Merge branch 'master' into bulletsim

bulletsim
Dan Lake 2011-07-11 12:23:20 -07:00
commit b9cbe92f30
77 changed files with 5808 additions and 4535 deletions

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@ -111,6 +111,7 @@ what it is today.
* Mircea Kitsune
* mpallari
* MrMonkE
* Nebadon Izumi (Michael Cerquoni - http://OSgrid.org)
* nornalbion
* Omar Vera Ustariz (IBM)
* openlifegrid.com

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@ -2201,6 +2201,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
/// <description>UUID of the region</description></item>
/// <item><term>region_name</term>
/// <description>region name</description></item>
/// <item><term>merge</term>
/// <description>true if oar should be merged</description></item>
/// <item><term>skip-assets</term>
/// <description>true if assets should be skiped</description></item>
/// </list>
///
/// <code>region_uuid</code> takes precedence over
@ -2259,10 +2263,22 @@ namespace OpenSim.ApplicationPlugins.RemoteController
throw new Exception(String.Format("failed to switch to region {0}", region_name));
}
else throw new Exception("neither region_name nor region_uuid given");
bool mergeOar = false;
bool skipAssets = false;
if ((string)requestData["merge"] == "true")
{
mergeOar = true;
}
if ((string)requestData["skip-assets"] == "true")
{
skipAssets = true;
}
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
if (archiver != null)
archiver.DearchiveRegion(filename);
archiver.DearchiveRegion(filename, mergeOar, skipAssets, Guid.Empty);
else
throw new Exception("Archiver module not present for scene");
@ -2302,6 +2318,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
/// <description>UUID of the region</description></item>
/// <item><term>region_name</term>
/// <description>region name</description></item>
/// <item><term>profile</term>
/// <description>profile url</description></item>
/// <item><term>noassets</term>
/// <description>true if no assets should be saved</description></item>
/// </list>
///
/// <code>region_uuid</code> takes precedence over
@ -2359,12 +2379,29 @@ namespace OpenSim.ApplicationPlugins.RemoteController
}
else throw new Exception("neither region_name nor region_uuid given");
Dictionary<string, object> options = new Dictionary<string, object>();
//if (requestData.Contains("version"))
//{
// options["version"] = (string)requestData["version"];
//}
if (requestData.Contains("profile"))
{
options["profile"] = (string)requestData["profile"];
}
if (requestData["noassets"] == "true")
{
options["noassets"] = (string)requestData["noassets"] ;
}
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
if (archiver != null)
{
scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted;
archiver.ArchiveRegion(filename, new Dictionary<string, object>());
archiver.ArchiveRegion(filename, options);
lock (m_saveOarLock) Monitor.Wait(m_saveOarLock,5000);
scene.EventManager.OnOarFileSaved -= RemoteAdminOarSaveCompleted;
}

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@ -273,6 +273,7 @@ namespace OpenSim.Framework
return m_id;
}
set
{
UUID uuid = UUID.Zero;

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@ -737,7 +737,7 @@ namespace OpenSim.Framework
bool IsActive { get; set; }
/// <value>
/// Determines whether the client is logging out or not.
/// Determines whether the client is or has been removed from a given scene
/// </value>
bool IsLoggingOut { get; set; }

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@ -213,6 +213,8 @@ namespace OpenSim.Framework
/// <param name="prim"></param>
public PrimitiveBaseShape(Primitive prim)
{
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
PCode = (byte)prim.PrimData.PCode;
ExtraParams = new byte[1];
@ -376,7 +378,7 @@ namespace OpenSim.Framework
_pathEnd = Primitive.PackEndCut(end);
}
public void SetSculptData(byte sculptType, UUID SculptTextureUUID)
public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
{
_sculptType = sculptType;
_sculptTexture = SculptTextureUUID;
@ -613,29 +615,39 @@ namespace OpenSim.Framework
}
}
public byte SculptType {
get {
public byte SculptType
{
get
{
return _sculptType;
}
set {
set
{
_sculptType = value;
}
}
public byte[] SculptData {
get {
public byte[] SculptData
{
get
{
return _sculptData;
}
set {
set
{
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Setting SculptData to data with length {0}", value.Length);
_sculptData = value;
}
}
public int FlexiSoftness {
get {
public int FlexiSoftness
{
get
{
return _flexiSoftness;
}
set {
set
{
_flexiSoftness = value;
}
}
@ -849,6 +861,8 @@ namespace OpenSim.Framework
public byte[] ExtraParamsToBytes()
{
// m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()");
ushort FlexiEP = 0x10;
ushort LightEP = 0x20;
ushort SculptEP = 0x30;
@ -864,18 +878,21 @@ namespace OpenSim.Framework
TotalBytesLength += 16;// data
TotalBytesLength += 2 + 4; // type
}
if (_lightEntry)
{
ExtraParamsNum++;
TotalBytesLength += 16;// data
TotalBytesLength += 2 + 4; // type
}
if (_sculptEntry)
{
ExtraParamsNum++;
TotalBytesLength += 17;// data
TotalBytesLength += 2 + 4; // type
}
if (_projectionEntry)
{
ExtraParamsNum++;
@ -885,7 +902,6 @@ namespace OpenSim.Framework
byte[] returnbytes = new byte[TotalBytesLength];
// uint paramlength = ExtraParamsNum;
// Stick in the number of parameters
@ -905,6 +921,7 @@ namespace OpenSim.Framework
Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length);
i += FlexiData.Length;
}
if (_lightEntry)
{
byte[] LightData = GetLightBytes();
@ -919,6 +936,7 @@ namespace OpenSim.Framework
Array.Copy(LightData, 0, returnbytes, i, LightData.Length);
i += LightData.Length;
}
if (_sculptEntry)
{
byte[] SculptData = GetSculptBytes();
@ -933,6 +951,7 @@ namespace OpenSim.Framework
Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length);
i += SculptData.Length;
}
if (_projectionEntry)
{
byte[] ProjectionData = GetProjectionBytes();
@ -946,6 +965,7 @@ namespace OpenSim.Framework
Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length);
i += ProjectionData.Length;
}
if (!_flexiEntry && !_lightEntry && !_sculptEntry && !_projectionEntry)
{
byte[] returnbyte = new byte[1];
@ -953,10 +973,7 @@ namespace OpenSim.Framework
return returnbyte;
}
return returnbytes;
//m_log.Info("[EXTRAPARAMS]: Length = " + m_shape.ExtraParams.Length.ToString());
}
public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
@ -1027,7 +1044,6 @@ namespace OpenSim.Framework
extraParamCount = data[i++];
}
for (int k = 0; k < extraParamCount; k++)
{
ushort epType = Utils.BytesToUInt16(data, i);
@ -1071,7 +1087,6 @@ namespace OpenSim.Framework
_sculptEntry = false;
if (!lGotFilter)
_projectionEntry = false;
}
public void ReadSculptData(byte[] data, int pos)
@ -1100,6 +1115,7 @@ namespace OpenSim.Framework
if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4)
_sculptType = 4;
}
_sculptTexture = SculptUUID;
_sculptType = SculptTypel;
//m_log.Info("[SCULPT]:" + SculptUUID.ToString());

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@ -31,6 +31,7 @@ using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Timers;
using log4net;
@ -124,7 +125,6 @@ namespace OpenSim.Framework.Servers
m_logFileAppender = appender;
}
}
}
/// <summary>
@ -443,45 +443,68 @@ namespace OpenSim.Framework.Servers
{
string buildVersion = string.Empty;
// Add commit hash and date information if available
// The commit hash and date are stored in a file bin/.version
// This file can automatically created by a post
// commit script in the opensim git master repository or
// by issuing the follwoing command from the top level
// directory of the opensim repository
// git log -n 1 --pretty="format:%h: %ci" >bin/.version
// For the full git commit hash use %H instead of %h
//
// The subversion information is deprecated and will be removed at a later date
// Add subversion revision information if available
// Try file "svn_revision" in the current directory first, then the .svn info.
// This allows to make the revision available in simulators not running from the source tree.
// FIXME: Making an assumption about the directory we're currently in - we do this all over the place
// elsewhere as well
string gitDir = "../.git/";
string gitRefPointerPath = gitDir + "HEAD";
string svnRevisionFileName = "svn_revision";
string svnFileName = ".svn/entries";
string gitCommitFileName = ".version";
string manualVersionFileName = ".version";
string inputLine;
int strcmp;
if (File.Exists(gitCommitFileName))
if (File.Exists(manualVersionFileName))
{
StreamReader CommitFile = File.OpenText(gitCommitFileName);
buildVersion = CommitFile.ReadLine();
CommitFile.Close();
using (StreamReader CommitFile = File.OpenText(manualVersionFileName))
buildVersion = CommitFile.ReadLine();
m_version += buildVersion ?? "";
}
else if (File.Exists(gitRefPointerPath))
{
// m_log.DebugFormat("[OPENSIM]: Found {0}", gitRefPointerPath);
// Remove the else logic when subversion mirror is no longer used
string rawPointer = "";
using (StreamReader pointerFile = File.OpenText(gitRefPointerPath))
rawPointer = pointerFile.ReadLine();
// m_log.DebugFormat("[OPENSIM]: rawPointer [{0}]", rawPointer);
Match m = Regex.Match(rawPointer, "^ref: (.+)$");
if (m.Success)
{
// m_log.DebugFormat("[OPENSIM]: Matched [{0}]", m.Groups[1].Value);
string gitRef = m.Groups[1].Value;
string gitRefPath = gitDir + gitRef;
if (File.Exists(gitRefPath))
{
// m_log.DebugFormat("[OPENSIM]: Found gitRefPath [{0}]", gitRefPath);
using (StreamReader refFile = File.OpenText(gitRefPath))
{
string gitHash = refFile.ReadLine();
m_version += gitHash.Substring(0, 7);
}
}
}
}
else
{
// Remove the else logic when subversion mirror is no longer used
if (File.Exists(svnRevisionFileName))
{
StreamReader RevisionFile = File.OpenText(svnRevisionFileName);
buildVersion = RevisionFile.ReadLine();
buildVersion.Trim();
RevisionFile.Close();
}
if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))

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@ -324,10 +324,25 @@ namespace OpenSim.Framework
}
/// <summary>
/// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes.
///
/// Please don't delete me even if I appear currently unused!
/// Debug utility function to convert OSD into formatted XML for debugging purposes.
/// </summary>
/// <param name="osd">
/// A <see cref="OSD"/>
/// </param>
/// <returns>
/// A <see cref="System.String"/>
/// </returns>
public static string GetFormattedXml(OSD osd)
{
return GetFormattedXml(OSDParser.SerializeLLSDXmlString(osd));
}
/// <summary>
/// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes.
/// </summary>
/// <remarks>
/// Please don't delete me even if I appear currently unused!
/// </remarks>
/// <param name="rawXml"></param>
/// <returns></returns>
public static string GetFormattedXml(string rawXml)
@ -425,20 +440,30 @@ namespace OpenSim.Framework
}
/// <summary>
/// Return an SHA1 hash of the given string
/// Return an SHA1 hash
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static string SHA1Hash(string data)
{
return SHA1Hash(Encoding.Default.GetBytes(data));
}
/// <summary>
/// Return an SHA1 hash
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static string SHA1Hash(byte[] data)
{
byte[] hash = ComputeSHA1Hash(data);
return BitConverter.ToString(hash).Replace("-", String.Empty);
}
private static byte[] ComputeSHA1Hash(string src)
private static byte[] ComputeSHA1Hash(byte[] src)
{
SHA1CryptoServiceProvider SHA1 = new SHA1CryptoServiceProvider();
return SHA1.ComputeHash(Encoding.Default.GetBytes(src));
return SHA1.ComputeHash(src);
}
public static int fast_distance2d(int x, int y)

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@ -328,7 +328,7 @@ namespace OpenSim
config.Set("meshing", "Meshmerizer");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
config.Set("serverside_object_permissions", true);
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("storage_prim_inventories", true);

