Merge branch 'master' into httptests
commit
b981ac42bc
|
@ -204,7 +204,7 @@ namespace OpenSim.Data.MySQL
|
|||
foreach (RegionData r in dbret)
|
||||
{
|
||||
if (r.posX + r.sizeX > startX && r.posX <= endX
|
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&& r.posY + r.sizeX > startY && r.posY <= endY)
|
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&& r.posY + r.sizeY > startY && r.posY <= endY)
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ret.Add(r);
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}
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return ret;
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|
|
|
@ -211,7 +211,7 @@ namespace OpenSim.Data.PGSQL
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|||
foreach (RegionData r in dbret)
|
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{
|
||||
if (r.posX + r.sizeX > startX && r.posX <= endX
|
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&& r.posY + r.sizeX > startY && r.posY <= endY)
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&& r.posY + r.sizeY > startY && r.posY <= endY)
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ret.Add(r);
|
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}
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return ret;
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|
|
|
@ -89,14 +89,14 @@ namespace OpenSim.Framework
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|||
public CacheItemBase(string index)
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{
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uuid = index;
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entered = DateTime.Now;
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entered = DateTime.UtcNow;
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lastUsed = entered;
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}
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||||
|
||||
public CacheItemBase(string index, DateTime ttl)
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{
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uuid = index;
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entered = DateTime.Now;
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entered = DateTime.UtcNow;
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lastUsed = entered;
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expires = ttl;
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}
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|
@ -215,6 +215,8 @@ namespace OpenSim.Framework
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private CacheFlags m_Flags = 0;
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private int m_Size = 1024;
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private TimeSpan m_DefaultTTL = new TimeSpan(0);
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private DateTime m_nextExpire;
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private TimeSpan m_expiresTime = new TimeSpan(0,0,30);
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||||
public ExpireDelegate OnExpire;
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// Comparison interfaces
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@ -233,6 +235,21 @@ namespace OpenSim.Framework
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return(a.lastUsed.CompareTo(b.lastUsed));
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}
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}
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// same as above, reverse order
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private class SortLRUrev : IComparer<CacheItemBase>
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{
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public int Compare(CacheItemBase a, CacheItemBase b)
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{
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if (a == null && b == null)
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return 0;
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if (a == null)
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return -1;
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if (b == null)
|
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return 1;
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|
||||
return(b.lastUsed.CompareTo(a.lastUsed));
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||||
}
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}
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||||
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||||
// Convenience constructors
|
||||
//
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||||
|
@ -241,6 +258,8 @@ namespace OpenSim.Framework
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m_Strategy = CacheStrategy.Balanced;
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m_Medium = CacheMedium.Memory;
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m_Flags = 0;
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m_nextExpire = DateTime.UtcNow + m_expiresTime;
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m_Strategy = CacheStrategy.Aggressive;
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||||
}
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|
||||
public Cache(CacheMedium medium) :
