Hold a ref to the prim we're sat on rather than querying scene each time

the check for significant is carried out. Prevents a deadlock condition.
avinationmerge
Melanie 2012-03-08 18:31:58 +01:00
parent 3d3b81e676
commit b8c27252c1
1 changed files with 31 additions and 28 deletions

View File

@ -527,16 +527,9 @@ namespace OpenSim.Region.Framework.Scenes
// without the parent rotation applied.
if (ParentID != 0)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID);
if (part != null)
{
SceneObjectPart part = ParentPart;
return part.AbsolutePosition + (m_pos * part.GetWorldRotation());
}
else
{
return ParentPosition + m_pos;
}
}
}
return m_pos;
}
@ -653,6 +646,13 @@ namespace OpenSim.Region.Framework.Scenes
}
private UUID m_parentUUID = UUID.Zero;
public SceneObjectPart ParentPart
{
get { return m_parentPart; }
set { m_parentPart = value; }
}
private SceneObjectPart m_parentPart = null;
public float Health
{
get { return m_health; }
@ -891,6 +891,7 @@ namespace OpenSim.Region.Framework.Scenes
part.SitTargetAvatar = UUID;
ParentPosition = part.GetWorldPosition();
ParentID = part.LocalId;
ParentPart = part;
m_pos = m_prevSitOffset;
pos = ParentPosition;
}
@ -1865,9 +1866,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentID != 0)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID);
if (part != null)
{
SceneObjectPart part = ParentPart;
TaskInventoryDictionary taskIDict = part.TaskInventory;
if (taskIDict != null)
{
@ -1890,12 +1889,12 @@ namespace OpenSim.Region.Framework.Scenes
part.ParentGroup.DeleteAvatar(UUID);
ParentPosition = part.GetWorldPosition();
ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
}
m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
ParentPosition = Vector3.Zero;
ParentID = 0;
ParentPart = null;
if (PhysicsActor == null)
AddToPhysicalScene(false);
@ -2356,6 +2355,10 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
if (ParentPart == null)
return;
ParentID = m_requestedSitTargetID;
Velocity = Vector3.Zero;