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@ -1,10 +1,39 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using log4net;
@ -12,11 +41,14 @@ using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.ClientStack.Linden
{
@ -79,7 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden
private bool m_persistBakedTextures = false;
private IAssetService m_assetService;
private bool m_dumpAssetsToFile;
private bool m_dumpAssetsToFile = false;
private string m_regionName;
public BunchOfCaps(Scene scene, Caps caps)
@ -439,7 +471,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Convert raw uploaded data into the appropriate asset and item.
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
@ -448,6 +480,10 @@ namespace OpenSim.Region.ClientStack.Linden
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
m_log.DebugFormat(
"Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
assetID, inventoryItem, inventoryType, assetType);
sbyte assType = 0;
sbyte inType = 0;
@ -474,6 +510,160 @@ namespace OpenSim.Region.ClientStack.Linden
break;
}
}
else if (inventoryType == "object")
{
inType = (sbyte)InventoryType.Object;
assType = (sbyte)AssetType.Object;
List<Vector3> positions = new List<Vector3>();
List<Quaternion> rotations = new List<Quaternion>();
OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
OSDArray instance_list = (OSDArray)request["instance_list"];
OSDArray mesh_list = (OSDArray)request["mesh_list"];
OSDArray texture_list = (OSDArray)request["texture_list"];
SceneObjectGroup grp = null;
List<UUID> textures = new List<UUID>();
for (int i = 0; i < texture_list.Count; i++)
{
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
textureAsset.Data = texture_list[i].AsBinary();
m_assetService.Store(textureAsset);
textures.Add(textureAsset.FullID);
}
for (int i = 0; i < mesh_list.Count; i++)
{
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
Primitive.TextureEntry textureEntry
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
OSDMap inner_instance_list = (OSDMap)instance_list[i];
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
for (uint face = 0; face < face_list.Count; face++)
{
OSDMap faceMap = (OSDMap)face_list[(int)face];
Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
if(faceMap.ContainsKey("fullbright"))
f.Fullbright = faceMap["fullbright"].AsBoolean();
if (faceMap.ContainsKey ("diffuse_color"))
f.RGBA = faceMap["diffuse_color"].AsColor4();
int textureNum = faceMap["image"].AsInteger();
float imagerot = faceMap["imagerot"].AsInteger();
float offsets = (float)faceMap["offsets"].AsReal();
float offsett = (float)faceMap["offsett"].AsReal();
float scales = (float)faceMap["scales"].AsReal();
float scalet = (float)faceMap["scalet"].AsReal();
if(imagerot != 0)
f.Rotation = imagerot;
if(offsets != 0)
f.OffsetU = offsets;
if (offsett != 0)
f.OffsetV = offsett;
if (scales != 0)
f.RepeatU = scales;
if (scalet != 0)
f.RepeatV = scalet;
if (textures.Count > textureNum)
f.TextureID = textures[textureNum];
else
f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
textureEntry.FaceTextures[face] = f;
}
pbs.TextureEntry = textureEntry.GetBytes();
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
meshAsset.Data = mesh_list[i].AsBinary();
m_assetService.Store(meshAsset);
pbs.SculptEntry = true;
pbs.SculptTexture = meshAsset.FullID;
pbs.SculptType = (byte)SculptType.Mesh;
pbs.SculptData = meshAsset.Data;
Vector3 position = inner_instance_list["position"].AsVector3();
Vector3 scale = inner_instance_list["scale"].AsVector3();
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
// no longer used - begin ------------------------
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
// int material = inner_instance_list["material"].AsInteger();
// int mesh = inner_instance_list["mesh"].AsInteger();
// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
// int base_mask = permissions["base_mask"].AsInteger();
// int everyone_mask = permissions["everyone_mask"].AsInteger();
// UUID creator_id = permissions["creator_id"].AsUUID();
// UUID group_id = permissions["group_id"].AsUUID();
// int group_mask = permissions["group_mask"].AsInteger();
// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
// int next_owner_mask = permissions["next_owner_mask"].AsInteger();
// UUID owner_id = permissions["owner_id"].AsUUID();
// int owner_mask = permissions["owner_mask"].AsInteger();
// no longer used - end ------------------------
UUID owner_id = m_HostCapsObj.AgentID;
SceneObjectPart prim
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
prim.Scale = scale;
prim.OffsetPosition = position;
rotations.Add(rotation);
positions.Add(position);
prim.UUID = UUID.Random();
prim.CreatorID = owner_id;
prim.OwnerID = owner_id;
prim.GroupID = UUID.Zero;
prim.LastOwnerID = prim.OwnerID;
prim.CreationDate = Util.UnixTimeSinceEpoch();
prim.Name = assetName;
prim.Description = "";
// prim.BaseMask = (uint)base_mask;
// prim.EveryoneMask = (uint)everyone_mask;
// prim.GroupMask = (uint)group_mask;
// prim.NextOwnerMask = (uint)next_owner_mask;
// prim.OwnerMask = (uint)owner_mask;
if (grp == null)
grp = new SceneObjectGroup(prim);
else
grp.AddPart(prim);
}
// Fix first link number
if (grp.Parts.Length > 1)
grp.RootPart.LinkNum++;
Vector3 rootPos = positions[0];
grp.AbsolutePosition = rootPos;
for (int i = 0; i < positions.Count; i++)
{
Vector3 offset = positions[i] - rootPos;
grp.Parts[i].OffsetPosition = offset;
}
for (int i = 0; i < rotations.Count; i++)
{
if (i != 0)
grp.Parts[i].RotationOffset = rotations[i];
}
grp.UpdateGroupRotationR(rotations[0]);
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
@ -506,8 +696,6 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
/// <summary>
///
/// </summary>
@ -632,7 +820,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw asset upload data via the capability.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
@ -670,6 +858,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@ -679,6 +868,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@ -719,7 +909,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw uploaded asset data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
@ -752,6 +942,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@ -761,6 +952,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@ -839,7 +1031,7 @@ namespace OpenSim.Region.ClientStack.Linden
uploadComplete.new_asset = inventoryItemID;
uploadComplete.compiled = errors.Count > 0 ? false : true;
uploadComplete.state = "complete";
uploadComplete.errors = new OSDArray();
uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
uploadComplete.errors.Array = errors;
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
@ -905,7 +1097,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw uploaded baked texture data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
@ -935,4 +1127,4 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
}
}

View File

@ -0,0 +1,149 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
/// <summary>
/// MeshUploadFlag capability. This is required for uploading Mesh.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class MeshUploadFlagModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Is this module enabled?
/// </summary>
public bool Enabled { get; private set; }
private Scene m_scene;
private UUID m_agentID;
#region ISharedRegionModule Members
public MeshUploadFlagModule()
{
Enabled = true;
}
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["Mesh"];
if (config == null)
{
return;
}
else
{
Enabled = config.GetBoolean("AllowMeshUpload", Enabled);
}
}
public void AddRegion(Scene s)
{
if (!Enabled)
return;
m_scene = s;
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
public void RemoveRegion(Scene s)
{
if (!Enabled)
return;
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
}
public void RegionLoaded(Scene s)
{
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "MeshUploadFlagModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
public void RegisterCaps(UUID agentID, Caps caps)
{
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag);
caps.RegisterHandler("MeshUploadFlag", reqHandler);
m_agentID = agentID;
}
private Hashtable MeshUploadFlag(Hashtable mDhttpMethod)
{
m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: MeshUploadFlag request");
OSDMap data = new OSDMap();
ScenePresence sp = m_scene.GetScenePresence(m_agentID);
data["username"] = sp.Firstname + "." + sp.Lastname;
data["display_name_next_update"] = new OSDDate(DateTime.Now);
data["legacy_first_name"] = sp.Firstname;
data["mesh_upload_status"] = "valid";
data["display_name"] = sp.Firstname + " " + sp.Lastname;
data["legacy_last_name"] = sp.Lastname;
data["id"] = m_agentID;
data["is_display_name_default"] = true;
//Send back data
Hashtable responsedata = new Hashtable();
responsedata["int_response_code"] = 200;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data);
return responsedata;
}
}
}

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@ -250,11 +250,9 @@ namespace OpenSim.Region.ClientStack.Linden
case 0x40:
pbs.ReadProjectionData(extraParam.ExtraParamData, 0);
break;
}
}
pbs.PathBegin = (ushort) obj.PathBegin;
pbs.PathCurve = (byte) obj.PathCurve;
pbs.PathEnd = (ushort) obj.PathEnd;

View File

@ -7548,13 +7548,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
if (invAccess != null)
{
if (!invAccess.GetAgentInventoryItem(this, itemID, requestID))
if (!invAccess.CanGetAgentInventoryItem(this, itemID, requestID))
return false;
}
else
{
return false;
}
}
}
}
@ -7568,7 +7568,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
// m_log.Debug("upload request " + request.ToString());
// m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);

View File

@ -86,6 +86,8 @@ namespace Flotsam.RegionModules.AssetCache
private List<string> m_CurrentlyWriting = new List<string>();
#endif
private bool m_FileCacheEnabled = true;
private ExpiringCache<string, AssetBase> m_MemoryCache;
private bool m_MemoryCacheEnabled = false;
@ -146,6 +148,7 @@ namespace Flotsam.RegionModules.AssetCache
}
else
{
m_FileCacheEnabled = assetConfig.GetBoolean("FileCacheEnabled", m_FileCacheEnabled);
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled);
@ -173,7 +176,7 @@ namespace Flotsam.RegionModules.AssetCache
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
{
m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
m_CacheCleanTimer.AutoReset = true;
@ -226,7 +229,6 @@ namespace Flotsam.RegionModules.AssetCache
if (m_AssetService == null)
{
m_AssetService = scene.RequestModuleInterface<IAssetService>();
}
}
}
@ -250,8 +252,57 @@ namespace Flotsam.RegionModules.AssetCache
private void UpdateMemoryCache(string key, AssetBase asset)
{
if (m_MemoryCacheEnabled)
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
}
private void UpdateFileCache(string key, AssetBase asset)
{
string filename = GetFileName(asset.ID);
try
{
// If the file is already cached, don't cache it, just touch it so access time is updated
if (File.Exists(filename))
{
File.SetLastAccessTime(filename, DateTime.Now);
}
else
{
// Once we start writing, make sure we flag that we're writing
// that object to the cache so that we don't try to write the
// same file multiple times.
lock (m_CurrentlyWriting)
{
#if WAIT_ON_INPROGRESS_REQUESTS
if (m_CurrentlyWriting.ContainsKey(filename))
{
return;
}
else
{
m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
}
#else
if (m_CurrentlyWriting.Contains(filename))
{
return;
}
else
{
m_CurrentlyWriting.Add(filename);
}
#endif
}
Util.FireAndForget(
delegate { WriteFileCache(filename, asset); });
}
}
catch (Exception e)
{
LogException(e);
}
}
public void Cache(AssetBase asset)
@ -259,55 +310,101 @@ namespace Flotsam.RegionModules.AssetCache
// TODO: Spawn this off to some seperate thread to do the actual writing
if (asset != null)
{
UpdateMemoryCache(asset.ID, asset);
//m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Caching asset with id {0}", asset.ID);
string filename = GetFileName(asset.ID);
if (m_MemoryCacheEnabled)
UpdateMemoryCache(asset.ID, asset);
if (m_FileCacheEnabled)
UpdateFileCache(asset.ID, asset);
}
}
/// <summary>
/// Try to get an asset from the in-memory cache.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
private AssetBase GetFromMemoryCache(string id)
{
AssetBase asset = null;
if (m_MemoryCache.TryGetValue(id, out asset))
m_MemoryHits++;
return asset;
}
/// <summary>
/// Try to get an asset from the file cache.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
private AssetBase GetFromFileCache(string id)
{
AssetBase asset = null;
string filename = GetFileName(id);
if (File.Exists(filename))
{
FileStream stream = null;
try
{
// If the file is already cached, don't cache it, just touch it so access time is updated
if (File.Exists(filename))
{
File.SetLastAccessTime(filename, DateTime.Now);
} else {
// Once we start writing, make sure we flag that we're writing
// that object to the cache so that we don't try to write the
// same file multiple times.
lock (m_CurrentlyWriting)
{
#if WAIT_ON_INPROGRESS_REQUESTS
if (m_CurrentlyWriting.ContainsKey(filename))
{
return;
}
else
{
m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
}
stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
BinaryFormatter bformatter = new BinaryFormatter();
#else
if (m_CurrentlyWriting.Contains(filename))
{
return;
}
else
{
m_CurrentlyWriting.Add(filename);
}
#endif
asset = (AssetBase)bformatter.Deserialize(stream);
}
UpdateMemoryCache(id, asset);
Util.FireAndForget(
delegate { WriteFileCache(filename, asset); });
}
m_DiskHits++;
}
catch (System.Runtime.Serialization.SerializationException e)
{
LogException(e);
// If there was a problem deserializing the asset, the asset may
// either be corrupted OR was serialized under an old format
// {different version of AssetBase} -- we should attempt to
// delete it and re-cache
File.Delete(filename);
}
catch (Exception e)
{
LogException(e);
}
finally
{
if (stream != null)
stream.Close();
}
}
#if WAIT_ON_INPROGRESS_REQUESTS
// Check if we're already downloading this asset. If so, try to wait for it to
// download.
if (m_WaitOnInprogressTimeout > 0)
{
m_RequestsForInprogress++;
ManualResetEvent waitEvent;
if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
{
waitEvent.WaitOne(m_WaitOnInprogressTimeout);
return Get(id);
}
}
#else
// Track how often we have the problem that an asset is requested while
// it is still being downloaded by a previous request.
if (m_CurrentlyWriting.Contains(filename))
{
m_RequestsForInprogress++;
}
#endif
return asset;
}
public AssetBase Get(string id)
@ -316,72 +413,10 @@ namespace Flotsam.RegionModules.AssetCache
AssetBase asset = null;
if (m_MemoryCacheEnabled && m_MemoryCache.TryGetValue(id, out asset))
{
m_MemoryHits++;
}
else
{
string filename = GetFileName(id);
if (File.Exists(filename))
{
FileStream stream = null;
try
{
stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
BinaryFormatter bformatter = new BinaryFormatter();
asset = (AssetBase)bformatter.Deserialize(stream);
UpdateMemoryCache(id, asset);
m_DiskHits++;
}
catch (System.Runtime.Serialization.SerializationException e)
{
LogException(e);
// If there was a problem deserializing the asset, the asset may
// either be corrupted OR was serialized under an old format
// {different version of AssetBase} -- we should attempt to
// delete it and re-cache
File.Delete(filename);
}
catch (Exception e)
{
LogException(e);
}
finally
{
if (stream != null)
stream.Close();
}
}
#if WAIT_ON_INPROGRESS_REQUESTS
// Check if we're already downloading this asset. If so, try to wait for it to
// download.
if (m_WaitOnInprogressTimeout > 0)
{
m_RequestsForInprogress++;
ManualResetEvent waitEvent;
if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
{
waitEvent.WaitOne(m_WaitOnInprogressTimeout);
return Get(id);
}
}
#else
// Track how often we have the problem that an asset is requested while
// it is still being downloaded by a previous request.
if (m_CurrentlyWriting.Contains(filename))
{
m_RequestsForInprogress++;
}
#endif
}
if (m_MemoryCacheEnabled)
asset = GetFromMemoryCache(id);
else if (m_FileCacheEnabled)
asset = GetFromFileCache(id);
if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
{
@ -415,10 +450,13 @@ namespace Flotsam.RegionModules.AssetCache
try
{
string filename = GetFileName(id);
if (File.Exists(filename))
if (m_FileCacheEnabled)
{
File.Delete(filename);
string filename = GetFileName(id);
if (File.Exists(filename))
{
File.Delete(filename);
}
}
if (m_MemoryCacheEnabled)
@ -433,11 +471,14 @@ namespace Flotsam.RegionModules.AssetCache
public void Clear()
{
if (m_LogLevel >= 2)
m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing Cache.");
m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing caches.");
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
if (m_FileCacheEnabled)
{
Directory.Delete(dir);
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{
Directory.Delete(dir);
}
}
if (m_MemoryCacheEnabled)
@ -472,9 +513,9 @@ namespace Flotsam.RegionModules.AssetCache
/// removes empty tier directories.
/// </summary>
/// <param name="dir"></param>
/// <param name="purgeLine"></param>
private void CleanExpiredFiles(string dir, DateTime purgeLine)
{
foreach (string file in Directory.GetFiles(dir))
{
if (File.GetLastAccessTime(file) < purgeLine)
@ -712,18 +753,28 @@ namespace Flotsam.RegionModules.AssetCache
switch (cmd)
{
case "status":
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0} assets", m_MemoryCache.Count);
if (m_MemoryCacheEnabled)
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory Cache : {0} assets", m_MemoryCache.Count);
else
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory cache disabled");
int fileCount = GetFileCacheCount(m_CacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
if (m_FileCacheEnabled)
{
m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac","");
DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s);
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss"));
int fileCount = GetFileCacheCount(m_CacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File Cache : {0} assets", fileCount);
foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
{
m_log.Info("[FLOTSAM ASSET CACHE]: Deep Scans were performed on the following regions:");
string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac","");
DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss"));
}
}
else
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File cache disabled");
}
break;
@ -731,7 +782,7 @@ namespace Flotsam.RegionModules.AssetCache
case "clear":
if (cmdparams.Length < 2)
{
m_log.Warn("[FLOTSAM ASSET CACHE] Usage is fcache clear [file] [memory]");
m_log.Warn("[FLOTSAM ASSET CACHE]: Usage is fcache clear [file] [memory]");
break;
}
@ -752,36 +803,48 @@ namespace Flotsam.RegionModules.AssetCache
if (clearMemory)
{
m_MemoryCache.Clear();
m_log.Info("[FLOTSAM ASSET CACHE] Memory cache cleared.");
if (m_MemoryCacheEnabled)
{
m_MemoryCache.Clear();
m_log.Info("[FLOTSAM ASSET CACHE]: Memory cache cleared.");
}
else
{
m_log.Info("[FLOTSAM ASSET CACHE]: Memory cache not enabled.");
}
}
if (clearFile)
{
ClearFileCache();
m_log.Info("[FLOTSAM ASSET CACHE] File cache cleared.");
if (m_FileCacheEnabled)
{
ClearFileCache();
m_log.Info("[FLOTSAM ASSET CACHE]: File cache cleared.");
}
else
{
m_log.Info("[FLOTSAM ASSET CACHE]: File cache not enabled.");
}
}
break;
case "assets":
m_log.Info("[FLOTSAM ASSET CACHE] Caching all assets, in all scenes.");
m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes.");
Util.FireAndForget(delegate {
int assetsCached = CacheScenes();
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached);
});
break;
case "expire":
if (cmdparams.Length < 3)
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Invalid parameters for Expire, please specify a valid date & time", cmd);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Invalid parameters for Expire, please specify a valid date & time", cmd);
break;
}
@ -799,26 +862,28 @@ namespace Flotsam.RegionModules.AssetCache
if (!DateTime.TryParse(s_expirationDate, out expirationDate))
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE] {0} is not a valid date & time", cmd);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} is not a valid date & time", cmd);
break;
}
CleanExpiredFiles(m_CacheDirectory, expirationDate);
if (m_FileCacheEnabled)
CleanExpiredFiles(m_CacheDirectory, expirationDate);
else
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File cache not active, not clearing.");
break;
default:
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Unknown command {0}", cmd);
break;
}
}
else if (cmdparams.Length == 1)
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache status - Display cache status");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache cachescenes - Attempt a deep cache of all assets in all scenes");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache <datetime> - Purge assets older then the specified date & time");
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache status - Display cache status");
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache clearmem - Remove all assets cached in memory");
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache clearfile - Remove all assets cached on disk");
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache cachescenes - Attempt a deep cache of all assets in all scenes");
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache <datetime> - Purge assets older then the specified date & time");
}
}

