Add VectorRenderModuleTests.TestRepeatDraw()

0.7.4.1
Justin Clark-Casey (justincc) 2012-08-27 22:42:40 +01:00
parent 30c36a3960
commit b97f58d597
1 changed files with 48 additions and 11 deletions

View File

@ -45,31 +45,68 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
{ {
[TestFixture] [TestFixture]
public class VectorRenderModuleTests public class VectorRenderModuleTests : OpenSimTestCase
{ {
Scene m_scene;
DynamicTextureModule m_dtm;
VectorRenderModule m_vrm;
[SetUp]
public void SetUp()
{
m_scene = new SceneHelpers().SetupScene();
m_dtm = new DynamicTextureModule();
m_vrm = new VectorRenderModule();
SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
}
[Test] [Test]
public void TestDraw() public void TestDraw()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene(); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
DynamicTextureModule dtm = new DynamicTextureModule();
VectorRenderModule vrm = new VectorRenderModule();
SceneHelpers.SetupSceneModules(scene, dtm, vrm);
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
dtm.AddDynamicTextureData( m_dtm.AddDynamicTextureData(
scene.RegionInfo.RegionID, m_scene.RegionInfo.RegionID,
so.UUID, so.UUID,
vrm.GetContentType(), m_vrm.GetContentType(),
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
"", "",
0); 0);
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
} }
[Test]
public void TestRepeatDraw()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
} }
} }