If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel.
This is patch http://opensimulator.org/mantis/view.php?id=5567 Thanks Snoopy!bulletsim
parent
bb4cb16512
commit
b8e7258051
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@ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public bool IsBannedFromLand(UUID avatar)
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public bool IsBannedFromLand(UUID avatar)
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{
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{
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if (m_scene.Permissions.IsAdministrator(avatar))
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if (m_scene.Permissions.CanEditParcelProperties(avatar, this, 0))
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return false;
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return false;
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if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
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if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
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@ -429,7 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (e.AgentID == avatar && e.Flags == AccessList.Ban)
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if (e.AgentID == avatar && e.Flags == AccessList.Ban)
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return true;
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return true;
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return false;
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return false;
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}) != -1 && LandData.OwnerID != avatar)
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}) != -1)
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{
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{
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return true;
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return true;
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}
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}
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@ -439,7 +439,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public bool IsRestrictedFromLand(UUID avatar)
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public bool IsRestrictedFromLand(UUID avatar)
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{
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{
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if (m_scene.Permissions.IsAdministrator(avatar))
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if (m_scene.Permissions.CanEditParcelProperties(avatar, this, 0))
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return false;
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return false;
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if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
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if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
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@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (e.AgentID == avatar && e.Flags == AccessList.Access)
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if (e.AgentID == avatar && e.Flags == AccessList.Access)
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return true;
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return true;
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return false;
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return false;
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}) == -1 && LandData.OwnerID != avatar)
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}) == -1)
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{
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{
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return true;
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return true;
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}
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}
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