View File

@ -0,0 +1,127 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using Flotsam.RegionModules.AssetCache;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Asset.Tests
{
/// <summary>
/// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness.
/// </summary>
[TestFixture]
public class FlotsamAssetCacheTests
{
protected TestScene m_scene;
protected FlotsamAssetCache m_cache;
[SetUp]
public void SetUp()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
config.AddConfig("AssetCache");
config.Configs["AssetCache"].Set("FileCacheEnabled", "false");
config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
m_cache = new FlotsamAssetCache();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache);
}
[Test]
public void TestCacheAsset()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
AssetBase asset = AssetHelpers.CreateAsset();
asset.ID = TestHelper.ParseTail(0x1).ToString();
// Check we don't get anything before the asset is put in the cache
AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
Assert.That(retrievedAsset, Is.Null);
m_cache.Store(asset);
// Check that asset is now in cache
retrievedAsset = m_cache.Get(asset.ID.ToString());
Assert.That(retrievedAsset, Is.Not.Null);
Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID));
}
[Test]
public void TestExpireAsset()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
AssetBase asset = AssetHelpers.CreateAsset();
asset.ID = TestHelper.ParseTail(0x2).ToString();
m_cache.Store(asset);
m_cache.Expire(asset.ID);
AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
Assert.That(retrievedAsset, Is.Null);
}
[Test]
public void TestClearCache()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
AssetBase asset = AssetHelpers.CreateAsset();
asset.ID = TestHelper.ParseTail(0x2).ToString();
m_cache.Store(asset);
m_cache.Clear();
AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
Assert.That(retrievedAsset, Is.Null);
}
}
}

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@ -115,17 +115,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
#endregion
/// <summary>
/// Check for the existence of the baked texture assets.
/// </summary>
/// <param name="client"></param>
public bool ValidateBakedTextureCache(IClientAPI client)
{
return ValidateBakedTextureCache(client, true);
}
/// <summary>
/// Check for the existence of the baked texture assets. Request a rebake
/// unless checkonly is true.
/// </summary>
/// <param name="client"></param>
/// <param name="checkonly"></param>
public bool ValidateBakedTextureCache(IClientAPI client)
{
return ValidateBakedTextureCache(client, true);
}
private bool ValidateBakedTextureCache(IClientAPI client, bool checkonly)
{
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
@ -156,18 +160,20 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
defonly = false; // found a non-default texture reference
if (! CheckBakedTextureAsset(client,face.TextureID,idx))
if (!CheckBakedTextureAsset(client, face.TextureID, idx))
{
// the asset didn't exist if we are only checking, then we found a bad
// one and we're done otherwise, ask for a rebake
if (checkonly) return false;
if (checkonly)
return false;
m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID);
m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake", face.TextureID);
client.SendRebakeAvatarTextures(face.TextureID);
}
}
m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId);
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);
@ -183,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}",client.AgentId);
m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}", client.AgentId);
return;
}
@ -211,7 +217,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client, false); });
// This appears to be set only in the final stage of the appearance
// update transaction. In theory, we should be able to do an immediate
@ -220,9 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(client.AgentId);
QueueAppearanceSend(client.AgentId);
}
}
// m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());

View File

@ -0,0 +1,69 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
[TestFixture]
public class AvatarFactoryModuleTests
{
/// <summary>
/// Only partial right now since we don't yet test that it's ended up in the avatar appearance service.
/// </summary>
[Test]
public void TestSetAppearance()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelper.ParseTail(0x1);
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, afm);
TestClient tc = SceneSetupHelpers.AddClient(scene, userId);
byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
for (byte i = 0; i < visualParams.Length; i++)
visualParams[i] = i;
afm.SetAppearance(tc, new Primitive.TextureEntry(TestHelper.ParseTail(0x10)), visualParams);
ScenePresence sp = scene.GetScenePresence(userId);
// TODO: Check baked texture
Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
}
}
}

View File

@ -830,7 +830,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
{
m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
// m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{

View File

@ -50,6 +50,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
/// </summary>
private int m_MaxTransferDistance = 4095;
public int MaxTransferDistance
{
get { return m_MaxTransferDistance; }
set { m_MaxTransferDistance = value; }
}
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List<Scene> m_Scenes = new List<Scene>();
@ -78,13 +89,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
m_agentsInTransit = new List<UUID>();
m_Enabled = true;
m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
InitialiseCommon(source);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
}
}
/// <summary>
/// Initialize config common for this module and any descendents.
/// </summary>
/// <param name="source"></param>
protected virtual void InitialiseCommon(IConfigSource source)
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
m_agentsInTransit = new List<UUID>();
m_Enabled = true;
}
public virtual void PostInitialise()
{
}
@ -114,7 +138,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
public virtual void RemoveRegion(Scene scene)
{
if (!m_Enabled)
@ -129,7 +152,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
if (!m_Enabled)
return;
}
#endregion
@ -204,8 +226,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} {2}@{3}",
finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID, finalDestination.ServerURI);
uint curX = 0, curY = 0;
Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
int curCellX = (int)(curX / Constants.RegionSize);
int curCellY = (int)(curY / Constants.RegionSize);
int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
//
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
// Check that these are not the same coordinates
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
@ -216,6 +248,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
{
sp.ControllingClient.SendTeleportFailed(
string.Format(
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
finalDestination.RegionName, destCellX, destCellY,
sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
MaxTransferDistance));
return;
}
//
// This is it
//

View File

@ -67,10 +67,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
m_agentsInTransit = new List<UUID>();
m_Enabled = true;
m_log.InfoFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
InitialiseCommon(source);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
}
}

View File

@ -978,7 +978,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
}
public virtual bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID)
public virtual bool CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID)
{
InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID);
if (assetRequestItem == null)
@ -1057,7 +1057,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
InventoryItemBase item = new InventoryItemBase(itemID, agentID);
item = invService.GetItem(item);
if (item.CreatorData != null && item.CreatorData != string.Empty)
if (item != null && item.CreatorData != null && item.CreatorData != string.Empty)
UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData);
return item;
@ -1065,4 +1065,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
#endregion
}
}
}

View File

@ -297,9 +297,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
if (m_UserCache.ContainsKey(id))
return;
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData);
UserData user = new UserData();
user.Id = id;
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
if (account != null)

View File

@ -284,9 +284,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
item = m_InventoryService.GetItem(item);
if (null == item)
m_log.ErrorFormat(
"[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId);
// if (null == item)
// m_log.ErrorFormat(
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId);
return item;
}

View File

@ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public bool IsBannedFromLand(UUID avatar)
{
if (m_scene.Permissions.IsAdministrator(avatar))
if (m_scene.Permissions.CanEditParcelProperties(avatar, this, 0))
return false;
if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
@ -429,7 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (e.AgentID == avatar && e.Flags == AccessList.Ban)
return true;
return false;
}) != -1 && LandData.OwnerID != avatar)
}) != -1)
{
return true;
}
@ -439,7 +439,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public bool IsRestrictedFromLand(UUID avatar)
{
if (m_scene.Permissions.IsAdministrator(avatar))
if (m_scene.Permissions.CanEditParcelProperties(avatar, this, 0))
return false;
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (e.AgentID == avatar && e.Flags == AccessList.Access)
return true;
return false;
}) == -1 && LandData.OwnerID != avatar)
}) == -1)
{
return true;
}

View File

@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return;
m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false);
m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false);
m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);

View File

@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
return;
}
m_log.DebugFormat("MAP NAME=({0})", mapName);
// try to fetch from GridServer
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
@ -103,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (info != null)
regionInfos.Add(info);
}
else if (regionInfos.Count == 0 && mapName.StartsWith("http://"))
else if (regionInfos.Count == 0)
remoteClient.SendAlertMessage("Hyperlink could not be established.");
m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);

View File

@ -36,4 +36,4 @@ namespace OpenSim.Region.Framework.Interfaces
void QueueAppearanceSend(UUID agentid);
void QueueAppearanceSave(UUID agentid);
}
}
}

View File

@ -59,7 +59,15 @@ namespace OpenSim.Region.Framework.Interfaces
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
/// <summary>
/// Does the client have sufficient permissions to retrieve the inventory item?
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="requestID"></param>
/// <returns></returns>
bool CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
// Must be here because of textures in user's inventory
bool IsForeignUser(UUID userID, out string assetServerURL);

View File

@ -28,7 +28,7 @@
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.NPC
namespace OpenSim.Region.Framework.Interfaces
{
public interface INPCModule
{