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||||
|
@ -295,19 +314,23 @@ namespace OpenSim.Framework
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|||
{
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lock (m_Index)
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{
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if (Count <= Size)
|
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return;
|
||||
int target = newSize;
|
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if(m_Strategy == CacheStrategy.Aggressive)
|
||||
target = (int)(newSize * 0.9);
|
||||
|
||||
m_Index.Sort(new SortLRU());
|
||||
m_Index.Reverse();
|
||||
if(Count > target)
|
||||
{
|
||||
m_Index.Sort(new SortLRUrev());
|
||||
|
||||
m_Index.RemoveRange(newSize, Count - newSize);
|
||||
m_Index.RemoveRange(newSize, Count - target);
|
||||
|
||||
m_Lookup.Clear();
|
||||
|
||||
foreach (CacheItemBase item in m_Index)
|
||||
m_Lookup[item.uuid] = item;
|
||||
}
|
||||
m_Size = newSize;
|
||||
|
||||
m_Lookup.Clear();
|
||||
|
||||
foreach (CacheItemBase item in m_Index)
|
||||
m_Lookup[item.uuid] = item;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -335,7 +358,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
item.lastUsed = DateTime.UtcNow;
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
|
@ -361,30 +384,26 @@ namespace OpenSim.Framework
|
|||
//
|
||||
public virtual Object Get(string index, FetchDelegate fetch)
|
||||
{
|
||||
Object item = Get(index);
|
||||
CacheItemBase item = GetItem(index);
|
||||
if (item != null)
|
||||
return item;
|
||||
return item.Retrieve();
|
||||
|
||||
Object data = fetch(index);
|
||||
if (data == null)
|
||||
{
|
||||
if ((m_Flags & CacheFlags.CacheMissing) != 0)
|
||||
{
|
||||
lock (m_Index)
|
||||
{
|
||||
CacheItemBase missing = new CacheItemBase(index);
|
||||
if (!m_Index.Contains(missing))
|
||||
{
|
||||
m_Index.Add(missing);
|
||||
m_Lookup[index] = missing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (data == null && (m_Flags & CacheFlags.CacheMissing) == 0)
|
||||
return null;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
CacheItemBase missing = new CacheItemBase(index);
|
||||
if (!m_Index.Contains(missing))
|
||||
{
|
||||
m_Index.Add(missing);
|
||||
m_Lookup[index] = missing;
|
||||
}
|
||||
}
|
||||
|
||||
Store(index, data);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
@ -442,9 +461,9 @@ namespace OpenSim.Framework
|
|||
item = GetItem(index);
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
item.lastUsed = DateTime.UtcNow;
|
||||
if (m_DefaultTTL.Ticks != 0)
|
||||
item.expires = DateTime.Now + m_DefaultTTL;
|
||||
item.expires = DateTime.UtcNow + m_DefaultTTL;
|
||||
|
||||
item.Store(data);
|
||||
}
|
||||
|
@ -455,7 +474,7 @@ namespace OpenSim.Framework
|
|||
parameters);
|
||||
|
||||
if (m_DefaultTTL.Ticks != 0)
|
||||
item.expires = DateTime.Now + m_DefaultTTL;
|
||||
item.expires = DateTime.UtcNow + m_DefaultTTL;
|
||||
|
||||
m_Index.Add(item);
|
||||
m_Lookup[index] = item;
|
||||
|
@ -476,10 +495,14 @@ namespace OpenSim.Framework
|
|||
if (getting && (m_Strategy == CacheStrategy.Aggressive))
|
||||
return;
|
||||
|
||||
DateTime now = DateTime.UtcNow;
|
||||
if(now < m_nextExpire)
|
||||
return;
|
||||
|
||||
m_nextExpire = now + m_expiresTime;
|
||||
|
||||
if (m_DefaultTTL.Ticks != 0)
|
||||
{
|
||||
DateTime now= DateTime.Now;
|
||||
|
||||
foreach (CacheItemBase item in new List<CacheItemBase>(m_Index))
|
||||
{
|
||||
if (item.expires.Ticks == 0 ||
|
||||
|
@ -494,16 +517,14 @@ namespace OpenSim.Framework
|
|||
switch (m_Strategy)
|
||||
{
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
|
||||
m_Index.Sort(new SortLRU());
|
||||
m_Index.Reverse();
|
||||
|
||||
int target = (int)((float)Size * 0.9);
|
||||
if (target == Count) // Cover ridiculous cache sizes
|
||||
if (Count < target) // Cover ridiculous cache sizes
|
||||
return;
|
||||
|
||||
target = (int)((float)Size * 0.8);
|
||||
|
||||
m_Index.Sort(new SortLRUrev());
|
||||
|
||||
ExpireDelegate doExpire = OnExpire;
|
||||
|
||||
if (doExpire != null)
|
||||
|
|
|
@ -619,11 +619,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_entityProps = new PriorityQueue(1);
|
||||
m_killRecord.Clear();
|
||||
GroupsInView.Clear();
|
||||
// m_scene = null; can't do this unless checks are added everywhere due to workitems already in pools
|
||||
|
||||
//m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||
//GC.Collect();
|
||||
//m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
||||
if(m_scene.GetNumberOfClients() == 0)
|
||||
GC.Collect();
|
||||
}
|
||||
|
||||
public void Kick(string message)
|
||||
|
@ -2996,7 +2994,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return;
|
||||
}
|
||||
|
||||
int WearableOut = 0;
|
||||
bool isWearable = false;
|
||||
|
||||
isWearable = ((AssetType) req.AssetInf.Type ==
|
||||
|
@ -8563,7 +8560,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// surrounding scene
|
||||
if ((ImageType)block.Type == ImageType.Baked)
|
||||
args.Priority *= 2.0f;
|
||||
int wearableout = 0;
|
||||
|
||||
ImageManager.EnqueueReq(args);
|
||||
}
|
||||
|
|
|
@ -62,6 +62,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private bool m_Enabled;
|
||||
private bool m_Running;
|
||||
|
||||
private const string m_ModuleName = "FlotsamAssetCache";
|
||||
private const string m_DefaultCacheDirectory = "./assetcache";
|
