random m_rand = new Random();
if (m_scene.GetRootAgentCount() == 0)
{
//If the region is empty, this change has been made by an automated process