also on another location, plus a bit clean
parent
de51b7af85
commit
b8cb9d1bbb
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@ -7909,19 +7909,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Error("llDialog", "First parameter must be a key");
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Error("llDialog", "First parameter must be a key");
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return;
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return;
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}
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}
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if (buttons.Length < 1)
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int length = buttons.Length;
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if (length < 1)
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{
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{
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Error("llDialog", "At least 1 button must be shown");
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Error("llDialog", "At least 1 button must be shown");
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return;
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return;
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}
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}
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if (buttons.Length > 12)
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if (length > 12)
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{
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{
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Error("llDialog", "No more than 12 buttons can be shown");
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Error("llDialog", "No more than 12 buttons can be shown");
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return;
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return;
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}
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}
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int length = buttons.Length;
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if (length > 12)
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length = 12;
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string[] buts = new string[length];
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string[] buts = new string[length];
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for (int i = 0; i < length; i++)
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for (int i = 0; i < length; i++)
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@ -9924,9 +9923,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (part.ParentGroup.RootPart == part)
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if (part.ParentGroup.RootPart == part)
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{
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{
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SceneObjectGroup parent = part.ParentGroup;
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SceneObjectGroup parent = part.ParentGroup;
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Util.FireAndForget(delegate(object x) {
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// Util.FireAndForget(delegate(object x) {
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parent.UpdateGroupPosition(currentPosition);
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parent.UpdateGroupPosition(currentPosition);
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});
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// });
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}
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}
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else
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else
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{
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{
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@ -14388,6 +14387,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return list;
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return list;
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}
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}
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// this is wrong, except on a few trivial cases
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// keeping it for now just for raycast v3
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/// <summary>
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/// <summary>
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/// Helper to calculate bounding box of an avatar.
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/// Helper to calculate bounding box of an avatar.
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/// </summary>
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/// </summary>
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