Merge branch 'master' into bigmerge

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
avinationmerge
Melanie 2011-10-27 18:14:38 +01:00
commit b975cbcbed
27 changed files with 207 additions and 216 deletions

View File

@ -1976,8 +1976,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
SendBulkUpdateInventoryItem((InventoryItemBase)node);
else if (node is InventoryFolderBase)
SendBulkUpdateInventoryFolder((InventoryFolderBase)node);
else if (node != null)
m_log.ErrorFormat("[CLIENT]: {0} sent unknown inventory node named {1}", Name, node.Name);
else
m_log.ErrorFormat("[CLIENT]: Client for {0} sent unknown inventory node named {1}", Name, node.Name);
m_log.ErrorFormat("[CLIENT]: {0} sent null inventory node", Name);
}
protected void SendBulkUpdateInventoryItem(InventoryItemBase item)

View File

@ -306,13 +306,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
if (c.Scene != null)
{
((Scene)c.Scene).ForEachScenePresence
((Scene)c.Scene).ForEachRootScenePresence
(
delegate(ScenePresence presence)
{
// ignore chat from child agents
if (presence.IsChildAgent) return;
IClientAPI client = presence.ControllingClient;
// don't forward SayOwner chat from objects to

View File

@ -98,10 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendGeneralAlert(string message)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (!presence.IsChildAgent)
presence.ControllingClient.SendAlertMessage(message);
presence.ControllingClient.SendAlertMessage(message);
});
}
@ -163,10 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendNotificationToUsersInRegion(
UUID fromAvatarID, string fromAvatarName, string message)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (!presence.IsChildAgent)
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
});
}

View File

@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
}
else if (agentID == ALL_AGENTS)
{
m_scene.ForEachScenePresence(
m_scene.ForEachRootScenePresence(
delegate(ScenePresence p)
{
if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))

View File

@ -143,24 +143,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Try root avatar only first
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
// m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
// Local message
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im);
// m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
{
// Local message
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
result(true);
return;
}
// Message sent
result(true);
return;
}
}
@ -168,16 +163,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
foreach (Scene scene in m_Scenes)
{
// m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}",
// toAgentID, scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
result(true);
@ -231,17 +224,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
bool successful = false;
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
ScenePresence sp = scene.GetScenePresence(toAgentID);
if(!sp.IsChildAgent)
{
ScenePresence user =
(ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
}
if (!successful)

View File

@ -140,8 +140,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Try root avatar only first
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
@ -165,9 +168,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
@ -405,17 +407,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Trigger the Instant message in the scene.
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
{
ScenePresence user =
(ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
}
if (!successful)

View File

@ -277,19 +277,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{
if (m_TransferModule != null)
m_TransferModule.SendInstantMessage(im, delegate(bool success) {
// Send BulkUpdateInventory
IInventoryService invService = scene.InventoryService;
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
folder = invService.GetFolder(folder);
// justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
// and is apparently supposed to fix bulk inventory updates after accepting items. But
// instead it appears to cause two copies of an accepted folder for the receiving user in
// at least some cases. Folder/item update is already done when the offer is made (see code above)
ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
// If the user has left the scene by the time the message comes back then we can't send
// them the update.
if (fromUser != null)
fromUser.ControllingClient.SendBulkUpdateInventory(folder);
// // Send BulkUpdateInventory
// IInventoryService invService = scene.InventoryService;
// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
//
// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
// folder = invService.GetFolder(folder);
//
// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
//
// // If the user has left the scene by the time the message comes back then we can't send
// // them the update.
// if (fromUser != null)
// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
});
}
}

View File

@ -678,11 +678,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return;
Scene.ForEachScenePresence(delegate(ScenePresence sp)
Scene.ForEachRootScenePresence(delegate(ScenePresence p)
{
if (sp.UUID != senderID)
if (p.UUID != senderID)
{
ScenePresence p = Scene.GetScenePresence(sp.UUID);
// make sure they are still there, we could be working down a long list
// Also make sure they are actually in the region
if (p != null && !p.IsChildAgent)
@ -953,10 +952,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void sendRegionInfoPacketToAll()
{
Scene.ForEachScenePresence(delegate(ScenePresence sp)
Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
HandleRegionInfoRequest(sp.ControllingClient);
HandleRegionInfoRequest(sp.ControllingClient);
});
}

