Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.avinationmerge
parent
3d3b81e676
commit
b8c27252c1
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@ -527,16 +527,9 @@ namespace OpenSim.Region.Framework.Scenes
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// without the parent rotation applied.
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if (ParentID != 0)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID);
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if (part != null)
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{
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SceneObjectPart part = ParentPart;
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return part.AbsolutePosition + (m_pos * part.GetWorldRotation());
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}
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else
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{
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return ParentPosition + m_pos;
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}
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}
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}
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return m_pos;
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}
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@ -653,6 +646,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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private UUID m_parentUUID = UUID.Zero;
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public SceneObjectPart ParentPart
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{
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get { return m_parentPart; }
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set { m_parentPart = value; }
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}
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private SceneObjectPart m_parentPart = null;
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public float Health
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{
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get { return m_health; }
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@ -891,6 +891,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.SitTargetAvatar = UUID;
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ParentPosition = part.GetWorldPosition();
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ParentID = part.LocalId;
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ParentPart = part;
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m_pos = m_prevSitOffset;
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pos = ParentPosition;
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}
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@ -1865,9 +1866,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentID != 0)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID);
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if (part != null)
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{
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SceneObjectPart part = ParentPart;
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TaskInventoryDictionary taskIDict = part.TaskInventory;
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if (taskIDict != null)
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{
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@ -1890,12 +1889,12 @@ namespace OpenSim.Region.Framework.Scenes
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part.ParentGroup.DeleteAvatar(UUID);
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ParentPosition = part.GetWorldPosition();
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ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
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}
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m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
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ParentPosition = Vector3.Zero;
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ParentID = 0;
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ParentPart = null;
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if (PhysicsActor == null)
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AddToPhysicalScene(false);
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@ -2356,6 +2355,10 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
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if (ParentPart == null)
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return;
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ParentID = m_requestedSitTargetID;
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Velocity = Vector3.Zero;
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