||||
|
@ -94,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
private const double m_DefaultFileExpiration = 48;
|
||||
private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
|
||||
private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
|
||||
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(0.166);
|
||||
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(1.0);
|
||||
|
||||
private static int m_CacheDirectoryTiers = 1;
|
||||
private static int m_CacheDirectoryTierLen = 3;
|
||||
|
@ -104,6 +105,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
|
||||
private IAssetService m_AssetService;
|
||||
private List<Scene> m_Scenes = new List<Scene>();
|
||||
private object timerLock = new object();
|
||||
|
||||
public FlotsamAssetCache()
|
||||
{
|
||||
|
@ -170,14 +172,6 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
|
||||
|
||||
if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
|
||||
{
|
||||
m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
|
||||
m_CacheCleanTimer.AutoReset = true;
|
||||
m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
|
||||
lock (m_CacheCleanTimer)
|
||||
m_CacheCleanTimer.Start();
|
||||
}
|
||||
|
||||
if (m_CacheDirectoryTiers < 1)
|
||||
{
|
||||
|
@ -219,7 +213,6 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
{
|
||||
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
|
||||
m_Scenes.Add(scene);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -229,13 +222,39 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
{
|
||||
scene.UnregisterModuleInterface<IImprovedAssetCache>(this);
|
||||
m_Scenes.Remove(scene);
|
||||
lock(timerLock)
|
||||
{
|
||||
if(m_Running && m_Scenes.Count <= 0)
|
||||
{
|
||||
m_Running = false;
|
||||
m_CacheCleanTimer.Stop();
|
||||
m_CacheCleanTimer.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_Enabled && m_AssetService == null)
|
||||
m_AssetService = scene.RequestModuleInterface<IAssetService>();
|
||||
if (m_Enabled)
|
||||
{
|
||||
if(m_AssetService == null)
|
||||
m_AssetService = scene.RequestModuleInterface<IAssetService>();
|
||||
lock(timerLock)
|
||||
{
|
||||
if(!m_Running)
|
||||
{
|
||||
if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
|
||||
{
|
||||
m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
|
||||
m_CacheCleanTimer.AutoReset = false;
|
||||
m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
|
||||
m_CacheCleanTimer.Start();
|
||||
m_Running = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -542,6 +561,8 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
if (m_LogLevel >= 2)
|
||||
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
|
||||
|
||||
if(!m_Running)
|
||||
return;
|
||||
// Purge all files last accessed prior to this point
|
||||
DateTime purgeLine = DateTime.Now - m_FileExpiration;
|
||||
|
||||
|
@ -554,6 +575,12 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
{
|
||||
CleanExpiredFiles(dir, purgeLine);
|
||||
}
|
||||
|
||||
lock(timerLock)
|
||||
{
|
||||
if(m_Running)
|
||||
m_CacheCleanTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -789,9 +816,15 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
|
||||
s.ForEachSOG(delegate(SceneObjectGroup e)
|
||||
{
|
||||
if(!m_Running && !storeUncached)
|
||||
return;
|
||||
|
||||
gatherer.AddForInspection(e);
|
||||
gatherer.GatherAll();
|
||||
|
||||
if(!m_Running && !storeUncached)
|
||||
return;
|
||||
|
||||
foreach (UUID assetID in gatherer.GatheredUuids.Keys)
|
||||
{
|
||||
if (!assetsFound.ContainsKey(assetID))
|
||||
|
@ -801,6 +834,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
if (File.Exists(filename))
|
||||
{
|
||||
UpdateFileLastAccessTime(filename);
|
||||
assetsFound[assetID] = true;
|
||||
}
|
||||
else if (storeUncached)
|
||||
{
|
||||
|
@ -820,7 +854,14 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
}
|
||||
|
||||
gatherer.GatheredUuids.Clear();
|
||||
if(!m_Running && !storeUncached)
|
||||
return;
|
||||
|
||||
if(!storeUncached)
|
||||
Thread.Sleep(50);
|
||||
});
|
||||
if(!m_Running && !storeUncached)
|
||||
break;
|
||||
}
|
||||
|
||||
return assetsFound.Count;
|
||||
|
@ -982,7 +1023,27 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
|
||||
WorkManager.RunInThread(delegate
|
||||
{
|
||||
bool wasRunning= false;
|
||||
lock(timerLock)
|
||||
{
|
||||
if(m_Running)
|
||||
{
|
||||
m_CacheCleanTimer.Stop();
|
||||
m_Running = false;
|
||||
wasRunning = true;
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
}
|
||||
int assetReferenceTotal = TouchAllSceneAssets(true);
|
||||
GC.Collect();
|
||||
lock(timerLock)
|
||||
{
|
||||
if(wasRunning)
|
||||
{
|
||||
m_CacheCleanTimer.Start();
|
||||
m_Running = true;
|
||||
}
|
||||
}
|
||||
con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
|
||||
}, null, "TouchAllSceneAssets");
|
||||
|
||||
|
|
|
@ -188,7 +188,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
//m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
|
||||
|
||||
MapBlockData data;
|
||||
if (regionInfos.Count > 0)
|
||||
if (regionInfos != null && regionInfos.Count > 0)
|
||||
{
|
||||
foreach (GridRegion info in regionInfos)
|
||||
{
|
||||
|
@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
}
|
||||
|
||||
// final block, closing the search result
|
||||
AddFinalBlock(blocks,mapNameOrig);
|
||||
AddFinalBlock(blocks,mapNameOrig);
|
||||
|
||||
// flags are agent flags sent from the viewer.
