Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario

remove-scene-viewer
Melanie 2011-11-02 11:43:16 +00:00
parent 7c8bfac11b
commit b9e700b60d
1 changed files with 3 additions and 4 deletions

View File

@ -7411,12 +7411,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
TargetOmega(part, axis, (double)spinrate, (double)gain);
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
if (remain < 1)
return;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
setLinkPrimParams((int)new_linknumber, new_rules);
return;
part = part.ParentGroup.GetLinkNumPart((int)new_linknumber);
break;
}
}
}