Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario
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7c8bfac11b
commit
b9e700b60d
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@ -7411,12 +7411,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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TargetOmega(part, axis, (double)spinrate, (double)gain);
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TargetOmega(part, axis, (double)spinrate, (double)gain);
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break;
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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if (remain < 1)
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return;
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return;
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_List new_rules = rules.GetSublist(idx, -1);
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part = part.ParentGroup.GetLinkNumPart((int)new_linknumber);
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setLinkPrimParams((int)new_linknumber, new_rules);
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break;
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return;
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}
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}
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}
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}
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}
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}
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