diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs index ba6ebfc4f1..8b9e0d39a9 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs @@ -56,9 +56,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap private static readonly Color[] DEFAULT_TERRAIN_COLOR = new Color[] { -// Color.FromArgb(255, 164, 136, 117), - Color.FromArgb(255, 255, 136, 117), - + Color.FromArgb(255, 164, 136, 117), Color.FromArgb(255, 65, 87, 47), Color.FromArgb(255, 157, 145, 131), Color.FromArgb(255, 125, 128, 130) @@ -395,7 +393,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap output.UnlockBits(outputData); -output.Save("terr.png",ImageFormat.Png); +//output.Save("terr.png",ImageFormat.Png); #endregion Texture Compositing