correct the default avatar_terminal_velocity value that I accidentally left in whilst testing

iar_mods
Justin Clark-Casey (justincc) 2012-02-11 02:29:07 +00:00
parent f49897a419
commit b92b9228ef
1 changed files with 1 additions and 1 deletions

View File

@ -461,7 +461,7 @@ namespace OpenSim.Region.Physics.OdePlugin
gravityy = physicsconfig.GetFloat("world_gravityy", 0f); gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 9f); float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f);
AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f); AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f);
if (AvatarTerminalVelocity != avatarTerminalVelocity) if (AvatarTerminalVelocity != avatarTerminalVelocity)
{ {