View File

@ -0,0 +1,156 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes
{
class FetchHolder
{
public IClientAPI Client { get; private set; }
public UUID ItemID { get; private set; }
public FetchHolder(IClientAPI client, UUID itemID)
{
Client = client;
ItemID = itemID;
}
}
/// <summary>
/// Send FetchInventoryReply information to clients asynchronously on a single thread rather than asynchronously via
/// multiple threads.
/// </summary>
/// <remarks>
/// If the main root inventory is right-clicked on a version 1 viewer for a user with a large inventory, a very
/// very large number of FetchInventory requests are sent to the simulator. Each is handled on a separate thread
/// by the IClientAPI, but the sheer number of requests overwhelms the number of threads available and ends up
/// freezing the inbound packet handling.
///
/// This class makes the first FetchInventory packet thread process the queue. If new requests come
/// in while it is processing, then the subsequent threads just add the requests and leave it to the original
/// thread to process them.
///
/// This might slow down outbound packets but these are limited by the IClientAPI outbound queues
/// anyway.
///
/// It might be possible to ignore FetchInventory requests altogether, particularly as they are redundant wrt to
/// FetchInventoryDescendents requests, but this would require more investigation.
/// </remarks>
public class AsyncInventorySender
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
/// <summary>
/// Queues fetch requests
/// </summary>
Queue<FetchHolder> m_fetchHolder = new Queue<FetchHolder>();
/// <summary>
/// Signal whether a queue is currently being processed or not.
/// </summary>
protected volatile bool m_processing;
public AsyncInventorySender(Scene scene)
{
m_processing = false;
m_scene = scene;
}
/// <summary>
/// Handle a fetch inventory request from the client
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="ownerID"></param>
public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
{
lock (m_fetchHolder)
{
// m_log.DebugFormat(
// "[ASYNC INVENTORY SENDER]: Putting request from {0} for {1} on queue", remoteClient.Name, itemID);
m_fetchHolder.Enqueue(new FetchHolder(remoteClient, itemID));
}
if (!m_processing)
{
m_processing = true;
ProcessQueue();
}
}
/// <summary>
/// Process the queue of fetches
/// </summary>
protected void ProcessQueue()
{
FetchHolder fh = null;
while (true)
{
lock (m_fetchHolder)
{
// m_log.DebugFormat("[ASYNC INVENTORY SENDER]: {0} items left to process", m_fetchHolder.Count);
if (m_fetchHolder.Count == 0)
{
m_processing = false;
return;
}
else
{
fh = m_fetchHolder.Dequeue();
}
}
if (fh.Client.IsLoggingOut)
continue;
// m_log.DebugFormat(
// "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID);
InventoryItemBase item = new InventoryItemBase(fh.ItemID, fh.Client.AgentId);
item = m_scene.InventoryService.GetItem(item);
if (item != null)
fh.Client.SendInventoryItemDetails(item.Owner, item);
// TODO: Possibly log any failure
}
}
}
}

View File

@ -51,6 +51,11 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
/// <summary>
/// Allows inventory details to be sent to clients asynchronously
/// </summary>
protected AsyncInventorySender m_asyncInventorySender;
/// <summary>
/// Start all the scripts in the scene which should be started.
/// </summary>
@ -1328,7 +1333,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
if (containingFolder != null && containingFolder != null)
if (containingFolder != null)
{
// If the folder requested contains links, then we need to send those folders first, otherwise the links
// will be broken in the viewer.
@ -1340,15 +1345,25 @@ namespace OpenSim.Region.Framework.Scenes
InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
// Take care of genuinely broken links where the target doesn't exist
if (linkedItem != null)
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
{
// We don't need to send the folder if source and destination of the link are in the same
// folder.
if (linkedItem.Folder != containingFolder.ID)
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
}
}
}
foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true);
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
client.SendInventoryFolderDetails(
client.AgentId, folder.ID, contents.Items, contents.Folders,
containingFolder.Version, fetchFolders, fetchItems);
}
}

View File

@ -461,31 +461,6 @@ namespace OpenSim.Region.Framework.Scenes
}
);
}
/// <summary>
/// Handle a fetch inventory request from the client
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="ownerID"></param>
public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
{
if (LibraryService != null && LibraryService.LibraryRootFolder != null && ownerID == LibraryService.LibraryRootFolder.Owner)
{
//m_log.Debug("request info for library item");
return;
}
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
remoteClient.SendInventoryItemDetails(ownerID, item);
}
// else shouldn't we send an alert message?
}
/// <summary>
/// Tell the client about the various child items and folders contained in the requested folder.

View File

@ -583,6 +583,8 @@ namespace OpenSim.Region.Framework.Scenes
m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
m_asyncSceneObjectDeleter.Enabled = true;
m_asyncInventorySender = new AsyncInventorySender(this);
#region Region Settings
// Load region settings
@ -1724,6 +1726,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Loads the World's objects
/// </summary>
/// <param name="regionID"></param>
public virtual void LoadPrimsFromStorage(UUID regionID)
{
LoadingPrims = true;
@ -2593,8 +2596,10 @@ namespace OpenSim.Region.Framework.Scenes
{
string homeURL = string.Empty;
string first = aCircuit.firstname, last = aCircuit.lastname;
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
homeURL = aCircuit.ServiceURLs["HomeURI"].ToString();
if (aCircuit.lastname.StartsWith("@"))
{
string[] parts = aCircuit.firstname.Split('.');
@ -2604,6 +2609,7 @@ namespace OpenSim.Region.Framework.Scenes
last = parts[1];
}
}
uMan.AddUser(aCircuit.AgentID, first, last, homeURL);
}
}
@ -2757,14 +2763,13 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnLinkInventoryItem += HandleLinkInventoryItem;
client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!!
client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents;
client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!!
client.OnFetchInventory += HandleFetchInventory;
client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
client.OnCopyInventoryItem += CopyInventoryItem;
client.OnMoveInventoryItem += MoveInventoryItem;
@ -2883,13 +2888,12 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder;
client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!!
client.OnFetchInventoryDescendents -= HandleFetchInventoryDescendents;
client.OnPurgeInventoryDescendents -= HandlePurgeInventoryDescendents; // 2; //!!
client.OnFetchInventory -= HandleFetchInventory;
client.OnFetchInventory -= m_asyncInventorySender.HandleFetchInventory;
client.OnUpdateInventoryItem -= UpdateInventoryItemAsset;
client.OnCopyInventoryItem -= CopyInventoryItem;
client.OnMoveInventoryItem -= MoveInventoryItem;
@ -3389,7 +3393,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// In all cases, add or update the circuit data with the new agent circuit data and teleport flags
agent.teleportFlags = teleportFlags;
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);

View File

@ -1401,21 +1401,26 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
///
/// Update the flags on a scene object. This covers properties such as phantom, physics and temporary.
/// </summary>
/// <remarks>
/// This is currently handling the incoming call from the client stack (e.g. LLClientView).
/// </remarks>
/// <param name="localID"></param>
/// <param name="packet"></param>
/// <param name="UsePhysics"></param>
/// <param name="SetTemporary"></param>
/// <param name="SetPhantom"></param>
/// <param name="remoteClient"></param>
/// This routine seems to get called when a user changes object settings in the viewer.
/// If some one can confirm that, please change the comment according.
protected internal void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient)
protected internal void UpdatePrimFlags(
uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
{
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
{
group.UpdatePrimFlags(localID, UsePhysics, IsTemporary, IsPhantom, false); // VolumeDetect can't be set via UI and will always be off when a change is made there
// VolumeDetect can't be set via UI and will always be off when a change is made there
group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false);
}
}
}

View File

@ -2513,14 +2513,15 @@ namespace OpenSim.Region.Framework.Scenes
/// Update prim flags for this group.
/// </summary>
/// <param name="localID"></param>
/// <param name="type"></param>
/// <param name="inUse"></param>
/// <param name="data"></param>
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVolumeDetect)
/// <param name="UsePhysics"></param>
/// <param name="SetTemporary"></param>
/// <param name="SetPhantom"></param>
/// <param name="SetVolumeDetect"></param>
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
{
SceneObjectPart selectionPart = GetChildPart(localID);
if (IsTemporary)
if (SetTemporary)
{
DetachFromBackup();
// Remove from database and parcel prim count
@ -2545,7 +2546,7 @@ namespace OpenSim.Region.Framework.Scenes
}
for (int i = 0; i < parts.Length; i++)
parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
}
}
@ -3287,34 +3288,36 @@ namespace OpenSim.Region.Framework.Scenes
return retmass;
}
/// <summary>
/// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that
/// the physics engine can use it.
/// </summary>
/// <remarks>
/// When the physics engine has finished with it, the sculpt data is discarded to save memory.
/// </remarks>
public void CheckSculptAndLoad()
{
if (IsDeleted)
return;
if ((RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0)
return;
// m_log.Debug("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId);
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero)
{
// check if a previously decoded sculpt map has been cached
if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString())))
{
part.SculptTextureCallback(part.Shape.SculptTexture, null);
}
else
{
m_scene.AssetService.Get(
part.Shape.SculptTexture.ToString(), part, AssetReceived);
}
}
}
parts[i].CheckSculptAndLoad();
}
/// <summary>
/// Handle an asset received asynchronously from the asset service.
/// </summary>
/// <param name="id"></param>
/// <param name="sender"></param>
/// <param name="asset"></param>
protected void AssetReceived(string id, Object sender, AssetBase asset)
{
SceneObjectPart sop = (SceneObjectPart)sender;

View File

@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization;
using System.Security.Permissions;
@ -800,7 +801,8 @@ namespace OpenSim.Region.Framework.Scenes
actor.Orientation = GetWorldRotation();
// Tell the physics engines that this prim changed.
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
if (m_parentGroup.Scene != null)
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
}
}
}
@ -1067,7 +1069,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public bool CreateSelected
{
get { return m_createSelected; }
@ -1085,11 +1086,13 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 AbsolutePosition
{
get {
get
{
if (IsAttachment)
return GroupPosition;
return m_offsetPosition + m_groupPosition; }
return m_offsetPosition + m_groupPosition;
}
}
public SceneObjectGroup ParentGroup
@ -1238,7 +1241,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Property flags. See OpenMetaverse.PrimFlags
/// </summary>
/// <remarks>
/// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
/// </remarks>
public PrimFlags Flags
{
get { return _flags; }
@ -1561,6 +1566,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="m_physicalPrim"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
{
// m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID);
bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
@ -1581,6 +1588,8 @@ namespace OpenSim.Region.Framework.Scenes
// or flexible
if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
{
// m_log.DebugFormat("[SCENE OBJECT PART]: Creating PhysActor for {0} {1} {2}", Name, LocalId, UUID);
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
LocalId,
string.Format("{0}/{1}", Name, UUID),
@ -1802,7 +1811,6 @@ namespace OpenSim.Region.Framework.Scenes
{
ParentGroup.Scene.jointErrorMessage(joint, "warning: tracked body name not found! joint location will not be updated properly. joint: " + Name);
}
}
else
{
@ -1864,7 +1872,6 @@ namespace OpenSim.Region.Framework.Scenes
PhysActor.IsPhysical = UsePhysics;
// If we're not what we're supposed to be in the physics scene, recreate ourselves.
//m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
/// that's not wholesome. Had to make Scene public
@ -1888,6 +1895,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
}
@ -2823,6 +2831,12 @@ namespace OpenSim.Region.Framework.Scenes
StoreUndoState();
m_shape.Scale = scale;
// If we're a mesh/sculpt, then we need to tell the physics engine about our new size. To do this, we
// need to reinsert the sculpt data into the shape, since the physics engine deletes it when done to
// save memory
if (PhysActor != null)
CheckSculptAndLoad();
ParentGroup.HasGroupChanged = true;
ScheduleFullUpdate();
}
@ -2951,7 +2965,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void SculptTextureCallback(UUID textureID, AssetBase texture)
{
if (m_shape.SculptEntry)
@ -2960,14 +2973,17 @@ namespace OpenSim.Region.Framework.Scenes
//if (texture != null)
{
if (texture != null)
{
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Setting sculpt data for {0} on SculptTextureCallback()", Name);
m_shape.SculptData = texture.Data;
}
if (PhysActor != null)
{
// Tricks physics engine into thinking we've changed the part shape.
PrimitiveBaseShape m_newshape = m_shape.Copy();
PhysActor.Shape = m_newshape;
m_shape = m_newshape;
// Update the physics actor with the new loaded sculpt data and set the taint signal.
PhysActor.Shape = m_shape;
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
@ -3263,11 +3279,14 @@ namespace OpenSim.Region.Framework.Scenes
{
m_parentGroup.SetAxisRotation(axis, rotate);
}
//Cannot use ScriptBaseClass constants as no referance to it currently.
if (axis == 2)//STATUS_ROTATE_X
STATUS_ROTATE_X = rotate;
if (axis == 4)//STATUS_ROTATE_Y
STATUS_ROTATE_Y = rotate;
if (axis == 8)//STATUS_ROTATE_Z
STATUS_ROTATE_Z = rotate;
}
@ -4318,14 +4337,21 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD)
/// <summary>
/// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
/// </summary>
/// <param name="UsePhysics"></param>
/// <param name="SetTemporary"></param>
/// <param name="SetPhantom"></param>
/// <param name="SetVD"></param>
public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD)
{
bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0);
bool wasVD = VolumeDetectActive;
if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
{
return;
}
@ -4335,32 +4361,31 @@ namespace OpenSim.Region.Framework.Scenes
// that...
// ... if VD is changed, all others are not.
// ... if one of the others is changed, VD is not.
if (IsVD) // VD is active, special logic applies
if (SetVD) // VD is active, special logic applies
{
// State machine logic for VolumeDetect
// More logic below
bool phanReset = (IsPhantom != wasPhantom) && !IsPhantom;
bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom;
if (phanReset) // Phantom changes from on to off switch VD off too
{
IsVD = false; // Switch it of for the course of this routine
SetVD = false; // Switch it of for the course of this routine
VolumeDetectActive = false; // and also permanently
if (PhysActor != null)
PhysActor.SetVolumeDetect(0); // Let physics know about it too
}
else
{
IsPhantom = false;
// If volumedetect is active we don't want phantom to be applied.
// If this is a new call to VD out of the state "phantom"
// this will also cause the prim to be visible to physics
SetPhantom = false;
}
}
if (UsePhysics && IsJoint())
{
IsPhantom = true;
SetPhantom = true;
}
if (UsePhysics)
@ -4390,8 +4415,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
if (IsPhantom || IsAttachment || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
if (SetPhantom || IsAttachment || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
{
AddFlag(PrimFlags.Phantom);
if (PhysActor != null)
@ -4406,6 +4430,7 @@ namespace OpenSim.Region.Framework.Scenes
RemFlag(PrimFlags.Phantom);
PhysicsActor pa = PhysActor;
if (pa == null)
{
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
@ -4422,6 +4447,7 @@ namespace OpenSim.Region.Framework.Scenes
if (pa != null)
{
DoPhysicsPropertyUpdate(UsePhysics, true);
if (m_parentGroup != null)
{
if (!m_parentGroup.IsDeleted)
@ -4432,6 +4458,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
if (
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
@ -4442,8 +4469,8 @@ namespace OpenSim.Region.Framework.Scenes
(CollisionSound != UUID.Zero)
)
{
PhysActor.OnCollisionUpdate += PhysicsCollision;
PhysActor.SubscribeEvents(1000);
PhysActor.OnCollisionUpdate += PhysicsCollision;
PhysActor.SubscribeEvents(1000);
}
}
}
@ -4465,7 +4492,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
if (IsVD)
if (SetVD)
{
// If the above logic worked (this is urgent candidate to unit tests!)
// we now have a physicsactor.
@ -4480,18 +4507,19 @@ namespace OpenSim.Region.Framework.Scenes
}
}
else
{ // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
{
// Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
// (mumbles, well, at least if you have infinte CPU powers :-))
PhysicsActor pa = this.PhysActor;
if (pa != null)
{
PhysActor.SetVolumeDetect(0);
}
this.VolumeDetectActive = false;
}
if (IsTemporary)
if (SetTemporary)
{
AddFlag(PrimFlags.TemporaryOnRez);
}
@ -4542,6 +4570,7 @@ namespace OpenSim.Region.Framework.Scenes
m_shape.PathTaperY = shapeBlock.PathTaperY;
m_shape.PathTwist = shapeBlock.PathTwist;
m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
if (PhysActor != null)
{
PhysActor.Shape = m_shape;
@ -4562,12 +4591,45 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleFullUpdate();
}
/// <summary>
/// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics
/// engine can use it.
/// </summary>
/// <remarks>
/// When the physics engine has finished with it, the sculpt data is discarded to save memory.
/// </remarks>
public void CheckSculptAndLoad()
{
// m_log.Debug("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId);
if (ParentGroup.IsDeleted)
return;
if ((ParentGroup.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0)
return;
if (Shape.SculptEntry && Shape.SculptTexture != UUID.Zero)
{
// check if a previously decoded sculpt map has been cached
if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + Shape.SculptTexture.ToString())))
{
SculptTextureCallback(Shape.SculptTexture, null);
}
else
{
ParentGroup.Scene.AssetService.Get(Shape.SculptTexture.ToString(), this, AssetReceived);
}
}
}
/// <summary>
/// Update the textures on the part.
/// </summary>
/// <remarks>
/// Added to handle bug in libsecondlife's TextureEntry.ToBytes()
/// not handling RGBA properly. Cycles through, and "fixes" the color
/// info
/// </remarks>
/// <param name="tex"></param>
public void UpdateTexture(Primitive.TextureEntry tex)
{
@ -4798,6 +4860,7 @@ namespace OpenSim.Region.Framework.Scenes
Inventory.ApplyNextOwnerPermissions();
}
public void UpdateLookAt()
{
try

