locking issue
parent
3ffb6e8120
commit
b98b535a6b
|
@ -345,6 +345,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private string m_text = String.Empty;
|
||||
private string m_touchName = String.Empty;
|
||||
private UndoRedoState m_UndoRedo = null;
|
||||
private object m_UndoLock = new object();
|
||||
|
||||
private bool m_passTouches = false;
|
||||
private bool m_passCollisions = false;
|
||||
|
@ -399,13 +400,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
|
||||
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
|
||||
private sbyte m_collisionSoundType;
|
||||
private sbyte m_collisionSoundType = 0;
|
||||
private UUID m_collisionSound;
|
||||
private float m_collisionSoundVolume;
|
||||
|
||||
private int LastColSoundSentTime;
|
||||
|
||||
|
||||
private SOPVehicle m_vehicleParams = null;
|
||||
|
||||
public KeyframeMotion KeyframeMotion
|
||||
|
@ -3931,12 +3931,12 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
|
|||
}
|
||||
|
||||
public void StoreUndoState(ObjectChangeType change)
|
||||
{
|
||||
lock (m_UndoLock)
|
||||
{
|
||||
if (m_UndoRedo == null)
|
||||
m_UndoRedo = new UndoRedoState(5);
|
||||
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
|
||||
{
|
||||
m_UndoRedo.StoreUndo(this, change);
|
||||
|
@ -3958,12 +3958,12 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
|
|||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
lock (m_UndoLock)
|
||||
{
|
||||
if (m_UndoRedo == null || Undoing || ParentGroup == null)
|
||||
return;
|
||||
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
Undoing = true;
|
||||
m_UndoRedo.Undo(this);
|
||||
Undoing = false;
|
||||
|
@ -3971,12 +3971,12 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
|
|||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
lock (m_UndoLock)
|
||||
{
|
||||
if (m_UndoRedo == null || Undoing || ParentGroup == null)
|
||||
return;
|
||||
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
Undoing = true;
|
||||
m_UndoRedo.Redo(this);
|
||||
Undoing = false;
|
||||
|
@ -3984,12 +3984,12 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
|
|||
}
|
||||
|
||||
public void ClearUndoState()
|
||||
{
|
||||
lock (m_UndoLock)
|
||||
{
|
||||
if (m_UndoRedo == null || Undoing)
|
||||
return;
|
||||
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
m_UndoRedo.Clear();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue