Mantis #2584
Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.0.6.1-post-fixes
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1b3a3ffc77
commit
b8e8a33d60
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@ -78,6 +78,21 @@ namespace OpenSim.Region.Environment
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return buildEvent("EnableSimulator", llsdBody);
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}
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public static OSD DisableSimulator(ulong Handle)
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{
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OSDMap llsdSimInfo = new OSDMap(1);
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llsdSimInfo.Add("Handle", new OSDBinary(regionHandleToByteArray(Handle)));
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OSDArray arr = new OSDArray(1);
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arr.Add(llsdSimInfo);
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OSDMap llsdBody = new OSDMap(1);
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llsdBody.Add("SimulatorInfo", arr);
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return buildEvent("DisableSimulator", llsdBody);
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}
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public static OSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt,
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IPEndPoint newRegionExternalEndPoint,
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string capsURL, UUID AgentID, UUID SessionID)
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@ -149,6 +149,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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if (destRegionUp)
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{
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// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
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// both regions
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if (avatar.ParentID != (uint)0)
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@ -169,6 +170,17 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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agent.child = false;
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m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
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if (eq != null)
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{
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OSD Item = EventQueueHelper.EnableSimulator(realHandle, reg.ExternalEndPoint);
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eq.Enqueue(Item, avatar.UUID);
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}
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else
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{
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avatar.ControllingClient.InformClientOfNeighbour(realHandle, reg.ExternalEndPoint);
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// TODO: make Event Queue disablable!
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}
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m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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position, false);
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Thread.Sleep(2000);
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@ -223,6 +235,12 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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{
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//SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
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SendCloseChildAgentConnections(avatar.UUID, childRegions);
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if (eq != null)
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{
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OSD Item = EventQueueHelper.DisableSimulator(m_regionInfo.RegionHandle);
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eq.Enqueue(Item, avatar.UUID);
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}
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Thread.Sleep(2000);
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CloseConnection(avatar.UUID);
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}
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// if (teleport success) // seems to be always success here
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@ -662,6 +662,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (destRegionUp)
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{
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// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
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// both regions
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if (avatar.ParentID != (uint)0)
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@ -682,6 +683,16 @@ namespace OpenSim.Region.Environment.Scenes
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agent.child = false;
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m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
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if (eq != null)
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{
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OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, reg.ExternalEndPoint);
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eq.Enqueue(Item, avatar.UUID);
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}
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else
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{
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avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, reg.ExternalEndPoint);
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}
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m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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position, false);
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Thread.Sleep(2000);
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@ -724,8 +735,14 @@ namespace OpenSim.Region.Environment.Scenes
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uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
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if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
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{
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SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList());
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//SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList());
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SendCloseChildAgentConnections(avatar.UUID, childRegions);
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if (eq != null)
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{
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OSD Item = EventQueueHelper.DisableSimulator(m_regionInfo.RegionHandle);
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eq.Enqueue(Item, avatar.UUID);
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}
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Thread.Sleep(2000);
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CloseConnection(avatar.UUID);
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}
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// if (teleport success) // seems to be always success here
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