View File

@ -533,11 +533,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
{
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
{
if (avatar.IsChildAgent)
return;
ILandObject over = null;
try
{

View File

@ -70,11 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
SceneObjectGroup grp = part.ParentGroup;
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.IsChildAgent)
return;
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance
return;
@ -122,11 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
}
}
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.IsChildAgent)
return;
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance
return;

View File

@ -488,12 +488,9 @@ namespace OpenSim.Region.CoreModules
private void SunUpdateToAllClients()
{
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
{
SunToClient(sp.ControllingClient);
}
});
}

View File

@ -435,10 +435,9 @@ namespace OpenSim.Region.CoreModules
m_frameLastUpdateClientArray = m_frame;
}
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
sp.ControllingClient.SendWindData(windSpeeds);
sp.ControllingClient.SendWindData(windSpeeds);
});
}
}

View File

@ -401,10 +401,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
else
{
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
// Don't send a green dot for yourself
if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId)
if (sp.UUID != remoteClient.AgentId)
{
mapitem = new mapItemReply();
mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);

View File

@ -920,22 +920,17 @@ namespace OpenSim.Region.Framework.Scenes
try
{
ForEachScenePresence(delegate(ScenePresence agent)
{
// If agent is a root agent.
if (!agent.IsChildAgent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
ForEachRootScenePresence(delegate(ScenePresence agent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
List<ulong> old = new List<ulong>();
old.Add(otherRegion.RegionHandle);
agent.DropOldNeighbours(old);
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, otherRegion);
}
}
);
List<ulong> old = new List<ulong>();
old.Add(otherRegion.RegionHandle);
agent.DropOldNeighbours(old);
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, otherRegion);
});
}
catch (NullReferenceException)
{
@ -1070,16 +1065,11 @@ namespace OpenSim.Region.Framework.Scenes
GridRegion r = new GridRegion(region);
try
{
ForEachScenePresence(delegate(ScenePresence agent)
{
// If agent is a root agent.
if (!agent.IsChildAgent)
{
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r);
}
}
);
ForEachRootScenePresence(delegate(ScenePresence agent)
{
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r);
});
}
catch (NullReferenceException)
{
@ -1493,11 +1483,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="stats">Stats on the Simulator's performance</param>
private void SendSimStatsPackets(SimStats stats)
{
ForEachScenePresence(
ForEachRootScenePresence(
delegate(ScenePresence agent)
{
if (!agent.IsChildAgent)
agent.ControllingClient.SendSimStats(stats);
agent.ControllingClient.SendSimStats(stats);
}
);
}
@ -4462,6 +4451,19 @@ namespace OpenSim.Region.Framework.Scenes
return cp.IsChildAgent;
}
/// <summary>
/// Performs action on all ROOT (not child) scene presences.
/// This is just a shortcut function since frequently actions only appy to root SPs
/// </summary>
/// <param name="action"></param>
public void ForEachRootScenePresence(Action<ScenePresence> action)
{
if(m_sceneGraph != null)
{
m_sceneGraph.ForEachRootScenePresence(action);
}
}
/// <summary>
/// Performs action on all scene presences.
/// </summary>

View File

@ -1265,7 +1265,21 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
/// <summary>
/// Performs action on all ROOT (not child) scene presences.
/// This is just a shortcut function since frequently actions only appy to root SPs
/// </summary>
/// <param name="action"></param>
public void ForEachRootScenePresence(Action<ScenePresence> action)
{
ForEachScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
action(sp);
});
}
/// <summary>
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
/// any delegates passed in will need to implement their own locking on data they reference and

View File

@ -458,9 +458,9 @@ namespace OpenSim.Region.Framework.Scenes
ForEachCurrentScene(
delegate(Scene scene)
{
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{
if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name))
if (name == null || scenePresence.Name == name)
{
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
scenePresence.Firstname,
@ -481,10 +481,9 @@ namespace OpenSim.Region.Framework.Scenes
ForEachCurrentScene(
delegate(Scene scene)
{
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{
if (!scenePresence.IsChildAgent)
avatars.Add(scenePresence);
avatars.Add(scenePresence);
});
}
);