View File

@ -1944,10 +1944,9 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
}
SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity);
}
/*
public void SitRayCastAvatarPosition(SceneObjectPart part)
{
@ -2380,7 +2379,6 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="remoteClient"></param>
public void SendTerseUpdateToClient(IClientAPI remoteClient)
{
// If the client is inactive, it's getting its updates from another
// server.
if (remoteClient.IsActive)
@ -2495,7 +2493,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// If we aren't using a cached appearance, then clear out the baked textures
if (! cachedappearance)
if (!cachedappearance)
{
m_appearance.ResetAppearance();
if (m_scene.AvatarFactory != null)

View File

@ -1001,6 +1001,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader)
{
// m_log.DebugFormat("[SCENE OBJECT SERIALIZER]: Setting sculpt data length {0}", shp.SculptData.Length);
shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData"));
}

View File

@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
region1 = scene.RegionInfo.RegionHandle;
region2 = scene2.RegionInfo.RegionHandle;
SceneSetupHelpers.AddRootAgent(scene, agent1);
SceneSetupHelpers.AddClient(scene, agent1);
}
[Test]

View File

@ -139,7 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
IClientAPI client = SceneSetupHelpers.AddClient(scene, agentId);
scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);

View File

@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
TestClient client = SceneSetupHelpers.AddClient(scene, userId);
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
TestClient client = SceneSetupHelpers.AddClient(scene, userId);
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;

View File

@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
new GroupsModule(),
new MockGroupsServicesConnector() });
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
TestClient client = SceneSetupHelpers.AddClient(scene, userId);
IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>();

View File

@ -212,7 +212,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm);
SceneSetupHelpers.AddRootAgent(myScene1, agent1Id);
SceneSetupHelpers.AddClient(myScene1, agent1Id);
ScenePresence childPresence = myScene2.GetScenePresence(agent1);
// TODO: Need to do a fair amount of work to allow synchronous establishment of child agents

View File

@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sceneA.RegisterRegionWithGrid();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
TestClient client = SceneSetupHelpers.AddClient(sceneA, agentId);
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();

View File

@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client);
MainConsole.Instance.OutputFormat(
"{0} baked apperance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
"{0} baked appearance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
}
});
}

View File

@ -417,9 +417,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param,
UUID agentID, Caps caps)
{
// m_log.DebugFormat(
// "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}",
// scene.RegionInfo.RegionName, agentID);
m_log.DebugFormat(
"[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}",
scene.RegionInfo.RegionName, agentID);
ScenePresence avatar = scene.GetScenePresence(agentID);
string avatarName = avatar.Name;
@ -885,4 +885,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
#endregion
}
}
}

View File

@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// if groups aren't enabled, we're not needed.
// if we're not specified as the connector to use, then we're not wanted
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("MessagingModule", "Default") != Name))
|| (groupsConfig.GetString("MessagingModule", "GroupsMessagingModule") != Name))
{
m_groupMessagingEnabled = false;
return;

View File

@ -200,7 +200,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// if groups aren't enabled, we're not needed.
// if we're not specified as the connector to use, then we're not wanted
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("ServicesConnectorModule", "Default") != Name))
|| (groupsConfig.GetString("ServicesConnectorModule", "XmlRpcGroupsServicesConnector") != Name))
{
m_connectorEnabled = false;
return;

View File

@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// if groups aren't enabled, we're not needed.
// if we're not specified as the connector to use, then we're not wanted
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("ServicesConnectorModule", "Default") != Name))
|| (groupsConfig.GetString("ServicesConnectorModule", "XmlRpcGroupsServicesConnector") != Name))
{
m_connectorEnabled = false;
return;

View File

@ -801,7 +801,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
// retain pathcurve
shapeBlock.PathCurve = part.Shape.PathCurve;
part.Shape.SetSculptData((byte)type, sculptId);
part.Shape.SetSculptProperties((byte)type, sculptId);
part.Shape.SculptEntry = true;
part.UpdateShape(shapeBlock);
}

View File

@ -36,6 +36,7 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@ -175,6 +176,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
m_scene.EventManager.TriggerLoginsEnabled(m_scene.RegionInfo.RegionName);
m_scene.SceneGridService.InformNeighborsThatRegionisUp(m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
}
}

View File

@ -25,13 +25,15 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Avatar.NPC;
using OpenSim.Framework;
using Timer=System.Timers.Timer;
using OpenSim.Services.Interfaces;
@ -40,24 +42,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
public class NPCModule : IRegionModule, INPCModule
{
// private const bool m_enabled = false;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Mutex m_createMutex;
private Timer m_timer;
// private const bool m_enabled = false;
private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>();
// Timer vars.
private bool p_inUse = false;
private readonly object p_lock = new object();
// Private Temporary Variables.
private string p_firstname;
private string p_lastname;
private Vector3 p_position;
private Scene p_scene;
private UUID p_cloneAppearanceFrom;
private UUID p_returnUuid;
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<INPCModule>(this);
}
private AvatarAppearance GetAppearance(UUID target, Scene scene)
{
@ -74,31 +69,53 @@ namespace OpenSim.Region.OptionalModules.World.NPC
return new AvatarAppearance();
}
public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom)
{
// Block.
m_createMutex.WaitOne();
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
// Copy Temp Variables for Timer to pick up.
lock (p_lock)
m_log.DebugFormat(
"[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}",
firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = npcAvatar.AgentId;
acd.firstname = firstname;
acd.lastname = lastname;
acd.ServiceURLs = new Dictionary<string, object>();
AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene);
AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true);
acd.Appearance = npcAppearance;
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
scene.AddNewClient(npcAvatar);
ScenePresence sp;
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
{
p_firstname = firstname;
p_lastname = lastname;
p_position = position;
p_scene = scene;
p_cloneAppearanceFrom = cloneAppearanceFrom;
p_inUse = true;
p_returnUuid = UUID.Zero;
m_log.DebugFormat(
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
// Shouldn't call this - temporary.
sp.CompleteMovement(npcAvatar);
// sp.SendAppearanceToAllOtherAgents();
//
// // Send animations back to the avatar as well
// sp.Animator.SendAnimPack();
}
else
{
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
}
while (p_returnUuid == UUID.Zero)
{
Thread.Sleep(250);
}
lock (m_avatars)
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
m_createMutex.ReleaseMutex();
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
return p_returnUuid;
return npcAvatar.AgentId;
}
public void Autopilot(UUID agentID, Scene scene, Vector3 pos)
@ -137,48 +154,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
}
public void Initialise(Scene scene, IConfigSource source)
{
m_createMutex = new Mutex(false);
m_timer = new Timer(500);
m_timer.Elapsed += m_timer_Elapsed;
m_timer.Start();
scene.RegisterModuleInterface<INPCModule>(this);
}
void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
lock (p_lock)
{
if (p_inUse)
{
p_inUse = false;
NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene);
npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue);
p_scene.AddNewClient(npcAvatar);
ScenePresence sp;
if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
{
AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
sp.Appearance.SetTextureEntries(x.Texture);
sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone());
sp.SendAppearanceToAllOtherAgents();
}
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
p_returnUuid = npcAvatar.AgentId;
}
}
}
public void PostInitialise()
{
}
@ -197,4 +172,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC
get { return true; }
}
}
}
}

View File

@ -0,0 +1,71 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.AvatarService;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.OptionalModules.World.NPC.Tests
{
[TestFixture]
public class NPCModuleTests
{
[Test]
public void TestCreate()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("AvatarServices", "LocalAvatarServicesConnector");
config.AddConfig("AvatarService");
config.Configs["AvatarService"].Set("LocalServiceModule", "OpenSim.Services.AvatarService.dll:AvatarService");
config.Configs["AvatarService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
TestScene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule(), new LocalAvatarServicesConnector());
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, UUID.Zero);
ScenePresence npc = scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
}
}
}

View File

@ -86,7 +86,10 @@ namespace OpenSim.Region.Physics.Manager
Vector3 size, Quaternion rotation, bool isPhysical)
{
PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical);
if (ret != null) ret.LocalID = localID;
if (ret != null)
ret.LocalID = localID;
return ret;
}

View File

@ -100,7 +100,6 @@ namespace OpenSim.Region.Physics.Meshing
{
m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message);
}
}
/// <summary>
@ -156,7 +155,6 @@ namespace OpenSim.Region.Physics.Meshing
return box;
}
/// <summary>
/// Creates a simple bounding box mesh for a complex input mesh
/// </summary>
@ -193,7 +191,6 @@ namespace OpenSim.Region.Physics.Meshing
m_log.Error(message);
m_log.Error("\nPrim Name: " + primName);
m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
}
private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod)
@ -257,6 +254,52 @@ namespace OpenSim.Region.Physics.Meshing
return ((hash << 5) + hash) + (ulong)(c >> 8);
}
/// <summary>
/// Add a submesh to an existing list of coords and faces.
/// </summary>
/// <param name="subMeshData"></param>
/// <param name="size">Size of entire object</param>
/// <param name="coords"></param>
/// <param name="faces"></param>
private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces)
{
// Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
// As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
// of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
// geometry for this submesh.
if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
return;
OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
ushort faceIndexOffset = (ushort)coords.Count;
byte[] posBytes = subMeshData["Position"].AsBinary();
for (int i = 0; i < posBytes.Length; i += 6)
{
ushort uX = Utils.BytesToUInt16(posBytes, i);
ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
Coord c = new Coord(
Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
coords.Add(c);
}
byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
for (int i = 0; i < triangleBytes.Length; i += 6)
{
ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
Face f = new Face(v1, v2, v3);
faces.Add(f);
}
}
private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
{
@ -276,7 +319,7 @@ namespace OpenSim.Region.Physics.Meshing
if (!useMeshiesPhysicsMesh)
return null;
m_log.Debug("[MESH]: experimental mesh proxy generation");
m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
OSD meshOsd = null;
@ -291,23 +334,38 @@ namespace OpenSim.Region.Physics.Meshing
{
try
{
meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data);
OSD osd = OSDParser.DeserializeLLSDBinary(data);
if (osd is OSDMap)
meshOsd = (OSDMap)osd;
else
{
m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
return null;
}
}
catch (Exception e)
{
m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
}
start = data.Position;
}
if (meshOsd is OSDMap)
{
OSDMap physicsParms = null;
OSDMap map = (OSDMap)meshOsd;
OSDMap physicsParms = (OSDMap)map["physics_shape"]; // old asset format
if (physicsParms.Count == 0)
if (map.ContainsKey("physics_shape"))
physicsParms = (OSDMap)map["physics_shape"]; // old asset format
else if (map.ContainsKey("physics_mesh"))
physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
if (physicsParms == null)
{
m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset");
return null;
}
int physOffset = physicsParms["offset"].AsInteger() + (int)start;
int physSize = physicsParms["size"].AsInteger();
@ -353,42 +411,13 @@ namespace OpenSim.Region.Physics.Meshing
// physics_shape is an array of OSDMaps, one for each submesh
if (decodedMeshOsd is OSDArray)
{
// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
foreach (OSD subMeshOsd in decodedMeshOsdArray)
{
if (subMeshOsd is OSDMap)
{
OSDMap subMeshMap = (OSDMap)subMeshOsd;
OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
ushort faceIndexOffset = (ushort)coords.Count;
byte[] posBytes = subMeshMap["Position"].AsBinary();
for (int i = 0; i < posBytes.Length; i += 6)
{
ushort uX = Utils.BytesToUInt16(posBytes, i);
ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
Coord c = new Coord(
Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
coords.Add(c);
}
byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary();
for (int i = 0; i < triangleBytes.Length; i += 6)
{
ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
Face f = new Face(v1, v2, v3);
faces.Add(f);
}
}
AddSubMesh(subMeshOsd as OSDMap, size, coords, faces);
}
}
}
@ -511,7 +540,6 @@ namespace OpenSim.Region.Physics.Meshing
profileBegin = 0.5f * profileBegin + 0.5f;
profileEnd = 0.5f * profileEnd + 0.5f;
}
int hollowSides = sides;
@ -620,6 +648,7 @@ namespace OpenSim.Region.Physics.Meshing
Face f = faces[i];
mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3]));
}
return mesh;
}
@ -630,6 +659,10 @@ namespace OpenSim.Region.Physics.Meshing
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
{
#if SPAM
m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
#endif
Mesh mesh = null;
ulong key = 0;