|
||||
// they have different values depending on different viewers, apparently
|
||||
|
|
|
@ -13792,6 +13792,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case ScriptBaseClass.OBJECT_GROUP_TAG:
|
||||
ret.Add(new LSL_String(av.Grouptitle));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_TEMP_ATTACHED:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
default:
|
||||
// Invalid or unhandled constant.
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
|
||||
|
@ -13984,6 +13987,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case ScriptBaseClass.OBJECT_GROUP_TAG:
|
||||
ret.Add(new LSL_String(String.Empty));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_TEMP_ATTACHED:
|
||||
if (obj.ParentGroup.AttachmentPoint != 0 && obj.ParentGroup.FromItemID == UUID.Zero)
|
||||
{
|
||||
ret.Add(new LSL_Integer(1));
|
||||
}
|
||||
else
|
||||
{
|
||||
ret.Add(new LSL_Integer(0));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
// Invalid or unhandled constant.
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
|
||||
|
|
|
@ -641,6 +641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int OBJECT_PRIM_COUNT = 30;
|
||||
public const int OBJECT_TOTAL_INVENTORY_COUNT = 31;
|
||||
public const int OBJECT_GROUP_TAG = 33;
|
||||
public const int OBJECT_TEMP_ATTACHED = 34;
|
||||
|
||||
// Pathfinding types
|
||||
public const int OPT_OTHER = -1;
|
||||
|
|
|
@ -203,9 +203,23 @@ namespace OpenSim.Services.GridService
|
|||
return "Invalid RegionID - cannot be zero UUID";
|
||||
|
||||
String reason = "Region overlaps another region";
|
||||
// we should not need to check for overlaps
|
||||
|
||||
RegionData region = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
|
||||
List<RegionData> rdatas = m_Database.Get(
|
||||
regionInfos.RegionLocX,
|
||||
regionInfos.RegionLocY,
|
||||
regionInfos.RegionLocX + regionInfos.RegionSizeX - 1,
|
||||
regionInfos.RegionLocY + regionInfos.RegionSizeY - 1 ,
|
||||
scopeID);
|
||||
|
||||
RegionData region = null;
|
||||
if(rdatas.Count > 1)
|
||||
{
|
||||
m_log.WarnFormat("{0} Register region overlaps with {1} regions", LogHeader, scopeID, rdatas.Count);
|
||||
return reason;
|
||||
}
|
||||
else if(rdatas.Count == 1)
|
||||
region = rdatas[0];
|
||||
|
||||
if ((region != null) && (region.RegionID != regionInfos.RegionID))
|
||||
{
|
||||
// If not same ID and same coordinates, this new region has conflicts and can't be registered.
|
||||
|
@ -341,99 +355,7 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
return String.Empty;
|
||||
}
|
||||
/*
|
||||
/// <summary>
|
||||
/// Search the region map for regions conflicting with this region.
|
||||
/// The region to be added is passed and we look for any existing regions that are
|
||||
/// in the requested location, that are large varregions that overlap this region, or
|
||||
/// are previously defined regions that would lie under this new region.
|
||||
/// </summary>
|
||||
/// <param name="regionInfos">Information on region requested to be added to the world map</param>
|
||||
/// <param name="scopeID">Grid id for region</param>
|
||||
/// <param name="reason">The reason the returned region conflicts with passed region</param>
|
||||
/// <returns></returns>
|
||||
private RegionData FindAnyConflictingRegion(GridRegion regionInfos, UUID scopeID, out string reason)
|
||||
{
|
||||
reason = "Reregistration";
|
||||
// First see if there is an existing region right where this region is trying to go
|
||||
// (We keep this result so it can be returned if suppressing errors)
|
||||
RegionData noErrorRegion = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
|
||||
RegionData region = noErrorRegion;
|
||||
if (region != null
|
||||
&& region.RegionID == regionInfos.RegionID
|
||||
&& region.sizeX == regionInfos.RegionSizeX
|
||||
&& region.sizeY == regionInfos.RegionSizeY)
|
||||
{
|
||||
// If this seems to be exactly the same region, return this as it could be
|
||||
// a re-registration (permissions checked by calling routine).