View File

@ -1493,10 +1493,9 @@ namespace OpenSim.Region.Framework.Scenes
if (volume < 0)
volume = 0;
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
});
}
@ -2136,6 +2135,8 @@ namespace OpenSim.Region.Framework.Scenes
public void PhysicsCollision(EventArgs e)
{
// m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID);
// single threaded here
CollisionEventUpdate a = (CollisionEventUpdate)e;
@ -2729,10 +2730,8 @@ namespace OpenSim.Region.Framework.Scenes
TaskInventory.LockItemsForRead(false);
}
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.IsChildAgent)
return;
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
});

View File

@ -2950,19 +2950,15 @@ namespace OpenSim.Region.Framework.Scenes
public void SendOtherAgentsAvatarDataToMe()
{
int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
// only send information about root agents
if (scenePresence.IsChildAgent)
return;
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{
// only send information about other root agents
if (scenePresence.UUID == UUID)
return;
// only send information about other root agents
if (scenePresence.UUID == UUID)
return;
scenePresence.SendAvatarDataToAgent(this);
count++;
});
scenePresence.SendAvatarDataToAgent(this);
count++;
});
m_scene.StatsReporter.AddAgentUpdates(count);
}
@ -2996,13 +2992,14 @@ namespace OpenSim.Region.Framework.Scenes
int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
if (scenePresence.UUID == UUID)
return;
{
// only send information to other root agents
if (scenePresence.UUID == UUID)
return;
SendAppearanceToAgent(scenePresence);
count++;
});
SendAppearanceToAgent(scenePresence);
count++;
});
m_scene.StatsReporter.AddAgentUpdates(count);
}
@ -3016,19 +3013,15 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
// only send information about root agents
if (scenePresence.IsChildAgent)
return;
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{
// only send information about other root agents
if (scenePresence.UUID == UUID)
return;
// only send information about other root agents
if (scenePresence.UUID == UUID)
return;
scenePresence.SendAppearanceToAgent(this);
count++;
});
scenePresence.SendAppearanceToAgent(this);
count++;
});
m_scene.StatsReporter.AddAgentUpdates(count);
}

View File

@ -373,13 +373,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
scene.RegionInfo.RegionID,
DateTime.UtcNow.ToString("s")));
scene.ForEachScenePresence(delegate(ScenePresence sp)
scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
{
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
list.Append("</avatars>");
}
});
string payload = list.ToString();

View File

@ -504,19 +504,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Try root avatar first
foreach (Scene scene in m_sceneList)
{
if (scene.Entities.ContainsKey(agentID) &&
scene.Entities[agentID] is ScenePresence)
ScenePresence sp = scene.GetScenePresence(agentID);
if (sp != null)
{
ScenePresence user = (ScenePresence)scene.Entities[agentID];
if (!user.IsChildAgent)
if (!sp.IsChildAgent)
{
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", user.ControllingClient.Name);
return user.ControllingClient;
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", sp.ControllingClient.Name);
return sp.ControllingClient;
}
else
{
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", user.ControllingClient.Name);
child = user.ControllingClient;
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", sp.ControllingClient.Name);
child = sp.ControllingClient;
}
}
}

View File

@ -1076,17 +1076,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Try root avatar first
foreach (Scene scene in m_sceneList)
{
if (scene.Entities.ContainsKey(agentID) &&
scene.Entities[agentID] is ScenePresence)
ScenePresence sp = scene.GetScenePresence(agentID);
if (sp != null)
{
ScenePresence user = (ScenePresence)scene.Entities[agentID];
if (!user.IsChildAgent)
if (!sp.IsChildAgent)
{
return user.ControllingClient;
return sp.ControllingClient;
}
else
{
child = user.ControllingClient;
child = sp.ControllingClient;
}
}
}

View File

@ -76,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
/// </summary>
public int Count { get { return m_objCollisionList.Count; } }
public bool CollisionsOnPreviousFrame { get; private set; }
public Dictionary<uint, ContactPoint> m_objCollisionList;
public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList)