View File

@ -38,6 +38,9 @@
* switch between 'VEHICLE' parameter use and general dynamics
* settings use.
*/
//#define SPAM
using System;
using System.Collections.Generic;
using System.Reflection;
@ -54,7 +57,6 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <summary>
/// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
/// </summary>
public class OdePrim : PhysicsActor
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -279,14 +281,14 @@ namespace OpenSim.Region.Physics.OdePlugin
public override bool Selected
{
set {
set
{
// This only makes the object not collidable if the object
// is physical or the object is modified somehow *IN THE FUTURE*
// without this, if an avatar selects prim, they can walk right
// through it while it's selected
m_collisionscore = 0;
if ((m_isphysical && !_zeroFlag) || !value)
{
m_taintselected = value;
@ -297,7 +299,9 @@ namespace OpenSim.Region.Physics.OdePlugin
m_taintselected = value;
m_isSelected = value;
}
if (m_isSelected) disableBodySoft();
if (m_isSelected)
disableBodySoft();
}
}
@ -324,8 +328,6 @@ namespace OpenSim.Region.Physics.OdePlugin
//m_log.Warn("Setting Geom to: " + prim_geom);
}
public void enableBodySoft()
{
if (!childPrim)
@ -626,8 +628,6 @@ namespace OpenSim.Region.Physics.OdePlugin
break;
}
float taperX1;
float taperY1;
float taperX;
@ -682,9 +682,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// else if (returnMass > _parent_scene.maximumMassObject)
// returnMass = _parent_scene.maximumMassObject;
// Recursively calculate mass
bool HasChildPrim = false;
lock (childrenPrim)
@ -693,8 +690,8 @@ namespace OpenSim.Region.Physics.OdePlugin
{
HasChildPrim = true;
}
}
if (HasChildPrim)
{
OdePrim[] childPrimArr = new OdePrim[0];
@ -711,10 +708,12 @@ namespace OpenSim.Region.Physics.OdePlugin
break;
}
}
if (returnMass > _parent_scene.maximumMassObject)
returnMass = _parent_scene.maximumMassObject;
return returnMass;
}// end CalculateMass
}
#endregion
@ -750,7 +749,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
}
d.BodyDestroy(Body);
lock (childrenPrim)
{
@ -779,7 +777,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
}
Body = IntPtr.Zero;
}
}
@ -791,6 +788,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public void setMesh(OdeScene parent_scene, IMesh mesh)
{
// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
// This sleeper is there to moderate how long it takes between
// setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
@ -869,7 +868,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (prim_geom != IntPtr.Zero)
{
if (!_position.ApproxEquals(m_taintposition, 0f))
changemove(timestep);
changemove(timestep);
if (m_taintrot != _orientation)
{
@ -887,19 +886,15 @@ namespace OpenSim.Region.Physics.OdePlugin
rotate(timestep);
}
}
//
if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
changePhysicsStatus(timestep);
//
if (!_size.ApproxEquals(m_taintsize,0f))
if (!_size.ApproxEquals(m_taintsize, 0f))
changesize(timestep);
//
if (m_taintshape)
changeshape(timestep);
//
if (m_taintforce)
changeAddForce(timestep);
@ -927,7 +922,6 @@ namespace OpenSim.Region.Physics.OdePlugin
if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f))
changeAngularLock(timestep);
}
else
{
@ -935,7 +929,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
private void changeAngularLock(float timestep)
{
// do we have a Physical object?
@ -963,7 +956,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
// Store this for later in case we get turned into a separate body
m_angularlock = m_taintAngularLock;
}
private void changelink(float timestep)
@ -1102,7 +1094,6 @@ namespace OpenSim.Region.Physics.OdePlugin
m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
}
prm.m_interpenetrationcount = 0;
prm.m_collisionscore = 0;
prm.m_disabled = false;
@ -1162,7 +1153,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
}
}
private void ChildSetGeom(OdePrim odePrim)
@ -1223,17 +1213,12 @@ namespace OpenSim.Region.Physics.OdePlugin
//Console.WriteLine("childrenPrim.Remove " + odePrim);
childrenPrim.Remove(odePrim);
}
if (Body != IntPtr.Zero)
{
_parent_scene.remActivePrim(this);
}
lock (childrenPrim)
{
foreach (OdePrim prm in childrenPrim)
@ -1242,8 +1227,6 @@ namespace OpenSim.Region.Physics.OdePlugin
ParentPrim(prm);
}
}
}
private void changeSelectedStatus(float timestep)
@ -1398,7 +1381,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
}
else
{
_parent_scene.waitForSpaceUnlock(m_targetSpace);
@ -1438,10 +1420,11 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
lock (_parent_scene.OdeLock)
{
//Console.WriteLine("changeadd 1");
#if SPAM
Console.WriteLine("changeadd 1");
#endif
CreateGeom(m_targetSpace, _mesh);
if (prim_geom != IntPtr.Zero)
@ -1684,13 +1667,11 @@ Console.WriteLine(" JointCreateFixed");
{
PID_G = m_PIDTau + 1;
}
// Where are we, and where are we headed?
d.Vector3 pos = d.BodyGetPosition(Body);
d.Vector3 vel = d.BodyGetLinearVel(Body);
// Non-Vehicles have a limited set of Hover options.
// determine what our target height really is based on HoverType
switch (m_PIDHoverType)
@ -1796,8 +1777,6 @@ Console.WriteLine(" JointCreateFixed");
}
}
public void rotate(float timestep)
{
d.Quaternion myrot = new d.Quaternion();
@ -1908,7 +1887,10 @@ Console.WriteLine(" JointCreateFixed");
public void changesize(float timestamp)
{
#if SPAM
m_log.DebugFormat("[ODE PRIM]: Called changesize");
#endif
string oldname = _parent_scene.geom_name_map[prim_geom];
if (_size.X <= 0) _size.X = 0.01f;
@ -1918,8 +1900,9 @@ Console.WriteLine(" JointCreateFixed");
// Cleanup of old prim geometry
if (_mesh != null)
{
// Cleanup meshing here
// TODO: Cleanup meshing here
}
//kill body to rebuild
if (IsPhysical && Body != IntPtr.Zero)
{
@ -1936,11 +1919,13 @@ Console.WriteLine(" JointCreateFixed");
disableBody();
}
}
if (d.SpaceQuery(m_targetSpace, prim_geom))
{
_parent_scene.waitForSpaceUnlock(m_targetSpace);
d.SpaceRemove(m_targetSpace, prim_geom);
}
d.GeomDestroy(prim_geom);
prim_geom = IntPtr.Zero;
// we don't need to do space calculation because the client sends a position update also.
@ -1960,15 +1945,19 @@ Console.WriteLine(" JointCreateFixed");
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//Console.WriteLine("changesize 1");
#if SPAM
Console.WriteLine("changesize 1");
#endif
CreateGeom(m_targetSpace, mesh);
}
else
{
_mesh = null;
//Console.WriteLine("changesize 2");
#if SPAM
Console.WriteLine("changesize 2");
#endif
CreateGeom(m_targetSpace, _mesh);
}
@ -2004,8 +1993,6 @@ Console.WriteLine(" JointCreateFixed");
m_taintsize = _size;
}
public void changefloatonwater(float timestep)
{
m_collidesWater = m_taintCollidesWater;
@ -2053,6 +2040,7 @@ Console.WriteLine(" JointCreateFixed");
prim_geom = IntPtr.Zero;
m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name);
}
prim_geom = IntPtr.Zero;
// we don't need to do space calculation because the client sends a position update also.
if (_size.X <= 0) _size.X = 0.01f;
@ -2062,7 +2050,7 @@ Console.WriteLine(" JointCreateFixed");
if (_parent_scene.needsMeshing(_pbs))
{
// Don't need to re-enable body.. it's done in SetMesh
// Don't need to re-enable body.. it's done in CreateMesh
float meshlod = _parent_scene.meshSculptLOD;
if (IsPhysical)
@ -2070,12 +2058,18 @@ Console.WriteLine(" JointCreateFixed");
IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
// createmesh returns null when it doesn't mesh.
#if SPAM
Console.WriteLine("changeshape needed meshing");
#endif
CreateGeom(m_targetSpace, mesh);
}
else
{
_mesh = null;
//Console.WriteLine("changeshape");
#if SPAM
Console.WriteLine("changeshape not need meshing");
#endif
CreateGeom(m_targetSpace, null);
}
@ -2110,6 +2104,7 @@ Console.WriteLine(" JointCreateFixed");
parent.ChildSetGeom(this);
}
}
resetCollisionAccounting();
m_taintshape = false;
}
@ -2160,11 +2155,8 @@ Console.WriteLine(" JointCreateFixed");
}
m_taintforce = false;
}
public void changeSetTorque(float timestamp)
{
if (!m_isSelected)
@ -2352,7 +2344,7 @@ Console.WriteLine(" JointCreateFixed");
{
lock (_parent_scene.OdeLock)
{
m_isVolumeDetect = (param!=0);
m_isVolumeDetect = (param != 0);
}
}
@ -2833,7 +2825,6 @@ Console.WriteLine(" JointCreateFixed");
public override float APIDDamping{ set { return; } }
private void createAMotor(Vector3 axis)
{
if (Body == IntPtr.Zero)
@ -2953,7 +2944,6 @@ Console.WriteLine(" JointCreateFixed");
//d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f);
d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);//
}
public Matrix4 FromDMass(d.Mass pMass)
@ -3038,8 +3028,6 @@ Console.WriteLine(" JointCreateFixed");
return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
}
return (Adjoint(pMat) / determinant3x3(pMat));
}
@ -3076,6 +3064,7 @@ Console.WriteLine(" JointCreateFixed");
}
m++;
}
return minor;
}
@ -3178,7 +3167,6 @@ Console.WriteLine(" JointCreateFixed");
det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
return det;
}
private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
@ -3203,6 +3191,5 @@ Console.WriteLine(" JointCreateFixed");
{
m_material = pMaterial;
}
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -5050,7 +5050,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
result.Add(src.Substring(start,length).Trim());
result.Add(new LSL_String(src.Substring(start,length).Trim()));
return result;
}
@ -6900,7 +6900,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// retain pathcurve
shapeBlock.PathCurve = part.Shape.PathCurve;
part.Shape.SetSculptData((byte)type, sculptId);
part.Shape.SetSculptProperties((byte)type, sculptId);
part.Shape.SculptEntry = true;
part.UpdateShape(shapeBlock);
}
@ -7391,7 +7391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID[] anims;
anims = av.Animator.GetAnimationArray();
foreach (UUID foo in anims)
l.Add(foo.ToString());
l.Add(new LSL_Key(foo.ToString()));
return l;
}
@ -7926,17 +7926,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXT:
Color4 textColor = part.GetTextColor();
res.Add(part.Text);
res.Add(new LSL_String(part.Text));
res.Add(new LSL_Vector(textColor.R,
textColor.G,
textColor.B));
res.Add(new LSL_Float(textColor.A));
break;
case (int)ScriptBaseClass.PRIM_NAME:
res.Add(part.Name);
res.Add(new LSL_String(part.Name));
break;
case (int)ScriptBaseClass.PRIM_DESC:
res.Add(part.Description);
res.Add(new LSL_String(part.Description));
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
@ -9895,8 +9895,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners())
{
ret.Add(detectedParams.Key.ToString());
ret.Add(detectedParams.Value);
ret.Add(new LSL_String(detectedParams.Key.ToString()));
ret.Add(new LSL_Integer(detectedParams.Value));
}
}
ScriptSleep(2000);
@ -9946,25 +9946,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (o.ToString())
{
case "0":
ret = ret + new LSL_List(land.Name);
ret.Add(new LSL_String(land.Name));
break;
case "1":
ret = ret + new LSL_List(land.Description);
ret.Add(new LSL_String(land.Description));
break;
case "2":
ret = ret + new LSL_List(land.OwnerID.ToString());
ret.Add(new LSL_Key(land.OwnerID.ToString()));
break;
case "3":
ret = ret + new LSL_List(land.GroupID.ToString());
ret.Add(new LSL_Key(land.GroupID.ToString()));
break;
case "4":
ret = ret + new LSL_List(land.Area);
ret.Add(new LSL_Integer(land.Area));
break;
case "5":
ret = ret + new LSL_List(land.GlobalID);
ret.Add(new LSL_Key(land.GlobalID.ToString()));
break;
default:
ret = ret + new LSL_List(0);
ret.Add(new LSL_Integer(0));
break;
}
}
@ -9996,10 +9996,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (o.ToString())
{
case "1":
ret.Add(av.Firstname + " " + av.Lastname);
ret.Add(new LSL_String(av.Firstname + " " + av.Lastname));
break;
case "2":
ret.Add("");
ret.Add(new LSL_String(""));
break;
case "3":
ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
@ -10011,13 +10011,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z));
break;
case "6":
ret.Add(id);
ret.Add(new LSL_String(id));
break;
case "7":
ret.Add(UUID.Zero.ToString());
ret.Add(new LSL_String(UUID.Zero.ToString()));
break;
case "8":
ret.Add(UUID.Zero.ToString());
ret.Add(new LSL_String(UUID.Zero.ToString()));
break;
}
}
@ -10031,10 +10031,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (o.ToString())
{
case "1":
ret.Add(obj.Name);
ret.Add(new LSL_String(obj.Name));
break;
case "2":
ret.Add(obj.Description);
ret.Add(new LSL_String(obj.Description));
break;
case "3":
ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z));
@ -10046,13 +10046,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
break;
case "6":
ret.Add(obj.OwnerID.ToString());
ret.Add(new LSL_String(obj.OwnerID.ToString()));
break;
case "7":
ret.Add(obj.GroupID.ToString());
ret.Add(new LSL_String(obj.GroupID.ToString()));
break;
case "8":
ret.Add(obj.CreatorID.ToString());
ret.Add(new LSL_String(obj.CreatorID.ToString()));
break;
}
}

