add a comment about parts permissions aggregation
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@ -2551,6 +2551,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void AggregateInnerPerms()
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{
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// assuming child prims permissions masks are irrelevant on a linkset
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// root part is handle at SOG since its masks are the sog masks
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const uint mask = (uint)PermissionMask.AllEffective;
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uint owner = mask;
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