diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs index 33d217562c..3365c92b0b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs @@ -50,14 +50,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests private TestScene m_scene; private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine; - private AutoResetEvent m_chatEvent = new AutoResetEvent(false); - private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false); + private AutoResetEvent m_chatEvent; + private AutoResetEvent m_stoppedEvent; private OSChatMessage m_osChatMessageReceived; - [TestFixtureSetUp] + [SetUp] public void Init() { + m_osChatMessageReceived = null; + m_chatEvent = new AutoResetEvent(false); + m_stoppedEvent = new AutoResetEvent(false); + //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine(); @@ -76,8 +80,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests xEngineConfig.Set("AppDomainLoading", "false"); xEngineConfig.Set("ScriptStopStrategy", "co-op"); + + // This is really just set for debugging the test. xEngineConfig.Set("WriteScriptSourceToDebugFile", true); + // Set to false if we need to debug test so the old scripts don't get wiped before each separate test +// xEngineConfig.Set("DeleteScriptsOnStartup", false); + // This is not currently used at all for co-op termination. Bumping up to demonstrate that co-op termination // has an effect - without it tests will fail due to a 120 second wait for the event to finish. xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000); @@ -174,7 +183,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests llSay(0, ""Thin Lizzy""); while (1 == 1) - llSay(0, ""Iter "" + (string)i); + llSay(0, ""Iter "" + (string)i++); } }"; @@ -197,7 +206,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests while (1 == 1) { - llSay(0, ""Iter "" + (string)i); + llSay(0, ""Iter "" + (string)i++); } } }"; @@ -221,8 +230,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests do { - llSay(0, ""Iter "" + (string)i); - } while (1 == 1) + llSay(0, ""Iter "" + (string)i++); +} while (1 == 1); + } +}"; + + TestStop(script); + } + + [Test] + public void TestStopOnInfiniteJumpLoop() + { + TestHelpers.InMethod(); +// TestHelpers.EnableLogging(); + + string script = +@"default +{ + state_entry() + { + integer i = 0; + llSay(0, ""Thin Lizzy""); + + @p1; + llSay(0, ""Iter "" + (string)i++); + jump p1; } }"; @@ -276,7 +308,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests private void OnChatFromWorld(object sender, OSChatMessage oscm) { -// Console.WriteLine("Got chat [{0}]", oscm.Message); + m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld; + Console.WriteLine("Got chat [{0}]", oscm.Message); m_osChatMessageReceived = oscm; m_chatEvent.Set();