on presence close(), release animator and OnRegionHeartbeatEnd event
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d677db338d
commit
b95caaa453
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@ -3585,6 +3585,13 @@ namespace OpenSim.Region.Framework.Scenes
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// m_reprioritizationTimer.Dispose();
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RemoveFromPhysicalScene();
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m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
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// if (Animator != null)
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// Animator.Close();
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Animator = null;
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}
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public void AddAttachment(SceneObjectGroup gobj)
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