* refactor: change some method names and doc in the physics plugin manager

* move the directory choice for plugins outside into RegionApplicationBase
0.6.1-post-fixes
Justin Clarke Casey 2008-11-20 19:52:55 +00:00
parent d625095959
commit b9c07730f5
3 changed files with 17 additions and 15 deletions

View File

@ -26,6 +26,7 @@
*/
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using OpenMetaverse;
@ -102,7 +103,8 @@ namespace OpenSim.Region.ClientStack
{
PhysicsPluginManager physicsPluginManager;
physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPlugins();
physicsPluginManager.LoadPluginsFromAssemblies("Physics");
return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config);
}

View File

@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
testScene.LandChannel = new TestLandChannel();
PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPlugin("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
testScene.PhysicsScene = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource);
return testScene;

View File

@ -104,26 +104,26 @@ namespace OpenSim.Region.Physics.Manager
}
/// <summary>
/// Load all built-in 'plugins' and those in the bin/Physics diretory
/// Load all plugins in assemblies at the given path
/// </summary>
public void LoadPlugins()
/// <param name="pluginsPath"></param>
public void LoadPluginsFromAssemblies(string assembliesPath)
{
// And now walk all assemblies (DLLs effectively) and see if they are home
// Walk all assemblies (DLLs effectively) and see if they are home
// of a plugin that is of interest for us
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
string[] pluginFiles = Directory.GetFiles(assembliesPath, "*.dll");
for (int i = 0; i < pluginFiles.Length; i++)
{
LoadPlugin(pluginFiles[i]);
LoadPluginsFromAssembly(pluginFiles[i]);
}
}
/// <summary>
/// Load plugins from a dll at the given path
/// Load plugins from an assembly at the given path
/// </summary>
/// <param name="dllPath"></param>
public void LoadPlugin(string dllPath)
/// <param name="assemblyPath"></param>
public void LoadPluginsFromAssembly(string assemblyPath)
{
// TODO / NOTE
// The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from
@ -138,11 +138,11 @@ namespace OpenSim.Region.Physics.Manager
try
{
pluginAssembly = Assembly.LoadFrom(dllPath);
pluginAssembly = Assembly.LoadFrom(assemblyPath);
}
catch (Exception ex)
{
m_log.Error("[PHYSICS]: Failed to load plugin from " + dllPath, ex);
m_log.Error("[PHYSICS]: Failed to load plugin from " + assemblyPath, ex);
}
if (pluginAssembly != null)
@ -153,12 +153,12 @@ namespace OpenSim.Region.Physics.Manager
}
catch (ReflectionTypeLoadException ex)
{
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + dllPath + ": " +
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath + ": " +
ex.LoaderExceptions[0].Message, ex);
}
catch (Exception ex)
{
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + dllPath, ex);
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath, ex);
}
if (types != null)