|
||||
m_log.DebugFormat("{0} FindAnyConflictingRegion: re-register of {1}",
|
||||
LogHeader, RegionString(regionInfos));
|
||||
return region;
|
||||
}
|
||||
|
||||
// No region exactly there or we're resizing an existing region.
|
||||
// Fetch regions that could be varregions overlapping requested location.
|
||||
int xmin = regionInfos.RegionLocX - (int)Constants.MaximumRegionSize + 10;
|
||||
int xmax = regionInfos.RegionLocX;
|
||||
int ymin = regionInfos.RegionLocY - (int)Constants.MaximumRegionSize + 10;
|
||||
int ymax = regionInfos.RegionLocY;
|
||||
List<RegionData> rdatas = m_Database.Get(xmin, ymin, xmax, ymax, scopeID);
|
||||
foreach (RegionData rdata in rdatas)
|
||||
{
|
||||
// m_log.DebugFormat("{0} FindAnyConflictingRegion: find existing. Checking {1}", LogHeader, RegionString(rdata) );
|
||||
if ( (rdata.posX + rdata.sizeX > regionInfos.RegionLocX)
|
||||
&& (rdata.posY + rdata.sizeY > regionInfos.RegionLocY) )
|
||||
{
|
||||
region = rdata;
|
||||
m_log.WarnFormat("{0} FindAnyConflictingRegion: conflict of {1} by existing varregion {2}",
|
||||
LogHeader, RegionString(regionInfos), RegionString(region));
|
||||
reason = String.Format("Region location is overlapped by existing varregion {0}",
|
||||
RegionString(region));
|
||||
|
||||
if (m_SuppressVarregionOverlapCheckOnRegistration)
|
||||
region = noErrorRegion;
|
||||
return region;
|
||||
}
|
||||
}
|
||||
|
||||
// There isn't a region that overlaps this potential region.
|
||||
// See if this potential region overlaps an existing region.
|
||||
// First, a shortcut of not looking for overlap if new region is legacy region sized
|
||||
// and connot overlap anything.
|
||||
if (regionInfos.RegionSizeX != Constants.RegionSize
|
||||
|| regionInfos.RegionSizeY != Constants.RegionSize)
|
||||
{
|
||||
// trim range looked for so we don't pick up neighbor regions just off the edges
|
||||
xmin = regionInfos.RegionLocX;
|
||||
xmax = regionInfos.RegionLocX + regionInfos.RegionSizeX - 10;
|
||||
ymin = regionInfos.RegionLocY;
|
||||
ymax = regionInfos.RegionLocY + regionInfos.RegionSizeY - 10;
|
||||
rdatas = m_Database.Get(xmin, ymin, xmax, ymax, scopeID);
|
||||
|
||||
// If the region is being resized, the found region could be ourself.
|
||||
foreach (RegionData rdata in rdatas)
|
||||
{
|
||||
// m_log.DebugFormat("{0} FindAnyConflictingRegion: see if overlap. Checking {1}", LogHeader, RegionString(rdata) );
|
||||
if (region == null || region.RegionID != regionInfos.RegionID)
|
||||
{
|
||||
region = rdata;
|
||||
m_log.WarnFormat("{0} FindAnyConflictingRegion: conflict of varregion {1} overlaps existing region {2}",
|
||||
LogHeader, RegionString(regionInfos), RegionString(region));
|
||||
reason = String.Format("Region {0} would overlap existing region {1}",
|
||||
RegionString(regionInfos), RegionString(region));
|
||||
|
||||
if (m_SuppressVarregionOverlapCheckOnRegistration)
|
||||
region = noErrorRegion;
|
||||
return region;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If we get here, region is either null (nothing found here) or
|
||||
// is the non-conflicting region found at the location being requested.
|
||||
return region;
|
||||
}
|
||||
*/
|
||||
// String describing name and region location of passed region
|
||||
private String RegionString(RegionData reg)
|
||||
{
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
|
||||
; How often {in hours} should the disk be checked for expired filed
|
||||
; Specify 0 to disable expiration checking
|
||||
FileCleanupTimer = 1.0 ;every hour
|
||||
FileCleanupTimer = 0.0 ; disabled
|
||||
|
||||
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
|
||||
; long (in miliseconds) to block a request thread while trying to complete
|
||||
|
|
Loading…
Reference in New Issue