improve method doc on Scene.OtherRegionUp()
this is really just to trigger panda.remove-scene-viewer
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ddf54b5537
commit
b9930a6305
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@ -869,13 +869,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Another region is up.
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/// Process the fact that a neighbouring region has come up.
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///
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/// </summary>
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/// <remarks>
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/// We only add it to the neighbor list if it's within 1 region from here.
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/// We only add it to the neighbor list if it's within 1 region from here.
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/// Agents may have draw distance values that cross two regions though, so
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/// Agents may have draw distance values that cross two regions though, so
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/// we add it to the notify list regardless of distance. We'll check
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/// we add it to the notify list regardless of distance. We'll check
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/// the agent's draw distance before notifying them though.
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/// the agent's draw distance before notifying them though.
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/// </summary>
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/// </remarks>
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/// <param name="otherRegion">RegionInfo handle for the new region.</param>
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/// <param name="otherRegion">RegionInfo handle for the new region.</param>
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/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
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/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
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public override void OtherRegionUp(GridRegion otherRegion)
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public override void OtherRegionUp(GridRegion otherRegion)
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@ -887,7 +888,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
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if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
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{
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{
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// If these are cast to INT because long + negative values + abs returns invalid data
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// If these are cast to INT because long + negative values + abs returns invalid data
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int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
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int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
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int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
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int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
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