* refactor: Make some direct IClientAPI calls go through the dialog module instead
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1aa9e63428
commit
b97a51d7d0
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@ -27,11 +27,27 @@
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using System;
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using System;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Interfaces
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namespace OpenSim.Region.Environment.Interfaces
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{
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{
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public interface IDialogModule
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public interface IDialogModule
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{
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{
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/// <summary>
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/// Send a non-modal alert message to a particular user.
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/// </summary>
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/// <param name="client"></param>
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/// <param name="message"></param>
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void SendAlertToUser(IClientAPI client, string message);
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/// <summary>
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/// Send an alert message to a particular user.
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/// </summary>
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/// <param name="client"></param>
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/// <param name="message"></param>
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/// <param name="modal"></param>
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void SendAlertToUser(IClientAPI client, string message, bool modal);
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/// <summary>
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/// <summary>
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/// Send a non-modal alert message to a particular user.
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/// Send a non-modal alert message to a particular user.
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/// </summary>
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/// </summary>
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@ -53,6 +53,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Dialog
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public string Name { get { return "Dialog Module"; } }
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public string Name { get { return "Dialog Module"; } }
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public bool IsSharedModule { get { return false; } }
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public bool IsSharedModule { get { return false; } }
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public void SendAlertToUser(IClientAPI client, string message)
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{
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SendAlertToUser(client, message, false);
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}
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public void SendAlertToUser(IClientAPI client, string message, bool modal)
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{
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client.SendAgentAlertMessage(message, modal);
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}
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public void SendAlertToUser(UUID agentID, string message)
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public void SendAlertToUser(UUID agentID, string message)
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{
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{
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SendAlertToUser(agentID, message, false);
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SendAlertToUser(agentID, message, false);
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@ -2506,11 +2506,11 @@ namespace OpenSim.Region.Environment.Scenes
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CommsManager.UserService.UpdateUserProfile(UserProfile);
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CommsManager.UserService.UpdateUserProfile(UserProfile);
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// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
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// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
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remoteClient.SendAgentAlertMessage("Home position set.",false);
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m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
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}
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}
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else
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else
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{
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{
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remoteClient.SendAgentAlertMessage("Set Home request Failed",false);
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m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed.");
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}
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}
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}
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}
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@ -3469,7 +3469,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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else
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else
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{
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{
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m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage("Request for god powers denied", false);
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m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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}
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}
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}
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}
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}
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}
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@ -3567,8 +3567,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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else
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else
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{
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{
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if (m_scenePresences.ContainsKey(godID))
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m_dialogModule.SendAlertToUser(godID, "Kick request denied");
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m_scenePresences[godID].ControllingClient.SendAgentAlertMessage("Kick request denied", false);
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}
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}
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}
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}
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}
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}
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@ -4209,7 +4208,7 @@ namespace OpenSim.Region.Environment.Scenes
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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{
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{
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remoteClient.SendAgentAlertMessage("This item doesn't appear to be for sale", false);
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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return false;
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}
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}
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@ -4250,7 +4249,7 @@ namespace OpenSim.Region.Environment.Scenes
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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{
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{
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remoteClient.SendAgentAlertMessage("This item doesn't appear to be for sale", false);
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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return false;
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}
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}
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@ -4296,7 +4295,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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else
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else
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{
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{
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remoteClient.SendAgentAlertMessage("Cannot buy now. Your inventory is unavailable", false);
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m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
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return false;
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return false;
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}
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}
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break;
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break;
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@ -4319,7 +4318,8 @@ namespace OpenSim.Region.Environment.Scenes
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if (!okToSell)
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if (!okToSell)
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{
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{
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remoteClient.SendAgentAlertMessage("This item's inventory doesn't appear to be for sale", false);
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m_dialogModule.SendAlertToUser(
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remoteClient, "This item's inventory doesn't appear to be for sale");
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return false;
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return false;
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}
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}
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