View File

@ -130,7 +130,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
int idx = 0;
while (idx < rules.Length)
{
uint rule = (uint)rules.GetLSLIntegerItem(idx);
LSL_Integer ruleInt = rules.GetLSLIntegerItem(idx);
uint rule = (uint)ruleInt;
LSL_List toadd = new LSL_List();
switch (rule)
@ -247,7 +248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (toadd.Length > 0)
{
values.Add(rule);
values.Add(ruleInt);
values.Add(toadd.Data[0]);
}
idx++;

View File

@ -38,7 +38,6 @@ using OpenSim;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.CoreModules.Avatar.NPC;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
@ -812,7 +811,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
World.ForEachScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
result.Add(sp.Name);
result.Add(new LSL_String(sp.Name));
});
return result;
}
@ -970,7 +969,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
{
CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon");
CheckThreatLevel(ThreatLevel.None, "osDrawPolygon");
m_host.AddScriptLPS(1);
@ -1241,7 +1240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return String.Empty;
}
public void osSetWindParam(string plugin, string param, float value)
public void osSetWindParam(string plugin, string param, LSL_Float value)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam");
m_host.AddScriptLPS(1);
@ -1251,13 +1250,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
try
{
module.WindParamSet(plugin, param, value);
module.WindParamSet(plugin, param, (float)value);
}
catch (Exception) { }
}
}
public float osGetWindParam(string plugin, string param)
public LSL_Float osGetWindParam(string plugin, string param)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam");
m_host.AddScriptLPS(1);
@ -1409,7 +1408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// What actually is the difference to the LL function?
//
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress");
m_host.AddScriptLPS(1);
@ -1910,8 +1909,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
};
return NotecardCache.GetLines(assetID);
}
public string osAvatarName2Key(string firstname, string lastname)
@ -2025,16 +2022,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Find matches beginning at start position
Regex matcher = new Regex(pattern);
Match match = matcher.Match(src, start);
if (match.Success)
while (match.Success)
{
foreach (System.Text.RegularExpressions.Group g in match.Groups)
{
if (g.Success)
{
result.Add(g.Value);
result.Add(g.Index);
result.Add(new LSL_String(g.Value));
result.Add(new LSL_Integer(g.Index));
}
}
match = match.NextMatch();
}
return result;
@ -2209,12 +2208,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (int)pws;
}
public void osSetSpeed(string UUID, float SpeedModifier)
public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
m_host.AddScriptLPS(1);
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
avatar.SpeedModifier = SpeedModifier;
avatar.SpeedModifier = (float)SpeedModifier;
}
public void osKickAvatar(string FirstName,string SurName,string alert)
@ -2295,14 +2294,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
m_host.AddScriptLPS(1);
InitLSL();
return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
}
public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
{
CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams");
m_host.AddScriptLPS(1);
InitLSL();
m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
}
@ -2364,9 +2365,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (avatar.IsChildAgent == false)
{
result.Add(avatar.UUID);
result.Add(avatar.AbsolutePosition);
result.Add(avatar.Name);
result.Add(new LSL_String(avatar.UUID.ToString()));
OpenMetaverse.Vector3 ap = avatar.AbsolutePosition;
result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
result.Add(new LSL_String(avatar.Name));
}
}
});

View File

@ -129,8 +129,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
// Wind Module Functions
string osWindActiveModelPluginName();
void osSetWindParam(string plugin, string param, float value);
float osGetWindParam(string plugin, string param);
void osSetWindParam(string plugin, string param, LSL_Float value);
LSL_Float osGetWindParam(string plugin, string param);
// Parcel commands
void osParcelJoin(vector pos1, vector pos2);
@ -180,7 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
int osGetSimulatorMemory();
void osKickAvatar(string FirstName,string SurName,string alert);
void osSetSpeed(string UUID, float SpeedModifier);
void osSetSpeed(string UUID, LSL_Float SpeedModifier);
void osCauseHealing(string avatar, double healing);
void osCauseDamage(string avatar, double damage);
LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);

View File

@ -106,16 +106,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osWindActiveModelPluginName();
}
// Not yet plugged in as available OSSL functions, so commented out
// void osSetWindParam(string plugin, string param, float value)
// {
// m_OSSL_Functions.osSetWindParam(plugin, param, value);
// }
//
// float osGetWindParam(string plugin, string param)
// {
// return m_OSSL_Functions.osGetWindParam(plugin, param);
// }
public void osSetWindParam(string plugin, string param, LSL_Float value)
{
m_OSSL_Functions.osSetWindParam(plugin, param, value);
}
public LSL_Float osGetWindParam(string plugin, string param)
{
return m_OSSL_Functions.osGetWindParam(plugin, param);
}
public void osParcelJoin(vector pos1, vector pos2)
{
@ -714,7 +713,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert);
}
public void osSetSpeed(string UUID, float SpeedModifier)
public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
{
m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
}

View File

@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// Get some config
WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
// Get file prefix from scriptengine name and make it file system safe:
FilePrefix = "CommonCompiler";
@ -114,11 +115,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
FilePrefix = FilePrefix.Replace(c, '_');
}
// First time we start? Delete old files
if (in_startup)
{
in_startup = false;
DeleteOldFiles();
CreateScriptsDirectory();
// First time we start? Delete old files
if (DeleteScriptsOnStartup)
DeleteOldFiles();
}
// Map name and enum type of our supported languages
@ -187,11 +191,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
/// <summary>
/// Delete old script files
/// Create the directory where compiled scripts are stored.
/// </summary>
private void DeleteOldFiles()
private void CreateScriptsDirectory()
{
// CREATE FOLDER IF IT DOESNT EXIST
if (!Directory.Exists(ScriptEnginesPath))
{
try
@ -218,7 +221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
}
}
}
/// <summary>
/// Delete old script files
/// </summary>
private void DeleteOldFiles()
{
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
{

View File

@ -1379,7 +1379,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
public struct LSLString
{
public string m_string;
#region Constructors
public LSLString(string s)
{
m_string = s;
@ -1387,22 +1389,24 @@ namespace OpenSim.Region.ScriptEngine.Shared
public LSLString(double d)
{
string s=String.Format(Culture.FormatProvider, "{0:0.000000}", d);
m_string=s;
string s = String.Format(Culture.FormatProvider, "{0:0.000000}", d);
m_string = s;
}
public LSLString(LSLFloat f)
{
string s = String.Format(Culture.FormatProvider, "{0:0.000000}", f.value);
m_string=s;
m_string = s;
}
public LSLString(LSLInteger i)
public LSLString(int i)
{
string s = String.Format("{0}", i);
m_string = s;
}
public LSLString(LSLInteger i) : this(i.value) {}
#endregion
#region Operators
@ -1469,6 +1473,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
{
return new LSLString(d);
}
static public explicit operator LSLString(int i)
{
return new LSLString(i);
}
public static explicit operator LSLString(LSLFloat f)
{
@ -1742,7 +1751,17 @@ namespace OpenSim.Region.ScriptEngine.Shared
public override bool Equals(Object o)
{
if (!(o is LSLInteger))
return false;
{
if (o is int)
{
return value == (int)o;
}
else
{
return false;
}
}
return value == ((LSLInteger)o).value;
}

View File

@ -84,11 +84,20 @@ namespace OpenSim.Services.AssetService
if (assetLoaderEnabled)
{
m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs);
m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs,
delegate(AssetBase a)
m_AssetLoader.ForEachDefaultXmlAsset(
loaderArgs,
delegate(AssetBase a)
{
AssetBase existingAsset = Get(a.ID);
// AssetMetadata existingMetadata = GetMetadata(a.ID);
if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
{
// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
Store(a);
});
}
});
}
m_log.Info("[ASSET SERVICE]: Local asset service enabled");

View File

@ -63,7 +63,7 @@ namespace OpenSim.Services.GridService
protected GatekeeperServiceConnector m_GatekeeperConnector;
protected UUID m_ScopeID = UUID.Zero;
protected bool m_Check4096 = true;
// protected bool m_Check4096 = true;
protected string m_MapTileDirectory = string.Empty;
protected string m_ThisGatekeeper = string.Empty;
protected Uri m_ThisGatekeeperURI = null;
@ -121,7 +121,7 @@ namespace OpenSim.Services.GridService
if (scope != string.Empty)
UUID.TryParse(scope, out m_ScopeID);
m_Check4096 = gridConfig.GetBoolean("Check4096", true);
// m_Check4096 = gridConfig.GetBoolean("Check4096", true);
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
@ -347,14 +347,18 @@ namespace OpenSim.Services.GridService
return true;
}
uint x, y;
if (m_Check4096 && !Check4096(handle, out x, out y))
{
RemoveHyperlinkRegion(regInfo.RegionID);
reason = "Region is too far (" + x + ", " + y + ")";
m_log.Info("[HYPERGRID LINKER]: Unable to link, region is too far (" + x + ", " + y + ")");
return false;
}
// We are now performing this check for each individual teleport in the EntityTransferModule instead. This
// allows us to give better feedback when teleports fail because of the distance reason (which can't be
// done here) and it also hypergrid teleports that are within range (possibly because the source grid
// itself has regions that are very far apart).
// uint x, y;
// if (m_Check4096 && !Check4096(handle, out x, out y))
// {
// //RemoveHyperlinkRegion(regInfo.RegionID);
// reason = "Region is too far (" + x + ", " + y + ")";
// m_log.Info("[HYPERGRID LINKER]: Unable to link, region is too far (" + x + ", " + y + ")");
// //return false;
// }
regInfo.RegionID = regionID;
@ -405,60 +409,59 @@ namespace OpenSim.Services.GridService
}
}
/// <summary>
/// Cope with this viewer limitation.
/// </summary>
/// <param name="regInfo"></param>
/// <returns></returns>
public bool Check4096(ulong realHandle, out uint x, out uint y)
{
uint ux = 0, uy = 0;
Utils.LongToUInts(realHandle, out ux, out uy);
x = ux / Constants.RegionSize;
y = uy / Constants.RegionSize;
const uint limit = (4096 - 1) * Constants.RegionSize;
uint xmin = ux - limit;
uint xmax = ux + limit;
uint ymin = uy - limit;
uint ymax = uy + limit;
// World map boundary checks
if (xmin < 0 || xmin > ux)
xmin = 0;
if (xmax > int.MaxValue || xmax < ux)
xmax = int.MaxValue;
if (ymin < 0 || ymin > uy)
ymin = 0;
if (ymax > int.MaxValue || ymax < uy)
ymax = int.MaxValue;
// Check for any regions that are within the possible teleport range to the linked region
List<GridRegion> regions = m_GridService.GetRegionRange(m_ScopeID, (int)xmin, (int)xmax, (int)ymin, (int)ymax);
if (regions.Count == 0)
{
return false;
}
else
{
// Check for regions which are not linked regions
List<GridRegion> hyperlinks = m_GridService.GetHyperlinks(m_ScopeID);
IEnumerable<GridRegion> availableRegions = regions.Except(hyperlinks);
if (availableRegions.Count() == 0)
return false;
}
return true;
}
// Not currently used
// /// <summary>
// /// Cope with this viewer limitation.
// /// </summary>
// /// <param name="regInfo"></param>
// /// <returns></returns>
// public bool Check4096(ulong realHandle, out uint x, out uint y)
// {
// uint ux = 0, uy = 0;
// Utils.LongToUInts(realHandle, out ux, out uy);
// x = ux / Constants.RegionSize;
// y = uy / Constants.RegionSize;
//
// const uint limit = (4096 - 1) * Constants.RegionSize;
// uint xmin = ux - limit;
// uint xmax = ux + limit;
// uint ymin = uy - limit;
// uint ymax = uy + limit;
// // World map boundary checks
// if (xmin < 0 || xmin > ux)
// xmin = 0;
// if (xmax > int.MaxValue || xmax < ux)
// xmax = int.MaxValue;
// if (ymin < 0 || ymin > uy)
// ymin = 0;
// if (ymax > int.MaxValue || ymax < uy)
// ymax = int.MaxValue;
//
// // Check for any regions that are within the possible teleport range to the linked region
// List<GridRegion> regions = m_GridService.GetRegionRange(m_ScopeID, (int)xmin, (int)xmax, (int)ymin, (int)ymax);
// if (regions.Count == 0)
// {
// return false;
// }
// else
// {
// // Check for regions which are not linked regions
// List<GridRegion> hyperlinks = m_GridService.GetHyperlinks(m_ScopeID);
// IEnumerable<GridRegion> availableRegions = regions.Except(hyperlinks);
// if (availableRegions.Count() == 0)
// return false;
// }
//
// return true;
// }
private void AddHyperlinkRegion(GridRegion regionInfo, ulong regionHandle)
{
RegionData rdata = m_GridService.RegionInfo2RegionData(regionInfo);
int flags = (int)OpenSim.Data.RegionFlags.Hyperlink + (int)OpenSim.Data.RegionFlags.NoDirectLogin + (int)OpenSim.Data.RegionFlags.RegionOnline;
rdata.Data["flags"] = flags.ToString();
m_Database.Store(rdata);
}
private void RemoveHyperlinkRegion(UUID regionID)