View File

@ -193,6 +193,15 @@ namespace OpenSim.Region.Physics.OdePlugin
private int m_eventsubscription;
private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
/// <summary>
/// Signal whether there were collisions on the previous frame, so we know if we need to send the
/// empty CollisionEventsThisFrame to the prim so that it can detect the end of a collision.
/// </summary>
/// <remarks>
/// This is probably a temporary measure, pending storing this information consistently in CollisionEventUpdate itself.
/// </remarks>
private bool m_collisionsOnPreviousFrame;
private IntPtr m_linkJoint = IntPtr.Zero;
internal volatile bool childPrim;
@ -3025,8 +3034,20 @@ Console.WriteLine(" JointCreateFixed");
public void SendCollisions()
{
if (CollisionEventsThisFrame.Count > 0)
if (m_collisionsOnPreviousFrame || CollisionEventsThisFrame.Count > 0)
{
base.SendCollisionUpdate(CollisionEventsThisFrame);
if (CollisionEventsThisFrame.Count > 0)
{
m_collisionsOnPreviousFrame = true;
CollisionEventsThisFrame.Clear();
}
else
{
m_collisionsOnPreviousFrame = false;
}
}
}
public override bool SubscribedEvents()

View File

@ -629,10 +629,8 @@ namespace OpenSim.Region.RegionCombinerModule
List<Vector3> CoarseLocations = new List<Vector3>();
List<UUID> AvatarUUIDs = new List<UUID>();
connectiondata.RegionScene.ForEachScenePresence(delegate(ScenePresence sp)
connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.IsChildAgent)
return;
if (sp.UUID != presence.UUID)
{
if (sp.ParentID != 0)

View File

@ -4124,9 +4124,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<UUID> keytable = new List<UUID>();
// parse for sitting avatare-uuids
World.ForEachScenePresence(delegate(ScenePresence presence)
World.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
keytable.Add(presence.UUID);
});
@ -4199,9 +4199,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
// parse for sitting avatare-names
List<String> nametable = new List<String>();
World.ForEachScenePresence(delegate(ScenePresence presence)
World.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
nametable.Add(presence.ControllingClient.Name);
});
@ -9933,9 +9933,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
landObject.SetMediaUrl(url);
// now send to all (non-child) agents in the parcel
World.ForEachScenePresence(delegate(ScenePresence sp)
World.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID))
if (sp.currentParcelUUID == landData.GlobalID)
{
sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
landData.MediaID,
@ -9966,9 +9966,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence == null)
{
// send to all (non-child) agents in the parcel
World.ForEachScenePresence(delegate(ScenePresence sp)
World.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID))
if (sp.currentParcelUUID == landData.GlobalID)
{
sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
(ParcelMediaCommandEnum)commandToSend,

View File

@ -882,10 +882,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
LSL_List result = new LSL_List();
World.ForEachScenePresence(delegate(ScenePresence sp)
World.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
result.Add(new LSL_String(sp.Name));
result.Add(new LSL_String(sp.Name));
});
return result;
}
@ -2590,11 +2589,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
World.ForEachScenePresence(delegate(ScenePresence sp)
World.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent &&
sp.Firstname == FirstName &&
sp.Lastname == SurName)
if (sp.Firstname == FirstName && sp.Lastname == SurName)
{
// kick client...
if (alert != null)
@ -2726,17 +2723,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
LSL_List result = new LSL_List();
World.ForEachScenePresence(delegate (ScenePresence avatar)
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
{
if (avatar != null && avatar.UUID != m_host.OwnerID)
{
if (avatar.IsChildAgent == false)
{
result.Add(new LSL_String(avatar.UUID.ToString()));
OpenMetaverse.Vector3 ap = avatar.AbsolutePosition;
result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
result.Add(new LSL_String(avatar.Name));
}
result.Add(new LSL_String(avatar.UUID.ToString()));
OpenMetaverse.Vector3 ap = avatar.AbsolutePosition;
result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
result.Add(new LSL_String(avatar.Name));
}
});

View File

@ -442,7 +442,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
IScriptInstance instance = GetInstance(itemId);
if (instance == null)
{
MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
// Commented out for now since this will cause false reports on simulators with more than
// one scene where the current command line set region is 'root' (which causes commands to
// go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
return;
}
else