Implement access module commands

mysql-performance
Melanie 2010-01-10 03:48:10 +00:00
parent b0a7bcb2c8
commit b9e6f4583c
1 changed files with 76 additions and 0 deletions

View File

@ -32,6 +32,7 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@ -45,8 +46,30 @@ namespace OpenSim.Region.CoreModules.World
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_SceneList = new List<Scene>();
public void Initialise(IConfigSource config)
{
MainConsole.Instance.Commands.AddCommand("access", true,
"login enable",
"login enable",
"Enable simulator logins",
String.Empty,
HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("access", true,
"login disable",
"login disable",
"Disable simulator logins",
String.Empty,
HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("access", true,
"login status",
"login status",
"Show login status",
String.Empty,
HandleLoginCommand);
}
public void PostInitialise()
@ -69,14 +92,67 @@ namespace OpenSim.Region.CoreModules.World
public void AddRegion(Scene scene)
{
if (!m_SceneList.Contains(scene))
m_SceneList.Add(scene);
}
public void RemoveRegion(Scene scene)
{
m_SceneList.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
}
public void HandleLoginCommand(string module, string[] cmd)
{
if ((Scene)MainConsole.Instance.ConsoleScene == null)
{
foreach (Scene s in m_SceneList)
{
if(!ProcessCommand(s, cmd))
break;
}
}
else
{
ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
}
}
bool ProcessCommand(Scene scene, string[] cmd)
{
if (cmd.Length < 2)
{
MainConsole.Instance.Output("Syntax: login enable|disable|status");
return false;
}
switch (cmd[1])
{
case "enable":
if (scene.LoginsDisabled)
MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
scene.LoginsDisabled = false;
break;
case "disable":
if (!scene.LoginsDisabled)
MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
scene.LoginsDisabled = true;
break;
case "status":
if (scene.LoginsDisabled)
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
else
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
break;
default:
MainConsole.Instance.Output("Syntax: login enable|disable|status");
return false;
}
return true;
}
}
}