View File

@ -83,9 +83,24 @@ namespace OpenSim.Services.UserAccountService
"create user",
"create user [<first> [<last> [<pass> [<email>]]]]",
"Create a new user", HandleCreateUser);
MainConsole.Instance.Commands.AddCommand("UserService", false, "reset user password",
MainConsole.Instance.Commands.AddCommand("UserService", false,
"reset user password",
"reset user password [<first> [<last> [<password>]]]",
"Reset a user password", HandleResetUserPassword);
MainConsole.Instance.Commands.AddCommand("UserService", false,
"set user level",
"set user level [<first> [<last> [<level>]]]",
"Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, "
+ "this account will be treated as god-moded. "
+ "It will also affect the 'login level' command. ",
HandleSetUserLevel);
MainConsole.Instance.Commands.AddCommand("UserService", false,
"show account",
"show account <first> <last>",
"Show account details for the given user", HandleShowAccount);
}
}
@ -318,6 +333,36 @@ namespace OpenSim.Services.UserAccountService
CreateUser(firstName, lastName, password, email);
}
protected void HandleShowAccount(string module, string[] cmdparams)
{
if (cmdparams.Length != 4)
{
MainConsole.Instance.Output("Usage: show account <first-name> <last-name>");
return;
}
string firstName = cmdparams[2];
string lastName = cmdparams[3];
UserAccount ua = GetUserAccount(UUID.Zero, firstName, lastName);
if (ua == null)
{
MainConsole.Instance.OutputFormat("No user named {0} {1}", firstName, lastName);
return;
}
MainConsole.Instance.OutputFormat("Name: {0}", ua.Name);
MainConsole.Instance.OutputFormat("ID: {0}", ua.PrincipalID);
MainConsole.Instance.OutputFormat("Title: {0}", ua.UserTitle);
MainConsole.Instance.OutputFormat("E-mail: {0}", ua.Email);
MainConsole.Instance.OutputFormat("Created: {0}", Utils.UnixTimeToDateTime(ua.Created));
MainConsole.Instance.OutputFormat("Level: {0}", ua.UserLevel);
MainConsole.Instance.OutputFormat("Flags: {0}", ua.UserFlags);
foreach (KeyValuePair<string, Object> kvp in ua.ServiceURLs)
MainConsole.Instance.OutputFormat("{0}: {1}", kvp.Key, kvp.Value);
}
protected void HandleResetUserPassword(string module, string[] cmdparams)
{
string firstName;
@ -338,16 +383,58 @@ namespace OpenSim.Services.UserAccountService
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null)
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: No such user");
{
MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
return;
}
bool success = false;
if (m_AuthenticationService != null)
success = m_AuthenticationService.SetPassword(account.PrincipalID, newPassword);
if (!success)
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Unable to reset password for account {0} {1}.",
firstName, lastName);
MainConsole.Instance.OutputFormat("Unable to reset password for account {0} {1}.", firstName, lastName);
else
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Password reset for user {0} {1}", firstName, lastName);
MainConsole.Instance.OutputFormat("Password reset for user {0} {1}", firstName, lastName);
}
protected void HandleSetUserLevel(string module, string[] cmdparams)
{
string firstName;
string lastName;
string rawLevel;
int level;
if (cmdparams.Length < 4)
firstName = MainConsole.Instance.CmdPrompt("First name");
else firstName = cmdparams[3];
if (cmdparams.Length < 5)
lastName = MainConsole.Instance.CmdPrompt("Last name");
else lastName = cmdparams[4];
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null) {
MainConsole.Instance.OutputFormat("No such user");
return;
}
if (cmdparams.Length < 6)
rawLevel = MainConsole.Instance.CmdPrompt("User level");
else rawLevel = cmdparams[5];
if(int.TryParse(rawLevel, out level) == false) {
MainConsole.Instance.OutputFormat("Invalid user level");
return;
}
account.UserLevel = level;
bool success = StoreUserAccount(account);
if (!success)
MainConsole.Instance.OutputFormat("Unable to set user level for account {0} {1}.", firstName, lastName);
else
MainConsole.Instance.OutputFormat("User level set for user {0} {1} to {2}", firstName, lastName, level);
}
#endregion

View File

@ -36,6 +36,15 @@ namespace OpenSim.Tests.Common
{
public class AssetHelpers
{
/// <summary>
/// Create a notecard asset with a random uuids and dummy text.
/// </summary>
/// <returns></returns>
public static AssetBase CreateAsset()
{
return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", UUID.Random());
}
/// <summary>
/// Create a notecard asset with a random uuid and dummy text.
/// </summary>

View File

@ -341,9 +341,9 @@ namespace OpenSim.Tests.Common
/// <param name="scene"></param>
/// <param name="agentId"></param>
/// <returns></returns>
public static TestClient AddRootAgent(Scene scene, UUID agentId)
public static TestClient AddClient(Scene scene, UUID agentId)
{
return AddRootAgent(scene, GenerateAgentData(agentId));
return AddClient(scene, GenerateAgentData(agentId));
}
/// <summary>
@ -364,7 +364,7 @@ namespace OpenSim.Tests.Common
/// <param name="scene"></param>
/// <param name="agentData"></param>
/// <returns></returns>
public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
public static TestClient AddClient(Scene scene, AgentCircuitData agentData)
{
string reason;

View File

@ -28,6 +28,7 @@
using System;
using System.Diagnostics;
using NUnit.Framework;
using OpenMetaverse;
namespace OpenSim.Tests.Common
{
@ -56,5 +57,15 @@ namespace OpenSim.Tests.Common
Console.WriteLine();
Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name);
}
/// <summary>
/// Parse tail section into full UUID.
/// </summary>
/// <param name="tail"></param>
/// <returns></returns>
public static UUID ParseTail(int tail)
{
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
}
}
}

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@ -239,7 +239,7 @@ namespace OpenSim.Tools.Configger
config.Set("meshing", "Meshmerizer");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
config.Set("serverside_object_permissions", true);
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("storage_prim_inventories", true);

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@ -78,20 +78,19 @@
; DrawPrimOnMapTile = true
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
;; Maximum size for non-physical prims
;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
; NonPhysicalPrimMax = 256
;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
;; Maximum size where a prim can be physical
;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file.
; PhysicalPrimMax = 10
;; Prevent the creation, import and rez of prims that exceed the
;; maximum size.
;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
;; This can be overriden in the region config file.
; ClampPrimSize = false
;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false
;; Allow scripts to cross region boundaries. These are recompiled on the
;; new region.
;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded.
; AllowScriptCrossing = false
;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
@ -173,7 +172,7 @@
;; permission checks (allowing anybody to copy
;; any item, etc. This may not yet be implemented uniformally.
;; If set to true, then all permissions checks are carried out
; serverside_object_permissions = false
; serverside_object_permissions = true
;; This allows users with a UserLevel of 200 or more to assume god
;; powers in the regions in this simulator.
@ -292,28 +291,31 @@
;; building's lights to possibly not be rendered.
; DisableFacelights = "false"
[ClientStack.LindenCaps]
;; For the long list of capabilities, see OpenSimDefaults.ini
;; Here are the few ones you may want to change. Possible values
;; are:
;; "" -- empty, capability disabled
;; "localhost" -- capability enabled and served by the simulator
;; "<url>" -- capability enabled and served by some other server
;;
; These are enabled by default to localhost. Change if you see fit.
Cap_GetTexture = "localhost"
Cap_GetMesh = "localhost"
; This is disabled by default. Change if you see fit. Note that
; serving this cap from the simulators may lead to poor performace.
Cap_WebFetchInventoryDescendents = ""
;; For the long list of capabilities, see OpenSimDefaults.ini
;; Here are the few ones you may want to change. Possible values
;; are:
;; "" -- empty, capability disabled
;; "localhost" -- capability enabled and served by the simulator
;; "<url>" -- capability enabled and served by some other server
;;
; These are enabled by default to localhost. Change if you see fit.
Cap_GetTexture = "localhost"
Cap_GetMesh = "localhost"
; This is disabled by default. Change if you see fit. Note that
; serving this cap from the simulators may lead to poor performace.
Cap_WebFetchInventoryDescendents = ""
[SimulatorFeatures]
; Experimental new information sent in SimulatorFeatures cap for Kokua viewers
; meant to override the MapImage and search server url given at login, and varying
; on a sim-basis.
; Viewers that don't understand it, will ignore it
;MapImageServerURI = "http://127.0.0.1:9000/
;SearchServerURI = "http://127.0.0.1:9000/
; Experimental new information sent in SimulatorFeatures cap for Kokua viewers
; meant to override the MapImage and search server url given at login, and varying
; on a sim-basis.
; Viewers that don't understand it, will ignore it
;MapImageServerURI = "http://127.0.0.1:9000/
;SearchServerURI = "http://127.0.0.1:9000/
[Chat]
;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
@ -443,8 +445,8 @@
;; to ConfigurableWind and uncomment the following.
; avg_strength = 5.0
; avg_direction = 0.0
; var_strength = 0.0
; var_direction = 0.0
; var_strength = 5.0
; var_direction = 30.0
; rate_change = 1.0
;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
@ -650,6 +652,7 @@
;; If using a remote connector, specify the server URL
; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
[Groups]
;# {Enabled} {} {Enable groups?} {true false} false
;; Enables the groups module
@ -707,11 +710,13 @@
;; Enable media on a prim facilities
; Enabled = true;
[PrimLimitsModule]
;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false
;; Enable parcel prim limits. Off by default to emulate pre-existing behavior.
; EnforcePrimLimits = false
[Architecture]
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,

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@ -14,10 +14,13 @@
; Place to create a PID file
; PIDFile = "/tmp/my.pid"
; Console commands run at startup
startup_console_commands_file = "startup_commands.txt"
; Console commands run on shutdown
shutdown_console_commands_file = "shutdown_commands.txt"
; To run a script every few minutes, set the script filename here
; Console commands run every 20 minutes
; timer_Script = "filename"
; ##
@ -70,12 +73,17 @@
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = false
; Maximum total size, and maximum size where a prim can be physical
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
NonPhysicalPrimMax = 256
PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
PhysicalPrimMax = 10
; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
; This can be overriden in the region config file.
ClampPrimSize = false
; Allow scripts to cross region boundaries. These are recompiled on the new region.
; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded.
AllowScriptCrossing = false
; Allow compiled script binary code to cross region boundaries.
@ -94,7 +102,7 @@
; neighbors on each side for a total of 49 regions in view. Warning, unless
; all the regions have the same drawdistance, you will end up with strange
; effects because the agents that get closed may be inconsistent.
; DefaultDrawDistance = 255.0
DefaultDrawDistance = 255.0
; If you have only one region in an instance, or to avoid the many bugs
; that you can trigger in modules by restarting a region, set this to
@ -102,7 +110,7 @@
; This is meant to be used on systems where some external system like
; Monit will restart any instance that exits, thereby making the shutdown
; into a restart.
;InworldRestartShutsDown = false
InworldRestartShutsDown = false
; ##
; ## PRIM STORAGE
@ -227,7 +235,6 @@
; If enabled, enableFlySlow will change the primary fly state to
; FLYSLOW, and the "always run" state will be the regular fly.
enableflyslow = false
; PreJump is an additional animation state, but it probably
@ -236,7 +243,6 @@
; This is commented so it will come on automatically once it's
; supported.
; enableprejump = true
; Simulator Stats URI
@ -265,6 +271,7 @@
DelayBeforeAppearanceSave = 5
DelayBeforeAppearanceSend = 2
[SMTP]
enabled=false
@ -504,6 +511,10 @@
; Distance in meters that shouts should travel. Default is 100m
shout_distance = 100
[EntityTransfer]
; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
max_distance = 4095
[Messaging]
; Control which region module is used for instant messaging.
@ -855,11 +866,6 @@
;exclude_list=User 1,User 2,User 3
[CMS]
enabled = false
;channel = 345
; The following settings control the progression of daytime
; in the Sim. The defaults are the same as the commented out settings
[Sun]
@ -1120,6 +1126,12 @@
;; Path to script assemblies
; ScriptEnginesPath = "ScriptEngines"
; Whether to delete previously compiled scripts when the sim starts. If you disable this
; then startup will be faster. However, then it becomes your responsibility to delete the
; compiled scripts if OpenSim has changed enough that previously compiled scripts are no
; longer compatible.
DeleteScriptsOnStartup = true
[OpenGridProtocol]
;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..

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@ -1 +0,0 @@
Place .ini files here to have them picked up automatically

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@ -19,9 +19,12 @@
; 0 to disable
HitRateDisplay = 100
; Set to false for disk cache only.
; Set to false for no memory cache
MemoryCacheEnabled = false
; Set to false for no file cache
FileCacheEnabled = true
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
; increases performance without large memory impact

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@ -63,9 +63,6 @@
;;--- For MySql region storage (alternative)
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
;; With hypergrid, perform distance check for the creation of a linked region
; Check4096 = true
;; Directory for map tile images of remote regions
; MapTileDirectory = "./maptiles"

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@ -3011,6 +3011,8 @@
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
@ -3055,6 +3057,7 @@
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.OptionalModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.AvatarService"/>
<Reference name="OpenSim.Services.Interfaces"/>
<!-- Unit tests -->
@ -3078,6 +3081,7 @@
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Avatar/XmlRpcGroups/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/NPC/Tests" pattern="*.cs" recurse="true"/>
</Files>
</Project>